Literature DB >> 33510686

Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes.

Kahlil S Philander1,2, Sally M Gainsbury2.   

Abstract

Previous research has demonstrated that attitudes are a primary determinant of intention to gamble on electronic gaming machines (EGMs) consistent with the Theory of Reasoned Action. This paper aims to address how biases in judgment can contribute to attitudes and subsequently behavior, including maladaptive problematic gambling behavior. We take a novel approach by viewing overconfidence in one's understanding of how outcomes are determined on EGMs as an indication of cognitive distortions. The novelty of this paper is further increased as we compare attitudes to existing EGMs with novel EGMs which include a skill component, referred to as skill-based gaming machines (SGMs), which enables a better controlled comparison between actual and perceived skill. In Study 1, 232 US-based participants were recruited online who were shown various slot machines and SGMs and asked a series of questions about perceived skill and chance in determining outcomes to assess their understanding, then were asked their confidence in their understanding, attitudes toward the machines and they completed the Problem Gambling Severity Index. In Study 2, 246 Australian participants were recruited through community and university student samples; they attended a laboratory where they were randomly allocated to play a real EGM or SGM without money and completed the same measures as in Study 1. In Study 2, participants were randomly told that the outcomes on the machine they would play were determined entirely by chance, skill, or a mixture of both. In both studies, our findings suggest that there are more extreme values in overconfidence in how EGMs work, whereas individuals are more similar in their confidence in understanding SGMs. We also find a relationship between overconfidence in EGM understanding and positive attitudes toward EGMs, but no such relationship with SGMs. There was no impact from controlling for demographics, problem gambling severity, or labeling of machines on these relationships.
Copyright © 2021 Philander and Gainsbury.

Entities:  

Keywords:  attitudes; cognitive distortions; electronic gaming machines; erroneous beliefs; gambling; illusions of control; misunderstanding; skill

Year:  2021        PMID: 33510686      PMCID: PMC7835891          DOI: 10.3389/fpsyg.2020.609731

Source DB:  PubMed          Journal:  Front Psychol        ISSN: 1664-1078


  24 in total

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Authors:  Hyung-Seok Lee
Journal:  J Gambl Stud       Date:  2013-06

3.  Validity of the Problem Gambling Severity Index interpretive categories.

Authors:  Shawn R Currie; David C Hodgins; David M Casey
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4.  The efficacy of a modified Theory of Reasoned Action to explain gambling behavior in college students.

Authors:  Robert G Thrasher; Damon P S Andrew; Daniel F Mahony
Journal:  J Gambl Stud       Date:  2011-09

5.  Differences in cognitive distortions between pathological and non-pathological gamblers with preferences for chance or skill games.

Authors:  Helga Myrseth; Geir Scott Brunborg; Magnus Eidem
Journal:  J Gambl Stud       Date:  2010-12

6.  The role of perceived control and overconfidence in pathological gambling.

Authors:  Adam S Goodie
Journal:  J Gambl Stud       Date:  2005

Review 7.  Measuring cognitive distortions in pathological gambling: review and meta-analyses.

Authors:  Adam S Goodie; Erica E Fortune
Journal:  Psychol Addict Behav       Date:  2013-02-25

8.  Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action.

Authors:  Sally M Gainsbury; Kahlil S Philander; Georgia Grattan
Journal:  J Gambl Stud       Date:  2020-12

9.  Do Student Samples Provide an Accurate Estimate of the General Public?

Authors:  Paul H P Hanel; Katia C Vione
Journal:  PLoS One       Date:  2016-12-21       Impact factor: 3.240

10.  The Case for Using Personally Relevant and Emotionally Stimulating Gambling Messages as a Gambling Harm-Minimisation Strategy.

Authors:  Andrew Harris; Adrian Parke; Mark D Griffiths
Journal:  Int J Ment Health Addict       Date:  2016-09-06       Impact factor: 3.836

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  1 in total

1.  Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study.

Authors:  Sally M Gainsbury; Kahlil S Philander
Journal:  Front Psychiatry       Date:  2022-08-26       Impact factor: 5.435

  1 in total

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