| Literature DB >> 33967901 |
Leslie María Contreras-Somoza1,2, Eider Irazoki1,2, José Miguel Toribio-Guzmán2, Isabel de la Torre-Díez3, Angie Alejandra Diaz-Baquero2,4, Esther Parra-Vidales2, María Victoria Perea-Bartolomé1, Manuel Ángel Franco-Martín1,4,5,6.
Abstract
INTRODUCTION: Incorporating technology in cognitive interventions represents an innovation, making them more accessible, flexible, and cost-effective. This will not be feasible without adequate user-technology fit. Bearing in mind the importance of developing cognitive interventions whose technology is appropriate for elderly people with cognitive impairment, the objective of this systematic review was to find evidence about usability and user experience (UX) measurements and features of stimulation, training, and cognitive rehabilitation technologies for older adults with mild cognitive impairment (MCI) or dementia.Entities:
Keywords: MCI; cognitive intervention; dementia; technology; usability; user experience
Year: 2021 PMID: 33967901 PMCID: PMC8100576 DOI: 10.3389/fpsyg.2021.636116
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Keywords combination.
| Usability AND (tech* OR software OR computer) AND “cognitive stimulation” AND (dementia OR “mild cognitive impairment” OR MCI) |
| Usability AND (tech* OR software OR computer) AND “cognitive training” AND (dementia OR “mild cognitive impairment” OR MCI) |
| Usability AND (tech* OR software OR computer) AND “cognitive rehabilitation” AND (dementia OR “mild cognitive impairment” OR MCI) |
| (“user experience” OR UX) AND (tech* OR software OR computer) AND “cognitive stimulation” AND (dementia OR “mild cognitive impairment” OR MCI) |
| (“user experience” OR UX) AND (tech* OR software OR computer) AND “cognitive training” AND (dementia OR “mild cognitive impairment” OR MCI) |
| (“user experience” OR UX) AND (tech* OR software OR computer) AND “cognitive rehabilitation” AND (dementia OR “mild cognitive impairment” OR MCI) |
FIGURE 1Search procedure and studies selection.
Participant’s sociodemographic characteristics.
| Technology | Experimental group | Control group | Country | ||||
| Participants | Age (S.D.) | Sex | Participants | Age (S.D) | Sex | ||
| 4 AD, 6 MCI | 82.3 (±6.4) | 4 W, 6 M | 8 HE | 71.4 (±10.1) | 5 W, 3 M | France | |
| 7 AD | 88.5 (N/A) | 4 W, 3 M | N/A | N/A | N/A | France | |
| 10 MCI (CCS) | 75.2 (±6.4) | 7 W, 3 M | 10 MCI (CCE) | 78.2 (±7.0) | 6 W, 4 M | France | |
| 12 MCI, 12 SCI | 81.33 (±8.48) | *32 W, 8 M | 16 HE | 81.33 (±8.48) | *32 W,8 M | Spain | |
| 52 MCI, 33 MD | 81.97 (±9.16) 83.44 (± 5.67) | 64 W, 21 M | 95 HE | 81.87 (±6.84) | 70 W, 25 M | Spain | |
| 6 MCI | 60–70 years (N/A) | 3 W, 3 M | 6 HE | >80 years | 3 W, 3 M | Germany | |
| 8 MCI | 75 (±6.7) | N/A | N/A | N/A | N/A | Spain | |
| 48: MCI ARI, COPD | Older adults (N/A) | N/A | N/A | N/A | N/A | Austria, Italy, Denmark, Netherlands | |
| 9 MCI, 12 AD | 75.8 (±9.1) 80.3 (±6.3) | 7 W, 2 M 8 W, 4 M | N/A | N/A | N/A | France | |
| 24 Dementia | 65 – 90 years (N/A) | 15 W, 9 M | 14 HE | 65 – 90 years | 11 W, 3 M | Israel | |
Methodological and descriptive characteristics of the studies.
| Intervention | |||||||
| Technology | Design | Type | Format | Familiarization | Total duration | Dropouts | Other features |
| Clinical trial | CS | Serious game | 2 wks | 1 mo (20-80 min/sess, 3 sess/wk) | N/A | Physical training | |
| Pilot study | CS | Serious game | 1 sess | 3 mos (10-20 min/sess, 1 sess/wk) | MP (n = 1); RTC after 2nd sess ( | Music therapy | |
| Pilot study | CCS | Exercises | 1 sess | 3 mos (90 min/sess, 1 sess/wk) | MP ( | CCS: social interaction CCE: training to use a tablet-PC, social interaction | |
| Pilot study | CT | Serious game | Before each task | 1 sess (3 tasks/4 times each one) | RTT (n = 4); RTC after 1st contact (n = 2) | N/A | |
| Pilot study | CT | Exercises | N/A | 3 mos (40 min/sess, 3 sess/wk) | MP ( | Physical training | |
| Clinical trial | CT | Exercises | 1 sess | 1 sess | N/A | Social media | |
| Pilot study | CS | Exercises | Before the intervention | 4 sess (15 min/each app) | N/A | N/A | |
| Pilot study | CT | Serious games | 1 sess | 6 wks | N/A | AAL; ELEs; AmI | |
| Pilot study | CT | Serious games | 1 sess | 1 mo (subjects played it as much as they wanted) | RTC after first wk ( | N/A | |
| Pilot study | CS | Serious games | N/A | 10 wks (20–30 min/sess, 1–2 sess/wk) | MP ( | N/A | |
Hardware and software of the studies’ cognitive interventions.
| Hardware | Software | ||||||||||||
| Technology | PC | Tablet | Smart | Robot | Mouse | Screen | Touch | Sensor | Gamepad, Joystick, other | Head | Program | App | Web |
| phone | screen | phones | platform | ||||||||||
| No | No | No | No | No | No | No | No | No | |||||
| No | No | No | No | No | No | No | No | No | |||||
| No | No | No | No | No | No | No | No | No | No | ||||
| No | No | No | No | No | No | No | No | ||||||
| No | No | No | No | No | No | No | No | No | |||||
| No | No | No | No | No | No | No | No | No | |||||
| No | No | No | No | No | No | No | No | No | |||||
| No | No | No | No | No | No | No | No | No | No | ||||
| No | No | No | No | No | No | No | No | No | No | No | |||
| No | No | No | No | No | No | No | No | No | No | No | |||
Usability and UX measures and results of studies in cognitive intervention.
| Technology | Usability | UX | ||
| Measures | Results | Measures | Results | |
| Completed tasks | HE > AD, MCI | TAM: Ease of use | -Difficulty: AD, MCI > HE (nss) -Competence: HE > AD, MCI (it increased for all) | |
| Time to complete tasks | HE < AD, MCI | TAM: Usefulness | Interest: AD, MCI > HE | |
| PANAS | Positive emotions: HE > AD and MCI | |||
| Time spent doing it* | No differences between groups | |||
| Errors | 4 participants decreased tasks errors | Satisfaction Questionnaire | High satisfaction of all participants | |
| Time to complete tasks | 6 participants decreased the time Everyone held the joystick correctly | Verbalizations and behaviors | Participants expressed a desire to continue | |
| Interventions by moderator | Verbal interventions decreased Few physical interventions were made | |||
| N/A | N/A | Attendance rates | Everyone attended all sessions | |
| Motivation scale | High levels before and after the intervention by all | |||
| Interviews | Both groups: -Main motivations: resist AD onset and loneliness -Group sessions considered engaging and stimulating -Expressed a desired to continue on a regular basis | |||
| Completed tasks | HE > MCI (nss) MCI > SCI | Verbalizations and behaviors | 62.5% of subjects showed enjoyment: HE > MCI, SCI | |
| Time to complete tasks | HE < MCI SCI ≈ MCI | Questions about whether they liked it - interview | 80% of participants liked it: HE > MCI, SCI | |
| Errors | SCI > MCI, HE HE > MCI (nss) | |||
| Unnecessary actions | HE < MCI | |||
| Interventions by moderator | 57.5% of participants needed help: SCI > MCI, HE | |||
| Interventions by moderator | Needed explanations: PWD, MCI > HE | Satisfaction scale | No differences between groups: -73.0% it met their expectations -66.9% felt confident using technologies -83.7% found it beneficial to health | |
| Affective scale | No differences between groups: 79.0% had fun | |||
| Sustainability scale | No differences between groups: -78.1% thought it would be worth paying -84% expressed a desire to continue -96.1% would recommend it | |||
| Ease of use and learn scale | -60.1% of participants found it easy to learn -40% of PWD found it harder to use without help | |||
| N/A | N/A | Interviews | MCI subjects would prefer audio-video communication, but not with strangers HE would prefer messages or emails MCI > HE: preference to sessions outside of a classroom environment, have adapted levels of difficulty, receive personal feedback Both groups would like to: Use it on a regular basis for cognitive health Repeat exercises as often as they wished Have a variety of playful exercises Have a preliminary and subsequent progress tests Have not potential distractions: loud noises, bright colors, lots of animations Have cognitive self-educational supplement Have background information about other users Personal data to be handled confidentially Be run by a trusty church, government, medical services | |
| Technology Commitment Questionnaire | HE > MCI: 44.8/60 and 35.5/60 respectively | |||
| N/A | N/A | Exit icon difficulty: A > B, 50% and 37.5% respectively Difficulty retaining questions: A > B, 100% and 37% respectively Hardware difficulty: A ≈ B, 62.5% accuracy and pulse time errors on touch screen and 62.5% handling the mouse, respectively App A: 62.5% pause icon difficulty 62.5% considered “very little” the time to respond | ||
| N/A | N/A | UEQ | MCI participants preferred cognitive exercise, activity and sleep apps | |
| TAM | ||||
| Completed tasks | 70% successfully completed | Satisfaction scale | High satisfaction: AD > MCI | |
| Interest scale** | It interested them | |||
| Motivation scale** | Intrinsic motivation > external motivation | |||
| PANAS | Positive emotions > negative emotions | |||
| PFS | Not very fatigued | |||
| Time spent doing it* | 3h 48 min at home | |||
| Tasks done* | 85% done at home | |||
| Completed tasks | 61% completed correctly by PWD. Auditory cueing improved their performance | Verbalizations and behaviors | HE: Found it too easy and not highly engaging PWD: Expressed fun and engaging. Auditory cueing improved their engagement Increased their self-efficacy Interacted and spoke to the tablet Remembered certain easy and difficult components Developed learning techniques | |
| Time to completed tasks | HE < PWD | |||
FIGURE 2Number of effectiveness, efficiency, and UX measures used in the studies.