| Literature DB >> 33501289 |
Quang Dang Nguyen1, Mikhail Prokopenko1.
Abstract
We describe and evaluate a neural network-based architecture aimed to imitate and improve the performance of a fully autonomous soccer team in RoboCup Soccer 2D Simulation environment. The approach utilizes deep Q-network architecture for action determination and a deep neural network for parameter learning. The proposed solution is shown to be feasible for replacing a selected behavioral module in a well-established RoboCup base team, Gliders2d, in which behavioral modules have been evolved with human experts in the loop. Furthermore, we introduce an additional performance-correlated signal (a delayed reward signal), enabling a search for local maxima during a training phase. The extension is compared against a known benchmark. Finally, we investigate the extent to which preserving the structure of expert-designed behaviors affects the performance of a neural network-based solution.Entities:
Keywords: deep learning; deep reinforcement learning; end-to-end learning; imitation learning; learning with delayed reward; learning with structure preservation
Year: 2020 PMID: 33501289 PMCID: PMC7805756 DOI: 10.3389/frobt.2020.00123
Source DB: PubMed Journal: Front Robot AI ISSN: 2296-9144