| Literature DB >> 33915917 |
Erin Radcliffe1, Ben Lippincott1, Raeda Anderson1,2, Mike Jones1.
Abstract
Growing evidence demonstrates that people with disabilities face more challenges in accessing healthcare and wellness resources, compared to non-disabled populations. As mobile applications focused on health and wellness (mHealth apps) become prevalent, it is important that people with disabilities can access and use mHealth apps. At present, there is no source of unified information about the accessibility and usability of mHealth apps for people with disabilities. We set out to create such a source, establishing a systematic approach for evaluating app accessibility. Our goal was to develop a simple, replicable app evaluation process to generate useful information for people with disabilities (to aid suitable app selection) and app developers (to improve app accessibility and usability). We collected data using two existing assessment instruments to test three top-rated weight management apps with nine users representing three disability groups: vision, dexterity, and cognitive impairment. Participants with visual impairments reported the lowest accessibility ratings, most challenges, and least tolerance for issues. Participants with dexterity impairments experienced significant accessibility-related difficulties. Participants with cognitive impairments experienced mild difficulties and higher tolerances for issues. Our pilot protocol will be applied to test mHealth apps and populate a "curation" website to assist consumers in selecting mHealth apps.Entities:
Keywords: accessibility; evaluation methods; inclusive design; mHealth; mobile applications; usability; user needs discovery
Mesh:
Year: 2021 PMID: 33915917 PMCID: PMC8036471 DOI: 10.3390/ijerph18073669
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Participant Demographic Characteristics (N = 9).
| Demographic Variable | Participant Sample Characteristics |
|---|---|
| Impairment Category | 3 Dexterity, 3 Visual, 3 Cognitive |
| Age (years) | Mean: 41; range: 25–64 |
| Time with Impairments (years) | Mean: 16; range: 1–37 |
| Gender | 4 Female, 5 Male |
| Race/Ethnicity | 1 Black, 8 White; 2 Hispanic/Latino |
| Level of Education (years) | Mean = 16; range = 14–18 |
| Annual Income | Mean: USD 22 K; range: <USD 15 K to USD 100–150 K |
| Mobile Platform | 5 iOS, 4 Android |
Figure 1Assistive Technology Usage by Impairment Category (N = 9).
SUS Results—Mean participant SUS Scores (0–100) across three apps, one-way analysis of variance (ANOVA).
| mHealth App | Task Completion Section | Dexterity (N = 3) 1 | Visual (N = 3) | Cognitive (N = 3) | ANOVA Results | ||
|---|---|---|---|---|---|---|---|
| M | M | M | F | P | Sig. | ||
| MyFitnessPal (N = 8, df = 7) | Explore | 77.5 | 44.2 | 70.0 | 0.853 | 0.480 | ns |
| Core Tasks | 70.0 | 61.7 | 78.3 | 0.812 | 0.495 | ns | |
| Lose It! | Explore | 83.3 | 31.7 | 81.7 | 14.286 | 0.005 | * |
| Core Tasks | 89.2 | 47.5 | 82.5 | 3.601 | 0.094 | ns | |
| FatSecret | Explore | 94.2 | 41.7 | 89.2 | 17.028 | 0.003 | * |
| Core Tasks | 90.8 | 57.5 | 77.5 | 2.593 | 0.154 | ns | |
1 Dexterity N = 2 for MyFitnessPal and N = 3 for Lose It! and FatSecret. N = disability group size, df = degrees of freedom, M = Mean, F = F statistic, P = p value, Sig. = statistical significance level, ns = not significant; * p < 0.05.
Figure 2Mean participant Tierney ratings (1–5) both overall and by disability category per mHealth app.