Literature DB >> 34200616

Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.

Razeen Hussain1, Manuela Chessa1, Fabio Solari1.   

Abstract

Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user study on cybersickness evaluation. We used a custom-built rollercoaster VR environment developed in Unity and an HTC Vive Pro Eye headset to interact with the user. A Simulator Sickness Questionnaire was used to measure the induced sickness while gaze and heart rate data were recorded for quantitative analysis. The experimental analysis highlighted the aptness of our foveated depth-of-field effect in reducing cybersickness in virtual environments by reducing the sickness scores by approximately 66%.

Entities:  

Keywords:  cycbersickness; depth-of-field; eye-tracker; foveation; gaze-contingent; shader; spatial blur

Year:  2021        PMID: 34200616     DOI: 10.3390/s21124006

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  3 in total

1.  Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.

Authors:  Alison Jane Martingano; Ellenor Brown; Sydney H Telaak; Alexander P Dolwick; Susan Persky
Journal:  J Med Internet Res       Date:  2022-06-01       Impact factor: 7.076

2.  Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study.

Authors:  Zijun Zhou; Jiaxin Li; He Wang; Ze Luan; Yuan Li; Xin Peng
Journal:  PLoS One       Date:  2021-12-15       Impact factor: 3.240

Review 3.  Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.

Authors:  Annabelle Limballe; Richard Kulpa; Simon Bennett
Journal:  Front Psychol       Date:  2022-03-02
  3 in total

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