Literature DB >> 26780803

Efficient HRTF-based Spatial Audio for Area and Volumetric Sources.

Carl Schissler, Aaron Nicholls, Ravish Mehra.   

Abstract

We present a novel spatial audio rendering technique to handle sound sources that can be represented by either an area or a volume in VR environments. As opposed to point-sampled sound sources, our approach projects the area-volumetric source to the spherical domain centered at the listener and represents this projection area compactly using the spherical harmonic (SH) basis functions. By representing the head-related transfer function (HRTF) in the same basis, we demonstrate that spatial audio which corresponds to an area-volumetric source can be efficiently computed as a dot product of the SH coefficients of the projection area and the HRTF. This results in an efficient technique whose computational complexity and memory requirements are independent of the complexity of the sound source. Our approach can support dynamic area-volumetric sound sources at interactive rates. We evaluate the performance of our technique in large complex VR environments and demonstrate significant improvement over the naive point-sampling technique. We also present results of a user evaluation, conducted to quantify the subjective preference of the user for our approach over the point-sampling approach in VR environments.

Year:  2016        PMID: 26780803     DOI: 10.1109/TVCG.2016.2518134

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  3 in total

1.  Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.

Authors:  Qimeng Zhang; Ji-Su Ban; Mingyu Kim; Hae Won Byun; Chang-Hun Kim
Journal:  Sensors (Basel)       Date:  2021-01-08       Impact factor: 3.576

2.  A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality.

Authors:  Mingyu Kim; Changyu Jeon; Jinmo Kim
Journal:  Sensors (Basel)       Date:  2017-05-17       Impact factor: 3.576

3.  Controlling your contents with the breath: Interactive breath interface for VR, games, and animations.

Authors:  Jong-Hyun Kim; Jung Lee
Journal:  PLoS One       Date:  2020-10-29       Impact factor: 3.240

  3 in total

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