Literature DB >> 33675076

Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis.

Bohan Zhang1, Dan Li2, Yue Liu1, Jiani Wang3, Qian Xiao1.   

Abstract

AIMS: To explore the beneficial effects of virtual reality (VR) interventions on upper- and lower-limb motor function, balance, gait, cognition and daily function outcomes in stroke patients.
DESIGN: A systematic review and meta-analysis of randomized controlled trials. DATA SOURCES: English databases (PubMed, EMBASE, the Cochrane Library, CINAHL, Web of Science, Physiotherapy Evidence Database, ProQuest Dissertations and Theses) and Chinese databases (Chinese BioMedical Literature Service System, WANFANG, CNKI) and the Clinical Trial Registry Platform were systematically searched from inception until December 2019. Additionally, reference lists of the included studies were manually searched. REVIEW
METHODS: The methodological quality of studies was scored with the Cochrane 'risk-of-bias tool' and PEDro scale from the Physiotherapy Evidence Database by two independent evaluators.
RESULTS: In total, 87 studies with 3540 participants were included. Stroke patients receiving VR interventions showed significant improvements in Fugl-Meyer assessment of Upper Extremity, Action Research Arm Test, Wolf Motor Function Test, Fugl-Meyer Assessment of Lower Extremity, Functional Ambulation Classification, Berg Balance Scale, Time Up and Go, Velocity, Cadence, Modified Barthel Index and Functional Independence Measure. However, differences between VR intervention and traditional rehabilitation groups were not significant for Box-Block Test, 10 m Walk Test, Auditory Continuous Performance Test, Mini-Mental State Examination and Visual Continuous Performance Test.
CONCLUSION: This review suggests that VR interventions effectively improve upper- and lower-limb motor function, balance, gait and daily function of stroke patients, but have no benefits on cognition. IMPACT: This review identified the positive effects of VR-assisted rehabilitation on upper- and lower-limb motor function, balance, gait and daily function of stroke patients. And, we verified the duration of VR intervention affects some health benefits. The benefit of VR on cognitive function requires further investigation through large-scale multicentre RCTs.
© 2021 John Wiley & Sons Ltd.

Entities:  

Keywords:  balance; cognition; gait; limb motor function; meta-analysis; nursing; stroke; systematic review; virtual reality

Year:  2021        PMID: 33675076     DOI: 10.1111/jan.14800

Source DB:  PubMed          Journal:  J Adv Nurs        ISSN: 0309-2402            Impact factor:   3.187


  12 in total

1.  Effects of Robot-Assisted Gait Training with Body Weight Support on Gait and Balance in Stroke Patients.

Authors:  Wonho Choi
Journal:  Int J Environ Res Public Health       Date:  2022-05-10       Impact factor: 4.614

Review 2.  Effects of Virtual Reality-Based Intervention on Cognition, Motor Function, Mood, and Activities of Daily Living in Patients With Chronic Stroke: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.

Authors:  Yong Gao; Lu Ma; Changsheng Lin; Shizhe Zhu; Lingling Yao; Hong Fan; Jianqiu Gong; Xiaobo Yan; Tong Wang
Journal:  Front Aging Neurosci       Date:  2021-12-13       Impact factor: 5.750

Review 3.  Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis.

Authors:  Qi Zhang; Yu Fu; Yanhui Lu; Yating Zhang; Qifang Huang; Yajie Yang; Ke Zhang; Mingzi Li
Journal:  J Med Internet Res       Date:  2021-11-17       Impact factor: 5.428

4.  How Many Hours of Device Wear Time Are Required to Accurately Measure Physical Activity Post Stroke?

Authors:  Natalie A Fini; Anne E Holland; Julie Bernhardt; Angela T Burge
Journal:  Int J Environ Res Public Health       Date:  2022-01-21       Impact factor: 3.390

Review 5.  Emerging Limb Rehabilitation Therapy After Post-stroke Motor Recovery.

Authors:  Fei Xiong; Xin Liao; Jie Xiao; Xin Bai; Jiaqi Huang; Bi Zhang; Fang Li; Pengfei Li
Journal:  Front Aging Neurosci       Date:  2022-03-23       Impact factor: 5.750

6.  Altered effective connectivity in the emotional network induced by immersive virtual reality rehabilitation for post-stroke depression.

Authors:  Jia-Jia Wu; Mou-Xiong Zheng; Xu-Yun Hua; Dong Wei; Xin Xue; Yu-Lin Li; Xiang-Xin Xing; Jie Ma; Chun-Lei Shan; Jian-Guang Xu
Journal:  Front Hum Neurosci       Date:  2022-08-02       Impact factor: 3.473

7.  The Effect of Augmented Reality-Based Proprioceptive Training Program on Balance, Positioning Sensation and Flexibility in Healthy Young Adults: A Randomized Controlled Trial.

Authors:  Jaewon Lee; Jaeho Yu; Jiheon Hong; Dongyeop Lee; Jinseop Kim; Seonggil Kim
Journal:  Healthcare (Basel)       Date:  2022-06-27

8.  [Expectations of generation Y for digital health innovations].

Authors:  Thea Kreyenschulte; Sabine Bohnet-Joschko
Journal:  Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz       Date:  2022-07-29       Impact factor: 1.595

Review 9.  Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.

Authors:  Carles Blasco-Peris; Laura Fuertes-Kenneally; Tomas Vetrovsky; José Manuel Sarabia; Vicente Climent-Paya; Agustín Manresa-Rocamora
Journal:  Int J Environ Res Public Health       Date:  2022-03-15       Impact factor: 3.390

10.  Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients.

Authors:  Jung-Ah Kwon; Yoon-Kyum Shin; Deok-Ju Kim; Sung-Rae Cho
Journal:  Int J Environ Res Public Health       Date:  2022-02-28       Impact factor: 3.390

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.