Literature DB >> 26625419

Task-Oriented Gaming for Transfer to Prosthesis Use.

Ludger van Dijk, Corry K van der Sluis, Hylke W van Dijk, Raoul M Bongers.   

Abstract

The aim of this study is to establish the effect of task-oriented video gaming on using a myoelectric prosthesis in a basic activity of daily life (ADL). Forty-one able-bodied right-handed participants were randomly assigned to one of four groups. In three of these groups the participants trained to control a video game using the myosignals of the flexors and extensors of the wrist: in the Adaptive Catching group participants needed to catch falling objects by opening and closing a grabber and received ADL-relevant feedback during performance. The Free Catching group used the same game, but without augmented feedback. The Interceptive Catching group trained a game where the goal was to intercept a falling object by moving a grabber to the left and right. They received no additional feedback. The control group played a regular Mario computer game. All groups trained 20 minutes a day for four consecutive days. Two tests were conducted before and after training: one level of the training game was performed, and participants grasped objects with a prosthesis simulator. Results showed all groups improved their game performance over controls. In the prosthesis-simulator task, after training the Adaptive Catching group outperformed the other groups in their ability to adjust the hand aperture to the size of the objects and the degree of compression of compressible objects. This study is the first to demonstrate transfer effects from a serious game to a myoelectric prosthesis task. The specificity of the learning effects suggests that research into serious gaming will benefit from placing ADL-specific constraints on game development.

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Year:  2015        PMID: 26625419     DOI: 10.1109/TNSRE.2015.2502424

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  8 in total

1.  Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer.

Authors:  Ludger van Dijk; Corry K van der Sluis; Hylke W van Dijk; Raoul M Bongers
Journal:  PLoS One       Date:  2016-08-24       Impact factor: 3.240

2.  The Anatomy of Action Systems: Task Differentiation When Learning an EMG Controlled Game.

Authors:  Ludger van Dijk; Anniek Heerschop; Corry K van der Sluis; Raoul M Bongers
Journal:  Front Psychol       Date:  2016-12-15

3.  Proprioceptive Sonomyographic Control: A novel method for intuitive and proportional control of multiple degrees-of-freedom for individuals with upper extremity limb loss.

Authors:  Ananya S Dhawan; Biswarup Mukherjee; Shriniwas Patwardhan; Nima Akhlaghi; Guoqing Diao; Gyorgy Levay; Rahsaan Holley; Wilsaan M Joiner; Michelle Harris-Love; Siddhartha Sikdar
Journal:  Sci Rep       Date:  2019-07-01       Impact factor: 4.379

4.  User training for machine learning controlled upper limb prostheses: a serious game approach.

Authors:  Morten B Kristoffersen; Andreas W Franzke; Raoul M Bongers; Michael Wand; Alessio Murgia; Corry K van der Sluis
Journal:  J Neuroeng Rehabil       Date:  2021-02-12       Impact factor: 4.262

5.  Addressing unpredictability may be the key to improving performance with current clinically prescribed myoelectric prostheses.

Authors:  A Chadwell; L Kenney; S Thies; J Head; A Galpin; R Baker
Journal:  Sci Rep       Date:  2021-02-08       Impact factor: 4.379

6.  Serious Games Are Not Serious Enough for Myoelectric Prosthetics.

Authors:  Christian Alexander Garske; Matthew Dyson; Sigrid Dupan; Graham Morgan; Kianoush Nazarpour
Journal:  JMIR Serious Games       Date:  2021-11-08       Impact factor: 4.143

7.  Control within a virtual environment is correlated to functional outcomes when using a physical prosthesis.

Authors:  Levi Hargrove; Laura Miller; Kristi Turner; Todd Kuiken
Journal:  J Neuroeng Rehabil       Date:  2018-09-05       Impact factor: 4.262

8.  Virtual Integration Environment as an Advanced Prosthetic Limb Training Platform.

Authors:  Briana N Perry; Robert S Armiger; Kristin E Yu; Ali A Alattar; Courtney W Moran; Mikias Wolde; Kayla McFarland; Paul F Pasquina; Jack W Tsao
Journal:  Front Neurol       Date:  2018-10-17       Impact factor: 4.003

  8 in total

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