| Literature DB >> 33512677 |
Mohammed Gumaa1,2, Alaaeldin Khaireldin3,4, Aliaa Rehan Youssef5,6,7.
Abstract
PURPOSE OF REVIEW: Assessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various auditory and visual inputs that mimic real-life scenarios. However, evidence supporting the quality and strength of evidence regarding the adequacy of its psychometric properties in assessing the musculoskeletal function has not been evaluated yet. Therefore, this study reviewed the validity and reliability of VR games and real-time feedback in assessing the musculoskeletal system. RECENTEntities:
Keywords: Exergaming; Musculoskeletal; Psychometric properties; Simulators
Year: 2021 PMID: 33512677 PMCID: PMC7844107 DOI: 10.1007/s12178-021-09696-6
Source DB: PubMed Journal: Curr Rev Musculoskelet Med ISSN: 1935-9748
Keywords and Boolean operators of the used searching strategy
| Databases | Keywords and Boolean operators | |
|---|---|---|
| PubMed | (virtual OR “virtual reality” OR “virtual environment” OR “computer-based” OR “computer-interface” OR cyberspace OR “artificial intelligence” OR “computer simulat*” OR simulator OR Exergam* OR “active video gam*” OR “interactive gam*” OR game OR gaming OR X-box OR Kinect OR Nintendo OR Wii) AND (orthopedic* OR orthopaedic* OR musculoskeletal) AND (posture OR deformity OR pain OR gait OR kinematics OR kinetics OR “motion analysis” OR function OR balance OR “range of motion” OR “ROM” OR move* OR motion) AND (validity OR reliability OR “gold standard” OR sensitivity OR specificity OR “ROC” OR “receiver operating characteristic” OR assess* OR evaluat* OR screening OR measurement* OR quantification OR tracking OR detect*) NOT (stroke OR cerebral palsy OR cancer OR tumor OR carcinoma OR oncology OR neurologic* OR dentistry OR obesity OR children OR pediatric) | |
| Scopus | ||
| Web of Science | ||
| CINAHL | ||
| Embase | ||
| IEEExplore | ||
| Cochrane (with filter of clinical trials) | #1 | virtual OR virtual reality OR virtual environment |
| #2 | computer-based OR computer-interface | |
| #3 | #1 OR #2 | |
| #4 | cyberspace OR artificial intelligence | |
| #5 | #3 OR #4 | |
| #6 | computer simulat* OR simulator | |
| #7 | #5 OR #6 | |
| #8 | Exergam* OR active video gam* OR interactive gam* OR game OR gaming | |
| #9 | #7 OR #8 | |
| #10 | X-box OR Kinect | |
| #11 | Nintendo OR Wii | |
| #12 | #10 OR #11 | |
| #13 | #9 OR #12 | |
| #14 | orthopedic* OR orthopaedic* OR musculoskeletal | |
| #15 | #13 AND #14 | |
| #16 | validity OR reliability | |
| #17 | sensitivity OR specificity | |
| #18 | gold standard | |
| #19 | ROC OR “receiver operating characteristic” | |
| #20 | assess* OR evaluat* OR screening OR measurement* OR quantification OR tracking OR detect* | |
| #21 | #16 OR #17 OR #18 OR #19 OR #20 | |
| #22 | #21 AND #15 | |
| #23 | posture OR deformity OR pain OR gait OR kinematics OR kinetics OR motion analysis OR function OR balance OR range of motion OR ROM OR move* OR motion | |
| #24 | #22 AND #23 | |
Studies’ characteristics
| Study | Objective | Population | VR instrument | Reference instrument | Outcomes | Validity | Reliability |
|---|---|---|---|---|---|---|---|
| Range of motion | |||||||
| Bahat et al. [ | To compare the intra- and inter-tester reliability of cervical ROM VR-based and conventional assessment | 34 asymptomatic healthy volunteers (age: 22 to 55; 28.6 ± 7.5 years) | Head mounted display (I-glasses HRV Pro, Virtual Realities) combined with an electromagnetic tracking system (Fastrak, Polhemus) Customized game | Electromagnetic tracking system (Fastrak, Polhemus) | Cervical ROM in all directions | • VR rotation ROM was significantly greater than that recorded by conventional instrument. • Bland and Altman: - F-E mean difference = 7.2 (r95% = 24.5). - Rotation mean difference = 16.1 (r95% = 23.7) | • Number of testers: two • Test retest duration: two days • Bland and Altman plot: - Intra-rater reliability: F-E: r95% = 22.6; Rotation: r95% = 17 - Inter-rater reliability: F-E: r95% = 21.2; Rotation: r95% = 15 |
| Bahat et al. [ | • Compare cervical ROM measured in patients with chronic neck pain and asymptomatic volunteers using VR-based assessment. • Compare cervical ROM assessed with VR-based and conventional assessment • Establish the diagnostic value of Cervical ROM | 67 participants: • 25 patients with chronic neck pain (age: 39.0 ± 12.7) years • 42 asymptomatic volunteers (age 35.3 ± 12.4 years) | Head mounted display (I-glasses HRV Pro, Virtual Realities) combined with an electromagnetic tracking system (Fastrak, Polhemus) Customized game | Electromagnetic tracking system (Fastrak, Polhemus) | Cervical ROM in all directions | • VR ROM in all directions was significantly greater than that recorded by conventional instrument. • Both instruments significantly predicted cervical pain, with each unit increase in ROM was associated with decreased probability of being symptomatic • VR instrument: - F-E: odds ratio = 0.96 (0.93–0.99), cut off = 133.3, sensitivity = 0.88, specificity = 0.43, AUC = 0.70 - Rotation: odds ratio = 0.92 (0.88–0.97), cut off = 146, sensitivity = 0.72, specificity = 0.79, AUC = 0.79. | Not assessed |
| Eini et al. [ | Establish the psychometric properties of CameraWrist tracker as a dynamic assessment tool measure active wrist ROM | 30 participants: • 15 patients with distal radius fractures (age: 45.0 ± 15.2 years) • 15 matched healthy participants (45.5 ± 15.7 years) | CameraWrist tracker Customized game | Universal wrist goniometer | Active wrist flexion and extension | • Wrist ROM was significantly less in the patients’ group than in healthy individuals • Systemic error: - No significant differences in measuring wrist extension between the two instruments regardless to participants grouping - The two methods showed significant difference in wrist flexion in the patient group only with higher mean flexion range measured by the VR. • Correlation: - In patients: both instruments significantly correlated for wrist flexion ( - In healthy participants, significant correlation was found in wrist extension ( | • Number of testers: one • Test retest duration: within the same session (for the control group only) • F: • E: |
| Balance and postural sway | |||||||
| Wikstrom [ | Establish the validity, intra- and inter-session reliability of the Wii Fit games in assessing balance | • 45 participants aged: 27.0 ± 9.8 years) • 22 of the 45 participants had at least a history of one previous lower extremity disorder. | WBB Off the shelf games: basic balance, agility, steadiness, single leg stance, deep breathing, tree, standing knee, palm tree, single leg extension, single leg twist, sideways leg lift | • Force platform (model 4060NC; Bertec Corporation, Columbus, OH) • The star excursion test | • Average postural sway in AP and ML directions • COP excursion | Non-significant correlation between the VR and the other two instruments, except for: • Walking activity with the resultant COP excursion ( • Single leg twist activity with the anterior star excursion balance test score ( • Palm tree activity with the posterolateral star excursion balance test score ( | • Number of testers: one • Test retest duration: within the same session and within 1 week • Intra-session: No significant difference; ICC = 0.39–0.80 • Inter-sessions: Non-significant differences in most of the games; ICC = 0.29–0.74 |
| Jorgensen et al. [ | Assess the validity and intra-rater reliability of WBB in assessing stillness and agility | • 30 community-dwelling elderly (age: 71.8 ± 5.1 years) | WBB Customized game | Force platform (Good Balance, Metitur, Finland) | Stillness and agility | • Stillness test: - COP velocity (mm/s): - COP confidence ellipse (mm2): - COP area (mm2): - COP velocity moment (mm2/s): • Agility test: - COP velocity (mm/s): - COP confidence ellipse (mm2): - COP area(mm2): - COP velocity moment (mm2/s): | • Number of testers: one • Test retest duration: 90 ± 10 min • Stillness test: No significant differences - ICC = 0.87 (95% CI: 0.75–0.94), - LoA (%) = 17 • Agility test: Significant differences - ICC = 0.69 (95% CI: 0.44–0.84) - LoA (%) = 14.4 |
| Guzman and Aktan [ | Establish the validity and reliability of WBB in assessing postural stability | 91 collegiate football players (age range: 18–25 years; mean age: 20 years) | WBB Wii training software | A modified balance error scoring system | Balance | • No significant difference in the WBB scores between individuals with a history of concussion or lower limb injury and those without • Significant weak correlation between the two instruments ( | • Number of testers: one • Test retest duration: within the same session • Cronbach’s alpha = 0.96 |
| Reaction time | |||||||
| Jorgensen et al. [ | Establish age-specific discriminative validity of reaction time measured by WBB to distinguish between young and old age groups. Assess test-retest reproducibility of the WBB in measuring reaction time | 50 healthy participants: • 25 Young adults (age: 24.7 ± 3 years) • 25 Elderly (age: 74.2 ± 6.1 years) | WBB Customized game | N/A | Hand and foot reaction time | • Reaction time of hands and feet differed based on age. - Hand reaction time: −170.7 ms (95%CI: −209.4 to −132.0) - Foot reaction time: −224.3 ms (95%CI −274.6 to −173.9) | • Number of testers: one • Test retest duration: within the same session and within 1–7 days • - Hand reaction time: • Young: ICC = 0.907 (0.806–0.962) • Old: ICC = 0.841 (0.659–0.932) - Foot reaction time: • Young: ICC = 0.919 (0.840–0.969) • Old: ICC = 0.922 (0.842–0.968) • - Hand reaction time • Young: ICC = 0.856 (0.663–0.935) • Old: ICC = 0.777 (0.468–0.900) - Foot reaction time: • Young: ICC = 0.870 (0.748–0.951) • Old: ICC = 0.868 (0.742–0.952) |
| Accuracy and velocity | |||||||
| Bahat et al. [ | Compare cervical kinematics between patients with chronic neck pain and asymptomatic individuals using an interactive VR system. To identify the sensitivity and specificity of the proposed system and clinically significant values. To investigate a novel VR based method to assess cervical motion accuracy | 55 participants: • 33 patients with chronic neck pain (age: 37.56 ± 9.95 years) •22 asymptomatic controls (age: 33.0 ± 6.78 years) | Head Mounted Display with a built-in tracker (Wrap™ 1200VR by Vuzix, New York) Customized game | N/A | • Velocity: - Peak velocity - Mean velocity - NVP - TTPP • Head movement accuracy | • All velocity and accuracy measured variables were significant predictors; except for accuracy error • Sensitivity: 0.76–1.00; Specificity: 0.65–1.00; AUC: 0.87–1.00. • Sensitivity: 0.80–1.00; specificity: 0.65–1.00; AUC: 0.81–1.00. • sensitivity: 0.36–0.97; specificity: 0.45–1.00; AUC: 0.69–0.97. • • Sensitivity: 0.37–0.93; specificity: 0.36–0.97; AUC: 0.55–0.93. • Sensitivity: 0.54–0.89; specificity: 0.60–1.00; AUC: 0.73–0.96 | N/A |
| Bahat et al. [ | Assess the inter-rater reliability of measuring cervical kinematics using VR based system in asymptomatic individuals. To identify the value of MDC of measuring cervical kinematics using the proposed system | 46 asymptomatic volunteers (age: 29.95 ± 8.09, range: 23–49 years) | Head mounted display (I-glasses HRV Pro, Virtual Realities) combined with an electromagnetic tracking system (Fastrak, Polhemus) Customized game | N/A | • Peak velocity • Mean velocity • NVP • TTPP | N/A | • Number of testers: two •ICC: - Peak velocity: 0.86–0.93 - Mean velocity: 0.67–0.84 - NVP: 0.39–0.78 - TTPP: 0.43–0.70 • MDC: - Peak velocity: 41.19–52.72 - Mean velocity: 19.73–24.97 - NVP: 0.74–2.26 - TTPP: 7.31–11.86 |
AP, anteroposterior; AUC, area under the curve; CI, confidence interval; COP, center of pressure; F-E, flexion-extension; ICC, intra-class correlation coefficient; LoA, limits of agreement; MDC, minimal detectable change; ML, mediolateral; ms, milliseconds; N/A, not applicable; NVP, number of velocity peaks; r95%, repeatability within 95% limits of agreement; ROM, range of motion; TTPP, time to peak percentage; VR, virtual reality; WBB, Wii balance board
Quality scores categories. For validity studies, score points and its categories are shown. For reliability studies, score percentages are given. When a non-applicable answer was chosen, calculation was adjusted to exclude the relevant question
| Score category | Score points* | Score percentage** |
|---|---|---|
| Poor | 0–2 | 0–22% |
| Fair | 3–5 | 23–56% |
| Moderate | 6 or 7 | 57–78% |
| High | 8 or 9 | > 78% |
*Score points of each category as proposed by Prowse et al. [29]
**Our new score scale calculated as percentage
Fig. 1A flow diagram showing article selection, screening, and exclusion. VR, virtual reality
Detailed quality scores for the eligible validity studies
| Sample characteristics described with details | Raters competence described | Index test sufficiently described | Study withdrawals explained | Appropriate statistical methods | Reference test explained | Adequate time between index and reference tests | Independency of the reference test from the index test | Reference test sufficiently described | Score (quality) | |
|---|---|---|---|---|---|---|---|---|---|---|
| ROM | ||||||||||
| Bahat et al. [ | Yes | No | Yes | Yes | Yes | Yes | Yes | No | Yes | 7 Moderate |
| Bahat et al. [ | Yes | No | Yes | Yes | Yes | Yes | Yes | No | Yes | 7 Moderate |
| Eini et al. [ | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 9 High |
| Balance and postural sway | ||||||||||
| Wikstrom [ | Yes | No | Yes | No | Yes | Yes | Yes | Yes | Yes | 7 Moderate |
| Jorgensen et al. [ | Yes | No | Yes | No | Yes | Yes | Yes | Yes | Yes | 7 Moderate |
| Guzman and Aktan [ | Yes | Yes | No | No | No | Yes | No | Yes | Yes | 5 Fair |
Poor: 0–2; fair: 3–5; moderate: 6 or 7; high: 8 or 9
Detailed quality scores for the eligible reliability studies
| Sample characteristics described with details | Raters competence described | Index test sufficiently described | Study withdrawals explained | Appropriate statistical methods | Between observer blinding | Within observer blinding | Order of examination varied | Time between testing and theoretical stability | Score percentage (quality) | |
|---|---|---|---|---|---|---|---|---|---|---|
| ROM | ||||||||||
| Bahat et al. [ | Yes | No | Yes | Yes | Yes | No | No | Yes | Yes | 6/9 (67%) Moderate |
| Eini et al. [ | Yes | Yes | Yes | Yes | Yes | N/A | No | N/A | Yes | 6/7 (86%) High |
| Balance and postural sway | ||||||||||
| Wikstrom [ | Yes | No | Yes | No | Yes | N/A | No | N/A | Yes | 4/7 (57%) Moderate |
| Jorgensen et al. [ | Yes | No | Yes | No | Yes | N/A | No | N/A | Yes | 4/7 (57%) Moderate |
| Guzman and Aktan [ | Yes | Yes | No | No | No | No | No | N/A | Yes | 3/8 (38%) Fair |
| Reaction time | ||||||||||
| Jorgensen et al. [ | Yes | No | Yes | No | Yes | N/A | No | N/A | Yes | 4/7 (57%) Moderate |
| Accuracy and velocity | ||||||||||
| Bahat et al. [ | Yes | No | Yes | Yes | Yes | No | N/A | Yes | Yes | 6/8 (75%) Moderate |
N/A, not applicable
Poor: 0–22%; fair: 23–56%; moderate: 57–78%; high: > 78%