Literature DB >> 33535010

Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch.

Tim Wulf1, Frank M Schneider2, Juliane Queck2.   

Abstract

Research on parasocial interaction (PSI) has a long tradition in noninteractive environments such as watching TV or listening to radio speakers. In the past years, researchers have started to apply PSI on videogame streaming environments, where the audience can interact with the observed media persona and get immediate feedback on their messages and requests. In a 3 × 2 online experiment (N = 251), we manipulated how a streamer addressed participants (individual vs. collective vs. no addressing) and whether he paid attention to and answered messages in the chat (attention vs. no attention to the chat). Findings show that the more individually participants were addressed and whether the streamer reacted to messages in the chat affected experiences of PSI. Furthermore, alongside their overall enjoyment, PSI predicted viewers' commitment to social norms. We discuss these findings regarding their implications for the conceptualization of PSI in light of interactive novel technologies.

Entities:  

Keywords:  Twitch; commitment to social norms; parasocial interaction; videogame streaming

Year:  2021        PMID: 33535010     DOI: 10.1089/cyber.2020.0546

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Social Interactivity in Live Video Experiences Reduces Loneliness.

Authors:  Benjamin T Kaveladze; Robert R Morris; Rosa Victoria Dimitrova-Gammeltoft; Amit Goldenberg; James J Gross; Judd Antin; Melissa Sandgren; Melissa C Thomas-Hunt
Journal:  Front Digit Health       Date:  2022-03-25

2.  Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach.

Authors:  L Javier Cabeza-Ramírez; Francisco José Rey-Carmona; Ma Del Carmen Cano-Vicente; Miguel Ángel Solano-Sánchez
Journal:  Sci Rep       Date:  2022-05-12       Impact factor: 4.996

3.  Understanding gift-giving in game live streaming on Douyu: An evaluation of PSR/social presence.

Authors:  Wenchi Zhang
Journal:  Front Psychol       Date:  2022-08-11
  3 in total

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