| Literature DB >> 33935884 |
Yangfan Tong1, Weiran Cao2, Qian Sun3, Dong Chen4.
Abstract
As the development of artificial intelligence (AI) technology, the deep-learning (DL)-based Virtual Reality (VR) technology, and DL technology are applied in human-computer interaction (HCI), and their impacts on modern film and TV works production and audience psychology are analyzed. In film and TV production, audiences have a higher demand for the verisimilitude and immersion of the works, especially in film production. Based on this, a 2D image recognition system for human body motions and a 3D recognition system for human body motions based on the convolutional neural network (CNN) algorithm of DL are proposed, and an analysis framework is established. The proposed systems are simulated on practical and professional datasets, respectively. The results show that the algorithm's computing performance in 2D image recognition is 7-9 times higher than that of the Open Pose method. It runs at 44.3 ms in 3D motion recognition, significantly lower than the Open Pose method's 794.5 and 138.7 ms. Although the detection accuracy has dropped by 2.4%, it is more efficient and convenient without limitations of scenarios in practical applications. The AI-based VR and DL enriches and expands the role and application of computer graphics in film and TV production using HCI technology theoretically and practically.Entities:
Keywords: AI technology; Computer Graphics; convolutional neural network; film and TV production; human-computer interaction
Year: 2021 PMID: 33935884 PMCID: PMC8080441 DOI: 10.3389/fpsyg.2021.634993
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The algorithm framework proposed and the previous scheme.
Figure 2Modeling of human body joints.
Figure 3The network structure framework of the 3D estimation algorithm for human body motions.
Figure 4Analysis of 3D joint points.
Detection accuracy comparison between the proposed algorithm and classification algorithm.
| Accuracy detection | 49.8 | 52.2 |
| Trade-off | 2.4 | |
Performance and speed comparison among the proposed algorithm and other schemes.
| Open pose | High accuracy | 68.7 | 794.5 |
| High-speed mode | 75.4 | 138.7 | |
| Method of this article | 81.2 | 44.3 | |
Figure 5The joint points recognition of the 3D motion in the JTA dataset.