Literature DB >> 33746839

A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study.

Teresa Mena-Moreno1,2, Fernando Fernández-Aranda1,2,3, Roser Granero2,4, Lucero Munguía1, Trevor Steward5, Hibai López-González1, Amparo Del Pino-Gutiérrez2,6, María Lozano-Madrid1,2, Mónica Gómez-Peña1, Laura Moragas1, Isabelle Giroux7, Marie Grall-Bronnec8, Anne Sauvaget9, Bernat Mora-Maltas1, Eduardo Valenciano-Mendoza1,10, José M Menchón1,3,10, Susana Jiménez-Murcia1,2,3.   

Abstract

Background: Serious games have shown positive results in increasing motivation, adherence to treatment and strengthening the therapeutic alliance in multiple psychiatric disorders. In particular, patients with impulse control disorders and other disorders in which the patient suffers from inhibitory control deficits (e.g., behavioral addictions) have been shown to benefit from serious games. Aim: The aim of this study was to describe the characteristics and to evaluate the usability of a new serious videogame, e-Estesia. This serious videogame was designed to improve emotion regulation in patients with gambling disorder (GD). Preliminary results from a pilot sample are also reported. Method: A pilot sample of 26 patients undergoing treatment for GD was recruited (ranging from 22 to 74 years, mean = 41.2 and SD = 12.9; 80.8% men). Participants used e-Estesia on a tablet, which was connected to a thoracic band that sent heart rate (HR) and heart rate variability (HRV) data to the videogame platform in order to provide biofeedback. The System Usability Scale was completed by patients to determine the usability of e-Estesia. Results and Discussion: e-Estesia performed comparatively well for all the explored groups (i.e., sex, age, and online vs. offline gambling: mean usability score = 83.8, SD = 13.1). Around 84.6% of the patients endorsed that it was easy to use. Female patients with GD presented higher HRV during the use of the serious videogame compared to men.
Copyright © 2021 Mena-Moreno, Fernández-Aranda, Granero, Munguía, Steward, López-González, del Pino-Gutiérrez, Lozano-Madrid, Gómez-Peña, Moragas, Giroux, Grall-Bronnec, Sauvaget, Mora-Maltas, Valenciano-Mendoza, Menchón and Jiménez-Murcia.

Entities:  

Keywords:  emotion regulation; gambling disorder; heart rate variability; new technologies; serious games

Year:  2021        PMID: 33746839      PMCID: PMC7970032          DOI: 10.3389/fpsyg.2021.621953

Source DB:  PubMed          Journal:  Front Psychol        ISSN: 1664-1078


  2 in total

Review 1.  The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review.

Authors:  Wymann S W Tang; Tricia J Y Ng; Joseph Z A Wong; Cyrus S H Ho
Journal:  J Med Internet Res       Date:  2022-08-29       Impact factor: 7.076

2.  Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report.

Authors:  Teresa Mena-Moreno; Lucero Munguía; Rosario Granero; Ignacio Lucas; Almudena Sánchez-Gómez; Ana Cámara; Yaroslau Compta; Francesc Valldeoriola; Fernando Fernandez-Aranda; Anne Sauvaget; José M Menchón; Susana Jiménez-Murcia
Journal:  JMIR Serious Games       Date:  2022-09-09       Impact factor: 3.364

  2 in total

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