| Literature DB >> 34149399 |
Tony Szturm1, Tiffany A Kolesar2, Bhuvan Mahana1, Andrew L Goertzen3, Douglas E Hobson4, Jonathan J Marotta5, Antonio P Strafella6, Ji Hyun Ko2.
Abstract
Balance and gait impairments, and consequently, mobility restrictions and falls are common in Parkinson's disease (PD). Various cognitive deficits are also common in PD and are associated with increased fall risk. These mobility and cognitive deficits are limiting factors in a person's health, ability to perform activities of daily living, and overall quality of life. Community ambulation involves many dual-task (DT) conditions that require processing of several cognitive tasks while managing or reacting to sudden or unexpected balance challenges. DT training programs that can simultaneously target balance, gait, visuomotor, and cognitive functions are important to consider in rehabilitation and promotion of healthy active lives. In the proposed multi-center, randomized controlled trial (RCT), novel behavioral positron emission tomography (PET) brain imaging methods are used to evaluate the molecular basis and neural underpinnings of: (a) the decline of mobility function in PD, specifically, balance, gait, visuomotor, and cognitive function, and (b) the effects of an engaging, game-based DT treadmill walking program on mobility and cognitive functions. Both the interactive cognitive game tasks and treadmill walking require continuous visual attention, and share spatial processing functions, notably to minimize any balance disturbance or gait deviation/stumble. The ability to "walk and talk" normally includes activation of specific regions of the prefrontal cortex (PFC) and the basal ganglia (site of degeneration in PD). The PET imaging analysis and comparison with healthy age-matched controls will allow us to identify areas of abnormal, reduced activity levels, as well as areas of excessive activity (increased attentional resources) during DT-walking. We will then be able to identify areas of brain plasticity associated with improvements in mobility functions (balance, gait, and cognition) after intervention. We expect the gait-cognitive training effect to involve re-organization of PFC activity among other, yet to be identified brain regions. The DT mobility-training platform and behavioral PET brain imaging methods are directly applicable to other diseases that affect gait and cognition, e.g., cognitive vascular impairment, Alzheimer's disease, as well as in aging.Entities:
Keywords: Parkinson’s disease; dual-task; magnetic resonance imaging; positron emission tomography; randomized controlled trial
Year: 2021 PMID: 34149399 PMCID: PMC8211751 DOI: 10.3389/fnagi.2021.680270
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
FIGURE 1Experimental timeline. Assessment days (ADay) indicate order of assessments. PET scans on ADay3 and ADay4 will be counterbalanced between a single-task treadmill walking only task and a DT treadmill walking and cognitive game condition. A final DT PET scan will be acquired following intervention (ADay7). MRI scans will be collected pre- (ADay2) and post-intervention (ADay6). Behavioral testing (Behav; including motor measures and neuropsychological testing) will occur on three occasions: prior to intervention (ADay1), following intervention (ADay5), and again after a 6-month follow-up. Fall-history and physical activity tracking will be acquired throughout, until 12-months post-intervention. Measures of gait will be acquired throughout the program, including during behavioral assessment days, at each training session, and on PET assessment days. The experimental (XG) and control arm (CG) groups will complete the entire timeline, while healthy controls (HC) will complete up until ADay4.
FIGURE 2Illustration of the DT gaming set-up and snapshots of the visuomotor tracking (VMT, panel A) and visuospatial cognitive games (VCG, panel C). Panel (B) shows a participant wearing a plastic headband with inertial motion mouse. The goal of the VMT game is to track and overlap the game paddle (rectangle object) with a moving circle object (computer controlled). The goal of the VCG is to move the game paddle, catch target objects (soccer ball), and avoid distractors (dotted sphere). Panel (D) plot shows typical movement trajectory of a healthy young adult playing the game. Panel (E) presents a single game movement trajectory (game paddle coordinates) of one game event from target appearance (time zero) to target disappearance (time 2s). All segmented game movement trajectories of one game session are sorted and grouped by direction. Panel (F) presents overlay plots of the segmented and sorted game movement trajectories for a 60 s game trial. Presented are the game movement trajectories for rightward head rotations. Details on how to quantitate behavioral output measures have been published elsewhere (Nankar et al., 2017; Szturm et al., 2017; Ahmadi et al., 2019).
Regions of interest for the PET and fMRI ROI analyses.
| Amygdala, R | Dorsolateral PFC, R | Insula, L | Mesial Temporal, R | Putamen, L | Uncus, L |
| Anterior Cingulate, L | Frontal pole, L | Insula, R | Midbrain | Putamen, R | Uncus, R |
| Anterior Cingulate, R | Frontal pole, R | Lateral Temporal, L | Middle Temporal, L | Substantia nigra | Ventral Striatum, L |
| Subgenual cingulate (BA 25) | Hippocampus, L | Lateral Temporal, R | Middle Temporal, R | Superior Temporal, L | Ventral Striatum, R |
| Caudate, L | Hippocampus, R | Medial PFC, L | Occipital | Superior Temporal, R | Ventrolateral PFC, L |
| Caudate, R | Inferior Temporal, L | Medial PFC, R | Orbital frontal, L | Thalamus, L | Ventrolateral PFC, R |