| Literature DB >> 34174211 |
Margarethe Thaisi Garro Knebel1, Bruno Gonçalves Galdino da Costa2, Priscila Cristina Dos Santos2, Ana Caroline Ferreira Campos de Sousa2, Kelly Samara Silva2.
Abstract
OBJECTIVE: To analyze the content validity and the test-retest reliability of the Questionnaire for Screen Time of Adolescents (QueST).Entities:
Keywords: Adolescent behavior; Reproducibility of results; Sedentary behavior; Self-report; Validation study
Mesh:
Year: 2021 PMID: 34174211 PMCID: PMC9432249 DOI: 10.1016/j.jped.2021.05.004
Source DB: PubMed Journal: J Pediatr (Rio J) ISSN: 0021-7557 Impact factor: 2.990
Final version of the Questionnaire for Screen Time of Adolescents (QueST) (Brazil, 2019).
| Questions | Statement: On a typical day, how much time do you spend… |
|---|---|
| 1. Studying | … |
| 2. Performing work/internship-related activities | |
| 3. Watching videos | |
| 4. Playing video games | |
| 5. Using social media/chat applications | |
| On a | |
Evaluation and rating of the QueST by 16 experts for content validation. (Brazil, 2019).
| Clarity | Representativeness | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Expert | Items | Clarity proportion | Items | Representativeness proportion | ||||||||
| 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |||
| 1 | x | ○ | ○ | ○ | x | 0.60 | ○ | ○ | ○ | x | ○ | 0.80 |
| 2 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 3 | x | x | ○ | x | ○ | 0.40 | ○ | ○ | ○ | x | ○ | 0.80 |
| 4 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 5 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 6 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 7 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 8 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 9 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 10 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 11 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 12 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 13 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 14 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 15 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| 16 | ○ | ○ | ○ | ○ | ○ | 1.00 | ○ | ○ | ○ | ○ | ○ | 1.00 |
| I-CVI | 0.88 | 0.94 | 1.00 | 0.94 | 0.94 | 1.00 | 1.00 | 1.00 | 0.88 | 1.00 | ||
I-CVI, Content Validity Index for Items; S-CVI, Content Validity Index for Scales; ○, questions rated 3 or 4 on the 4-point Likert scale; x, questions rated 1 or 2 on the 4-point Likert scale.
Students characteristics (Brazil, 2019).
| Demographic variables | Content validity study | Test-retest reliability study | |||
|---|---|---|---|---|---|
| n | Mean (SD) or proportion | n | Mean (SD) or proportion | ||
| Sex (%) | 14 | 104 | |||
| Boys | 8 | 57.1 | 35 | 33.7 | |
| Girls | 6 | 42.9 | 69 | 66.3 | |
| Age (years) | 14 | 18.2 (1.0) | 104 | 16.3 (1.0) | |
| Mother education (%) | – | 104 | |||
| <8 years | – | – | 5 | 4.8 | |
| 8–11 years | – | – | 37 | 35.6 | |
| ≥12 years | – | – | 62 | 59.6 | |
SD, standard deviation.
Information not available in the content validation.
Test-retest reliability of the QueST (Brazil, 2019).
| ST constructs (min) | n | Test | Retest | Student's | Sign-rank test | Mean (SD) difference | Upper limit of agreement | Lower limit of agreement | ICC (95% CI) |
|---|---|---|---|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | ||||||||
| Studying | 101 | 148.5 (147.0) | 161.1 (163.7) | 0.21 | 0.07 | −18.1 (143.9) | 263.9 | −300.2 | 0.59 (0.45; 0.70) |
| Working | 103 | 29.9 (76.3) | 34.5 (82.6) | 0.56 | 0.91 | −4.6 (78.6) | 149.6 | −158.7 | 0.51 (0.36; 0.64) |
| Watching videos | 101 | 132.2 (108.1) | 116.1 (107.1) | 0.17 | 0.15 | 16.0 (116.4) | 244.2 | −212.1 | 0.41 (0.24; 0.56) |
| Video gaming | 102 | 72.9 (130.9) | 63.5 (100.3) | 0.35 | 0.54 | 9.4 (102.3) | 209.9 | −191.1 | 0.62 (0.48; 0.72) |
| Using social media | 96 | 221.7 (170.9) | 194.2 (148.2) | 0.02 | 0.03 | 27.5 (109.3) | 241.7 | −186.7 | 0.76 (0.66; 0.83) |
| Studying | 103 | 142.4 (136.3) | 174.8 (160.5) | 0.04 | 0.04 | −32.3 (159.9) | 281.2 | −345.8 | 0.41 (0.24; 0.56) |
| Working | 103 | 42.4 (109.9) | 49.7 (125.4) | 0.56 | 0.66 | 7.3 (125.8) | 239.2 | −253.8 | 0.43 (0.26; 0.58) |
| Watching videos | 101 | 253.9 (163.7) | 213.3 (135.3) | 0.03 | 0.02 | 40.6 (183.4) | 400 | −318.9 | 0.24 (0.04; 0.41) |
| Video gaming | 101 | 125.3 (176.3) | 120.1 (173.9) | 0.73 | 0.38 | 5.2 (153.0) | 305.1 | −294.6 | 0.62 (0.49; 0.72) |
| Using social media | 88 | 263.3 (156.9) | 241.8 (144.0) | 0.1 | 0.12 | 21.5 (121.1) | 358.9 | −215.9 | 0.67 (0.54; 0.77) |
ST, screen time; SD, standard deviation; ICC, intraclass correlation coefficient; CI, confidence interval.
Indicates p < 0.05.