| Literature DB >> 33802926 |
Roberto Pablo González1, Ingrid Tortadès2, Francesc Alpiste1, Joaquín Fernandez1, Jordi Torner1, Mar Garcia-Franco2, José Ramón Martin-Martínez2, Sònia Vilamala2, Maria Jose Escandell2, Emma Casas-Anguera2, Gemma Prat3, Susana Ochoa2,4.
Abstract
The objective of the study was to test the usability of 'Feeling Master' as a psychotherapeutic interactive gaming tool with LEGO cartoon faces showing the five basic emotions, for the assessment of emotional recognition in people with schizophrenia in comparison with healthy controls, and the relationship between face affect recognition (FER), attributional style, and theory of mind (ToM), which is the ability to understand the potential mental states and intentions of others. Nineteen individuals with schizophrenia (SZ) and 17 healthy control (HC) subjects completed the 'Feeling Master' that includes five basic emotions. To assess social cognition, the group with schizophrenia was evaluated with the Personal and Situational Attribution Questionnaire (IPSAQ) for the assessment of attributional style and the Hinting Task (ToM). Patients with SZ showed significant impairments in emotion recognition and their response time appeared to be slower than the HC in the recognition of each emotion. Taking into account the impairment in the recognition of each emotion, we only found a trend toward significance in error rates on fear recognition. The correlations between correct response on the 'Feeling Master' and the hinting task appeared to be significant in the correlation of surprise and theory of mind. In conclusion, this study demonstrated that the 'Feeling Master' could be useful for the evaluation of FER in people with schizophrenia. These results sustain the notion that impairments in emotion recognition are more prevalent in people with schizophrenia and that these are related with impairment in ToM.Entities:
Keywords: emotion; facial; gaming; recognition; schizophrenia; social cognition; tool
Year: 2021 PMID: 33802926 PMCID: PMC8002761 DOI: 10.3390/jpm11030214
Source DB: PubMed Journal: J Pers Med ISSN: 2075-4426
Figure 1Facial expression design process: happiness, sadness, fear, surprise, disgust, and anger. (a) Pencil sketches. (b) Vector illustrations. (c) Minifigures for user testing. (d) Final characters.
Figure 2‘Feeling Master’ summary of levels.
Figure 3Interactive ‘Feeling Master’ tool.
Figure 4Percentage of correct answers in emotion recognition among patients with schizophrenia and the control group.
Spearman correlations among IPSAQ, ToM, and facial recognition.
| IPSAQ_PB | IPSAQ EB | ToM | |
|---|---|---|---|
| Happy | −0.076 | 0.061 | 0.106 |
| 0.730 | 0.776 | 0.630 | |
| Angry | 0.354 | 0.196 | 0.139 |
| 0.115 | 0.383 | 0.547 | |
| Fear | 0.085 | 0.088 | 0.350 |
| 0.700 | 0.676 | 0.102 | |
| Sad | 0.252 | −0.162 | 0.261 |
| 0.247 | 0.449 | 0.229 | |
| Surprise | −0.028 | 0.182 | 0.430 |
| 0.900 | 0.406 | 0.046 |