Literature DB >> 33535539

Training Using a Commercial Immersive Virtual Reality System on Hand-Eye Coordination and Reaction Time in Young Musicians: A Pilot Study.

Sebastian Rutkowski1, Mateusz Adamczyk2, Agnieszka Pastuła2, Edyta Gos2, Carlos Luque-Moreno3, Anna Rutkowska1.   

Abstract

The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand-eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game "Beat Saber", once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich's test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand-eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich's test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand-eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.

Entities:  

Keywords:  TMT; VR; hand–eye coordination; immersion; reaction time; virtual reality

Year:  2021        PMID: 33535539      PMCID: PMC7908336          DOI: 10.3390/ijerph18031297

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  37 in total

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Journal:  Annu Rev Neurosci       Date:  2012       Impact factor: 12.449

Review 2.  The impact of speed of processing training on cognitive and everyday functions.

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Review 3.  Reaction time in differential and developmental research: A review and commentary on the problems and alternatives.

Authors:  Christopher Draheim; Cody A Mashburn; Jessie D Martin; Randall W Engle
Journal:  Psychol Bull       Date:  2019-03-21       Impact factor: 17.737

4.  Effect of Auditory Interference on Visual Simple Reaction Time.

Authors:  Y Gautam; M Bade
Journal:  Kathmandu Univ Med J (KUMJ)       Date:  2017 Oct.-Dec.

Review 5.  Parieto-frontal networks for eye-hand coordination and movements.

Authors:  Alexandra Battaglia-Mayer; Roberto Caminiti
Journal:  Handb Clin Neurol       Date:  2018

6.  Perceptions of clinical utility of an Augmented Reality musical software among health care professionals.

Authors:  Ana Grasielle Dionísio Corrêa; Gilda Aparecida de Assis; Marilena do Nascimento; Roseli de Deus Lopes
Journal:  Disabil Rehabil Assist Technol       Date:  2015-09-25

Review 7.  Cognitive enhancement through action video game training: great expectations require greater evidence.

Authors:  Joseph Bisoglio; Timothy I Michaels; Joshua E Mervis; Brandon K Ashinoff
Journal:  Front Psychol       Date:  2014-02-19

8.  Engagement in community music classes sparks neuroplasticity and language development in children from disadvantaged backgrounds.

Authors:  Nina Kraus; Jane Hornickel; Dana L Strait; Jessica Slater; Elaine Thompson
Journal:  Front Psychol       Date:  2014-12-16

9.  Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.

Authors:  Mattias Erhardsson; Margit Alt Murphy; Katharina S Sunnerhagen
Journal:  J Neuroeng Rehabil       Date:  2020-11-23       Impact factor: 4.262

10.  Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.

Authors:  Ancret Szpak; Stefan Carlo Michalski; Tobias Loetscher
Journal:  J Med Internet Res       Date:  2020-10-23       Impact factor: 5.428

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