Literature DB >> 31754974

Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action.

Sally M Gainsbury1, Kahlil S Philander2,3, Georgia Grattan2.   

Abstract

Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase gambling by younger generations that favor video games, there is currently no empirical evidence regarding consumer views of HGMs to guide policy-decision making related to this new gambling activity. We use the theory of reasoned action (TRA) to investigate factors that motivate intentions to play these machines in two studies: (1) among 43 casino patrons and (2) among 184 US online participants residing in states where HGMs were available. Both samples completed surveys after exposure to actual or explanations of HGMs and slots. Analyses supported the prediction that positive attitudes towards HGMs and positively perceived subjective norms would predict intention to play HGMs and slots. The results suggest that the TRA is a useful framework for explaining intentions to gamble on traditional slot machines and new HGMs. The absence of research on HGMs makes these studies an important and necessary contribution to the empirical literature on machine gambling. Understanding individuals' intentions to engage with HGMs is important to guide development of harm-minimisation practices and evaluate impact of policy changes.

Entities:  

Keywords:  Electronic gaming machines; Gambling attitudes; Gambling intention; Skill; Skill-based gaming machines; Theory of reasoned action

Mesh:

Year:  2020        PMID: 31754974     DOI: 10.1007/s10899-019-09915-3

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  3 in total

1.  Addressing gambling harms by reducing the supply of electronic gambling machines: a comparative study of Italy and Finland.

Authors:  Virve Marionneau; Gabriele Mandolesi; Sara Rolando; Janne Nikkinen
Journal:  BMC Public Health       Date:  2022-05-20       Impact factor: 4.135

2.  Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes.

Authors:  Kahlil S Philander; Sally M Gainsbury
Journal:  Front Psychol       Date:  2021-01-12

3.  Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study.

Authors:  Sally M Gainsbury; Kahlil S Philander
Journal:  Front Psychiatry       Date:  2022-08-26       Impact factor: 5.435

  3 in total

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