Literature DB >> 33499224

Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies.

Ana Manzano-León1, Pablo Camacho-Lazarraga2, Miguel A Guerrero-Puerta3, Laura Guerrero-Puerta4, Antonio Alias5, José M Aguilar-Parra1, Rubén Trigueros1.   

Abstract

Playful learning strategies, such as educational gamification, game-based learning, and escape rooms are increasingly being incorporated into the university education system. In this study, it aims to develop and validate an instrument to analyze motivation regarding the use of playful learning strategies in university students. A total of 450 university students aged between 18 and 55 (Mean = 22.72; Standard Deviation = 5.01) were part of the sample, with whom playful strategies were implemented during the 2019/2020 school year. The results obtained in the confirmatory factor analysis indicate that the questionnaire on motivation for playful learning strategies has adequate psychometric properties to assess the motivation and perception of student learning in the implementation of ludic strategies in the classroom in the Spanish university context.

Entities:  

Keywords:  cooperative learning; game-based learning; gamification; learning motivation; university education

Mesh:

Year:  2021        PMID: 33499224      PMCID: PMC7908546          DOI: 10.3390/ijerph18030960

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  4 in total

1.  Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education.

Authors:  Anna Eva Kinio; Laurence Dufresne; Tim Brandys; Prasad Jetty
Journal:  J Surg Educ       Date:  2018-08-17       Impact factor: 2.891

2.  Self-determination theory in health care and its relations to motivational interviewing: a few comments.

Authors:  Edward L Deci; Richard M Ryan
Journal:  Int J Behav Nutr Phys Act       Date:  2012-03-02       Impact factor: 6.457

3.  A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students: 'The Matrix rEFvolution Program'.

Authors:  Jose Mora-Gonzalez; Isaac J Pérez-López; Irene Esteban-Cornejo; Manuel Delgado-Fernández
Journal:  Int J Environ Res Public Health       Date:  2020-01-30       Impact factor: 3.390

4.  Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population.

Authors:  Ana Manzano-León; Pablo Camacho-Lazarraga; Miguel A Guerrero-Puerta; Laura Guerrero-Puerta; Antonio Alias; Rubén Trigueros; José M Aguilar-Parra
Journal:  Int J Environ Res Public Health       Date:  2020-06-10       Impact factor: 3.390

  4 in total
  2 in total

1.  A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial.

Authors:  Jose M Rodriguez-Ferrer; Ana Manzano-León; Adolfo J Cangas; Jose M Aguilar-Parra
Journal:  JMIR Serious Games       Date:  2022-05-05       Impact factor: 3.364

2.  Neuroeducation, Motivation, and Physical Activity in Students of Physical Education.

Authors:  Antonio Baena-Extremera; Pedro Jesús Ruiz-Montero; David Hortigüela-Alcalá
Journal:  Int J Environ Res Public Health       Date:  2021-03-05       Impact factor: 3.390

  2 in total

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