| Literature DB >> 34003244 |
Emalie McMahon1,2, Daniel Kim3,4, Samuel A Mehr5,6,7,8, Ken Nakayama5,9, Elizabeth S Spelke5,10, Maryam Vaziri-Pashkam11,12.
Abstract
Adults use distributed cues in the bodies of others to predict and counter their actions. To investigate the development of this ability, we had adults and 6- to 8-year-old children play a competitive game with a confederate who reached toward one of two targets. Child and adult participants, who sat across from the confederate, attempted to beat the confederate to the target by touching it before the confederate did. Adults used cues distributed through the head, shoulders, torso, and arms to predict the reaching actions. Children, in contrast, used cues in the arms and torso, but we did not find any evidence that they could use cues in the head or shoulders to predict the actions. These results provide evidence for a change in the ability to respond rapidly to predictive cues to others' actions from childhood to adulthood. Despite humans' sensitivity to action goals even in infancy, the ability to read cues from the body for action prediction in rapid interactive settings is still developing in children as old as 6 to 8 years of age.Entities:
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Year: 2021 PMID: 34003244 PMCID: PMC8131995 DOI: 10.1167/jov.21.5.14
Source DB: PubMed Journal: J Vis ISSN: 1534-7362 Impact factor: 2.240
Figure 1.An example illustration of the experimental setup with a child participant in the Full body condition. The child is acting as a Blocker and standing across from a confederate Attacker. The Attacker is signaled through her headphones on each trial to contact either the left or the right target on the Plexiglas screen. The child is told that he should try to beat her to the target. The winner of the trial is the first person to contact the target on that trial. To match height across participants and the confederate, adult participants were seated, but child participants were standing on a platform adjusted to the height of the child.
Figure 2.An illustration of the four experimental conditions. In the Full condition, the participants had a full view of the Attacker's body. In the Torso condition, only the torso was visible and the head and shoulders were occluded by attaching black cardboard to the Plexiglas screen. For the Head condition, the head and shoulders were visible, but the torso was occluded. In the Moving Dot condition, the Attacker was replaced with a dot that mapped to the movement of an Attacker's finger.
Figure 3.The reaction times of the adults (pink or light gray) and children (blue or dark gray) in each of the four conditions. Children reached more slowly than adults. Error bars indicate the standard error of the mean.
Figure 4.(a) The reaction time advantage of the adults (pink or light gray) and children (blue or dark gray) for the Full, Torso, and Head conditions relative to the Moving Dot condition (not shown). (b) The reaction time disadvantage of the adults and children for the Torso and Head conditions relative to the Full condition (not shown). The tests shown immediately above the bars compare this advantage to zero. Error bars indicate standard error of the mean. (n.s. p > 0.05, *p < 0.05, ***p < 0.001).
Figure 5.The reaction time for adults and children in the Moving Dot (darker) and Full body (lighter) conditions after the first trial. The reaction times of children (solid) and adults (dashed) did not decrease during a block, suggesting that neither group was learning during the experiment. The Torso and Head conditions are not shown to avoid clutter but had the same pattern (see Results).