| Literature DB >> 24277821 |
Marnix Naber1, Maryam Vaziri Pashkam, Ken Nakayama.
Abstract
Imitation typically occurs in social contexts where people interact and have common goals. Here, we show that people are also highly susceptible to imitate each other in a competitive context. Pairs of players performed a competitive and fast-reaching task (a variant of the arcade whac-a-mole game) in which money could be earned if players hit brief-appearing visual targets on a large touchscreen before their opponents. In three separate experiments, we demonstrate that reaction times and movements were highly correlated within pairs of players. Players affected their success by imitating each other, and imitation depended on the visibility of the opponent's behavior. Imitation persisted, despite the competitive and demanding nature of the game, even if this resulted in lower scores and payoffs and even when there was no need to counteract the opponent's actions.Entities:
Keywords: competition; mimicry; motor response; readiness
Mesh:
Year: 2013 PMID: 24277821 PMCID: PMC3864297 DOI: 10.1073/pnas.1305996110
Source DB: PubMed Journal: Proc Natl Acad Sci U S A ISSN: 0027-8424 Impact factor: 11.205