| Literature DB >> 33946511 |
David Forsström1,2, Alexander Rozental2,3, Anders Kottorp4, Philip Lindner2,5, Markus Jansson-Fröjmark2, Hugo Hesser6,7.
Abstract
GamTest is a self-rating scale of negative consequences of gambling, included in the popular responsible gambling tool Playscan as part of an overall risk assessment and feedback feature. Two previous psychometric evaluations of this instrument yielded contradictory results: in an online high-gambling population, a five-factor model was supported and the instrument had overall good psychometric properties, but in a low-gambling population, the same factor structure was not supported. Because GamTest is used with both low- and high-gambling populations, more psychometric research is needed to fully understand how the instrument works. The current study examined, for the first time, psychometric performance among a sample of low-gambling respondents using a Rasch analysis. Results indicated that the instrument could be improved by decreasing the scale-steps and removing several problematic items demonstrating misfit. Furthermore, the findings indicated that some items functioned differently depending on gender, and that a shortened, improved nine-item version could not differentiate between different levels of risk. Our findings suggest that the instrument would arguably benefit from being adapted for use in a low-gambling population.Entities:
Keywords: GamTest; Playscan; Rasch analysis; gambling; negative consequences
Year: 2021 PMID: 33946511 PMCID: PMC8124206 DOI: 10.3390/ijerph18094824
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
The psychometric properties of the GamTest.
| GamTest Total Scale (15 Items) | GamTest (9 Items) | |
|---|---|---|
| ( | ( | |
| Rating scale functioning | All criteria met | - |
| Item misfit | ||
| 1st iteration | 4 items | |
| 2nd iteration | 2 items | |
| 3rd iteration | All items met criteria | |
| Person misfit | ||
| 24 (5.5%) | ||
| Maximum score | 0 | |
| Minimum score | 58 (14.0%) | |
| Person separation index | - | 1.24 |
| Item separation index | - | 5.39 |
| Differential Item Functioning (DIF) | -. | No DIF for age but for gender |
Frequencies, Means, and Standard Deviations for the GamTest after reducing the misfit items (9 items) a.
| Item | Frequency (%) | M ( |
|---|---|---|
| Sometimes I forget the time when I’m gambling | 183 (44.3%) | 2.34 (2.22) |
| Sometimes I gamble for longer than I intend | 190 (46%) | 2.51 (2.33) |
| Sometimes I gamble more money than I intend | 260 (63%) | 2.75 (2.39) |
| I sometimes try to gamble back money that I have lost | 186 (45%) | 2.34 (2.24) |
| I sometimes gamble with money that really should have been used for something else | 124 (30%) | 1.93 (2.02) |
| Sometimes my gambling has left me short of money | 90 (21.8%) | 1.86 (2.14) |
| My gambling sometimes makes me irritated | 161 (37.5%) | 2.13 (2.14) |
| Sometimes I feel bad when I think of how much I have lost gambling | 120 (29.1%) | 2.04 (2.32) |
| I feel restless if I do not have the opportunity to gamble | 116 (28.1%) | 1.84 (1.85) |
a Based on the number of patients reporting any type of negative consequence caused by gambling, N = 413.
Figure 1Item–person map for the final scale of the GamTest (nine items).