| Literature DB >> 33916256 |
Kristoffer Geyer1, Xavier Carbonell2, Marta Beranuy3, Fran Calvo4.
Abstract
Smartphones are used by billions of people worldwide. However, some psychologists have argued that use of this technology is addictive, even though little research utilises objective smartphone usage records to verify this claim. We conducted an exploratory study to identify whether behavioural differences exist between those who self-identify as addicted smartphone users and those who do not. We gathered retrospective smartphone usage data from 131 Android users and asked them about their past use to compare their perception of their usage against their actual usage. We could not identify any reliable differences between the smartphone activity of those self-identified as addicted smartphone users and other users. Furthermore, smartphone scales are generally good at identifying who believes themselves to be addicted, although they do not reflect objective smartphone use. This study questions the use of self-report measures to diagnosis behavioural addictions without relevant psychopathological constructs and emphasises the need for more rigorous study to conceptualise smartphone addiction.Entities:
Keywords: CERM; behavioural addiction; self-report measures; smartphone addiction; technological addiction; university students
Mesh:
Year: 2021 PMID: 33916256 PMCID: PMC8037484 DOI: 10.3390/ijerph18073702
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Flow diagram of enrolment and participation.
Activities on the Smartphone.
| Activities | Response (Explained below) | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| Phone calls and videoconferences | 7 | 31 | 71 | 23 | 3 |
| Messaging and chatting (e.g., WhatsApp, Telegram) | 1 | 0 | 3 | 37 | 94 |
| Social media (e.g., Facebook, Twitter, Instagram, Tinder, LinkedIn, YouTube) | 2 | 2 | 8 | 45 | 78 |
| General information (e.g., news, sports, weather, politics) | 9 | 23 | 56 | 41 | 6 |
| Online shopping (e.g., clothes, food, Amazon) | 58 | 63 | 7 | 6 | 1 |
| Games and video games | 62 | 35 | 14 | 13 | 11 |
| Gambling and betting (e.g., poker, bingo, casino) | 129 | 4 | 0 | 1 | 1 |
| Multimedia (e.g., Netflix, TV series, films) | 20 | 17 | 42 | 33 | 23 |
| Music (e.g., Spotify) | 12 | 7 | 22 | 44 | 50 |
| Administrative tasks (e.g., banks, payments, tickets) | 29 | 50 | 44 | 11 | 1 |
| Adult content: pornography, eroticism | 103 | 11 | 19 | 2 | 0 |
| Education and academic activities (e.g., books, library, dictionary, information search) | 23 | 25 | 49 | 31 | 7 |
| Working activities (e.g., word processing) | 35 | 34 | 43 | 16 | 7 |
| Lifestyle (e.g., home, cars, beauty) | 74 | 25 | 24 | 11 | 1 |
| Maps, GPS and public transport | 6 | 56 | 56 | 15 | 2 |
| Health (e-g., diseases, nutrition, pharmacy) | 64 | 34 | 26 | 11 | 0 |
| Organisational tasks (calendar) | 12 | 40 | 49 | 29 | 5 |
| Other apps | 46 | 34 | 45 | 9 | 1 |
List of responses: 1. Nunca o no la tengo instalada (I never use it or don’t have it installed). 2. La tengo instalada pero casi nunca la uso (I have it installed but I hardly ever use it). 3. Con poca frecuencia (1 vez al día o menos) (Infrequently (Once a day or less)). 4. Con frecuencia (varias veces al día) (Often (several times a day)). 5. Con mucha frecuencia (más de una hora al día) (Very often (more than an hour a day)).
Self-Reported Usage of Smartphones.
| Mean (SD) | Median | Range | |
|---|---|---|---|
| How many hours do you use your phone daily? | 4.8 (2.6) | 5 | 1–21 |
| How many times do you check your phone daily? | 76 (68) | 50 | 10–99 |
| CERM | 17 (3.7) | 17 | 11–36 |
| SAS-SV | 26.5 (9.6) | 25 | 10–56 |
| FoMO | 20 (5.75) | 20 | 10–46 |
Figure 2Average smartphone use in the previous five days.
Activities on the Smartphone.
| Activities | Duration | |
|---|---|---|
|
|
| |
| Phone calls and videoconferences | 1307 | 1844 |
| Messaging and chatting (e.g., WhatsApp, Telegram) | 34,423 | 22,834 |
| Social media (e.g., Facebook, Twitter, Instagram, Tinder, LinkedIn, YouTube) | 63,189 | 30,122 |
| General information (e.g., news, sports, weather, politics) | 7644 | 8416 |
| Online shopping (e.g., clothes, food, Amazon) | 242 | 1102 |
| Games and video games | 4617 | 10,032 |
| Gambling and betting (e.g., poker, bingo, casino) | 0 | 0 |
| Multimedia (e.g., Netflix, TV series, films) | 2101 | 5633 |
| Music (e.g., Spotify) | 2683 | 4765 |
| Administrative tasks (e.g., banks, payments, tickets) | 59 | 180 |
| Adult content: pornography, eroticism | 22 | 256 |
| Education and academic activities (e.g., books, library, dictionary, information search) | 680 | 1812 |
| Working activities (e.g., word processing) | 811 | 1474 |
| Lifestyle (e.g., home, cars, beauty) | 96 | 494 |
| Maps, GPS and public transport | 567 | 889 |
| Health (e.g., diseases, nutrition, pharmacy) | 1063 | 5182 |
| Organisational tasks (calendar) | 2537 | 8708 |
Response to Questionnaires about App Usage by Activity Type.
| Activity Type | Male | Female | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |
| 1 | 0 | 8 | 16 | 5 | 0 | 6 | 23 | 55 | 18 | 3 |
| 2 | 0 | 0 | 1 | 11 | 17 | 0 | 0 | 2 | 26 | 77 |
| 3 | 1 | 0 | 1 | 12 | 15 | 0 | 2 | 7 | 33 | 63 |
| 4 | 3 | 4 | 10 | 10 | 2 | 5 | 19 | 46 | 31 | 4 |
| 5 | 14 | 13 | 1 | 0 | 1 | 43 | 50 | 6 | 6 | 0 |
| 6 | 8 | 6 | 2 | 7 | 6 | 53 | 29 | 12 | 6 | 5 |
| 7 | 25 | 2 | 0 | 1 | 1 | 103 | 2 | 0 | 0 | 0 |
| 8 | 4 | 5 | 5 | 4 | 11 | 15 | 12 | 37 | 29 | 12 |
| 9 | 0 | 1 | 4 | 10 | 14 | 11 | 6 | 18 | 34 | 36 |
| 10 | 7 | 8 | 14 | 0 | 0 | 21 | 42 | 30 | 11 | 1 |
| 11 | 12 | 3 | 12 | 2 | 0 | 90 | 8 | 7 | 0 | 0 |
| 12 | 6 | 8 | 9 | 6 | 0 | 16 | 17 | 40 | 25 | 7 |
| 13 | 5 | 9 | 11 | 2 | 2 | 29 | 25 | 32 | 14 | 5 |
| 14 | 19 | 5 | 5 | 0 | 0 | 54 | 20 | 19 | 11 | 1 |
| 15 | 3 | 13 | 12 | 1 | 0 | 2 | 43 | 44 | 14 | 2 |
| 16 | 22 | 4 | 3 | 0 | 0 | 41 | 30 | 23 | 11 | 0 |
| 17 | 5 | 11 | 7 | 6 | 0 | 6 | 29 | 42 | 23 | 5 |
| 18 | 9 | 6 | 13 | 1 | 0 | 36 | 28 | 32 | 8 | 1 |
Key. The activity type numbers in the first column correspond with the following activity types: 1. Phone calls and video conferences; 2. Messaging and chatting (e.g., WhatsApp, Telegram); 3. Social media (e.g., Facebook, Twitter, Instagram, Tinder, LinkedIn, YouTube); 4. General information (e.g., news, sports, weather, politics); 5. Online shopping (e.g., clothes, food, Amazon); 6. Games and video games; 7. Gambling and betting (e.g., poker, bingo, casino); 8. Multimedia (e.g., Netflix, TV series, films); 9. Music (e.g., Spotify); 10. Administrative tasks (e.g., banks, payments, tickets); 11. Adult content: pornography, eroticism; 12. Education and academic activities (e.g., books, library, dictionary, information search); 13. Working activities (e.g., word processing); 14. Lifestyle (e.g., home, cars, beauty); 15. Maps, GPS and public transport; 16. Health (e.g., diseases, nutrition, pharmacy); 17. Organisational tasks (calendar); 18. Other apps.
Relationship between Self-Reported Activities on the Smartphone and Objective Behaviour (Past Usage).
| Activities |
|
|
|---|---|---|
| Phone calls and video conferences | 0.20 |
|
| Messaging and chatting (e.g., WhatsApp, Telegram) | 0.34 | 0.000 |
| Social media (e.g., Facebook, Twitter, Instagram, Tinder, LinkedIn, YouTube) | 0.26 | 0.002 |
| General information (e.g., news, sports, weather, politics) | 0.21 | 0.012 |
| Online shopping (e.g., clothes, food, Amazon) | 0.17 | 0.044 |
| Games and video games | 0.63 | 0.000 |
| Gambling and betting (e.g., poker, bingo, casino) | NA | NA |
| Multimedia (e.g., Netflix, TV series, films) | 0.17 | 0.044 |
| Music (e.g., Spotify) | 0.63 | 0.000 |
| Administrative tasks (e.g., banks, payments, tickets) | 0.36 | 0.000 |
| Adult content: pornography, eroticism | −0.048 | 0.583 |
| Education and academic activities (e.g., books, library, dictionary, information search) | 0.00 | 0.99 |
| Working activities (e.g., word processing) | 0.21 | 0.016 |
| Lifestyle (e.g., home, cars, beauty) | 0.06 | 0.53 |
| Maps, GPS and public transport | 0.37 | 0.000 |
| Health (e.g., diseases, nutrition, pharmacy) | 0.23 | 0.008 |
| Organisational tasks (calendar) | 0.23 | 0.009 |
| Other apps | 0.03 | 0.71 |
Figure 3Different overall app usage across types of smartphone users over the previous five days.
Figure 4Different overall smartphone checks across types of smartphone users over the previous five days.
Figure 5Different overall smartphone usage across types of smartphone users over the previous five days.
Accuracy of Self-Reported Activities on the Smartphone and Objective Behaviour (Past Usage).
| Activities | Accuracy (%) |
|---|---|
| Phone calls and video conferences | 28 |
| Messaging and chatting (e.g., WhatsApp, Telegram) | 63 |
| Social media (e.g., Facebook, Twitter, Instagram, Tinder, LinkedIn, YouTube) | 57 |
| General information (e.g., news, sports, weather, politics) | 34 |
| Online shopping (e.g., clothes, food, Amazon) | 44 |
| Games and video games | 45 |
| Gambling and betting (e.g., poker, bingo, casino) | 96 |
| Multimedia (e.g., Netflix, TV series, films) | 16 |
| Music (e.g., Spotify) | 17 |
| Administrative tasks (e.g., banks, payments, tickets) | 33 |
| Adult content: pornography, eroticism | 76 |
| Education and academic activities (e.g., books, library, dictionary, information search) | 16 |
| Working activities (e.g., word processing) | 30 |
| Lifestyle (e.g., home, cars, beauty) | 53 |
| Maps, GPS and public transport | 33 |
| Health (e.g., diseases, nutrition, pharmacy) | 46 |
| Organisational tasks (calendar) | 28 |
| Other apps | 26 |