| Literature DB >> 33616530 |
Katie Hinde1,2, Carlos Eduardo G Amorim3,4, Alyson F Brokaw5, Nicole Burt6, Mary C Casillas7, Albert Chen8,9, Tara Chestnut10,11, Patrice K Connors12, Mauna Dasari13, Connor Fox Ditelberg14, Jeanne Dietrick15, Josh Drew16,17,18, Lara Durgavich2,19,20, Brian Easterling15, Charon Henning21, Anne Hilborn22, Elinor K Karlsson23,24, Marc Kissel25,26, Jennifer Kobylecky27, Jason Krell28, Danielle N Lee29, Kate M Lesciotto30,31, Kristi L Lewton2,32,33,34, Jessica E Light35, Jessica Martin36, Asia Murphy37, William Nickley38, Alejandra Núñez-de la Mora39, Olivia Pellicer40, Valeria Pellicer41, Anali Maughan Perry42, Stephanie G Schuttler43, Anne C Stone44, Brian Tanis45, Jesse Weber46, Melissa Wilson47, Emma Willcocks48, Christopher N Anderson49.
Abstract
March Mammal Madness is a science outreach project that, over the course of several weeks in March, reaches hundreds of thousands of people in the United States every year. We combine four approaches to science outreach - gamification, social media platforms, community event(s), and creative products - to run a simulated tournament in which 64 animals compete to become the tournament champion. While the encounters between the animals are hypothetical, the outcomes rely on empirical evidence from the scientific literature. Players select their favored combatants beforehand, and during the tournament scientists translate the academic literature into gripping "play-by-play" narration on social media. To date ~1100 scholarly works, covering almost 400 taxa, have been transformed into science stories. March Mammal Madness is most typically used by high-school educators teaching life sciences, and we estimate that our materials reached ~1% of high-school students in the United States in 2019. Here we document the intentional design, public engagement, and magnitude of reach of the project. We further explain how human psychological and cognitive adaptations for shared experiences, social learning, narrative, and imagery contribute to the widespread use of March Mammal Madness.Entities:
Keywords: animal behavior; animal ecology; ecology; education; genetics; genomics; human; informal learning; outreach; performance science; science communication
Mesh:
Year: 2021 PMID: 33616530 PMCID: PMC7899649 DOI: 10.7554/eLife.65066
Source DB: PubMed Journal: Elife ISSN: 2050-084X Impact factor: 8.140