Literature DB >> 33429976

Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.

Qimeng Zhang1, Ji-Su Ban1, Mingyu Kim1, Hae Won Byun2, Chang-Hun Kim3.   

Abstract

We propose a low-asymmetry interface to improve the presence of non-head-mounted-display (non-HMD) users in shared virtual reality (VR) experiences with HMD users. The low-asymmetry interface ensures that the HMD and non-HMD users' perception of the VR environment is almost similar. That is, the point-of-view asymmetry and behavior asymmetry between HMD and non-HMD users are reduced. Our system comprises a portable mobile device as a visual display to provide a changing PoV for the non-HMD user and a walking simulator as an in-place walking detection sensor to enable the same level of realistic and unrestricted physical-walking-based locomotion for all users. Because this allows non-HMD users to experience the same level of visualization and free movement as HMD users, both of them can engage as the main actors in movement scenarios. Our user study revealed that the low-asymmetry interface enables non-HMD users to feel a presence similar to that of the HMD users when performing equivalent locomotion tasks in a virtual environment. Furthermore, our system can enable one HMD user and multiple non-HMD users to participate together in a virtual world; moreover, our experiments show that the non-HMD user satisfaction increases with the number of non-HMD participants owing to increased presence and enjoyment.

Entities:  

Keywords:  low-asymmetry interface; multiuser VR; shared experience; walking simulator

Mesh:

Year:  2021        PMID: 33429976      PMCID: PMC7827402          DOI: 10.3390/s21020397

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  3 in total

1.  Efficient HRTF-based Spatial Audio for Area and Volumetric Sources.

Authors:  Carl Schissler; Aaron Nicholls; Ravish Mehra
Journal:  IEEE Trans Vis Comput Graph       Date:  2016-01-14       Impact factor: 4.579

2.  The influence of body movement on subjective presence in virtual environments.

Authors:  M Slater; A Steed; J McCarthy; F Maringelli
Journal:  Hum Factors       Date:  1998-09       Impact factor: 2.888

3.  First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking.

Authors:  Elena Kokkinara; Konstantina Kilteni; Kristopher J Blom; Mel Slater
Journal:  Sci Rep       Date:  2016-07-01       Impact factor: 4.379

  3 in total
  1 in total

1.  Effect of Visually Induced Motion Sickness from Head-Mounted Display on Cardiac Activity.

Authors:  Sangin Park; Jihyeon Ha; Laehyun Kim
Journal:  Sensors (Basel)       Date:  2022-08-18       Impact factor: 3.847

  1 in total

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