| Literature DB >> 33339874 |
Atsushi Takagi1,2,3,4, Giovanni De Magistris5, Geyun Xiong6, Alain Micaelli5, Hiroyuki Kambara6, Yasuharu Koike6, Jonathan Savin7, Jacques Marsot7, Etienne Burdet8.
Abstract
Humans have the ability to use a diverse range of handheld tools. Owing to its versatility, a virtual environment with haptic feedback of the force is ideally suited to investigating motor learning during tool use. However, few simulators exist to recreate the dynamic interactions during real tool use, and no study has compared the correlates of motor learning between a real and virtual tooling task. To this end, we compared two groups of participants who either learned to insert a real or virtual tool into a fixture. The trial duration, the movement speed, the force impulse after insertion and the endpoint stiffness magnitude decreased as a function of trials, but they changed at comparable rates in both environments. A ballistic insertion strategy observed in both environments suggests some interdependence when controlling motion and controlling interaction, contradicting a prominent theory of these two control modalities being independent of one another. Our results suggest that the brain learns real and virtual insertion in a comparable manner, thereby supporting the use of a virtual tooling task with haptic feedback to investigate motor learning during tool use.Entities:
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Year: 2020 PMID: 33339874 PMCID: PMC7749137 DOI: 10.1038/s41598-020-79433-5
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Comparable changes in the correlates of motor learning were observed in the real and virtual insertion task. (a) In the real task, the hand was strapped to the end-effector of a robot interface, to which a set of pliers and a metal clip were attached. Participants were instructed to move the hand from the start position and insert the tool into the fixture 120 times. (b) A separate group of participants grasped a robotic interface to insert a virtual tool into a fixture. Haptic feedback of the interaction was provided. (c) The hand’s trajectory in the early phase from two representative participants in the real (black) and virtual insertion (blue). The hand moved relatively straight from the start to the insertion position. (d) Normalized movement duration as a function of trial number in both environments. The duration dropped rapidly in the first few trials, and slowly declined thereafter. (e) Normalized speed increased more rapidly in the first half than in the latter half of the task. The change in the speed was comparable between the real and virtual tasks. (f) Normalized impulse and (g) normalized stiffness, estimated from average normalized muscle activity in the real task and grasp force in the virtual task, both declined as a function of trials in a comparable manner in the real and virtual environments. (h) Normalized force during insertion declined in the real insertion task, but not during virtual insertion. (i) Control experiment revealed that the force needed to insert the tool with the clip decreased with repeated insertion due to the degradation of the fixture.
The normalized movement duration, speed, impulse, stiffness (cocontraction in the real task, grasp force in the virtual task), and the tangential force were all fitted separately for each participant using an exponential function, whose parameters (mean and SEM) are summarized here.
| Normalized variable | Offset parameter | Amplitude parameter | Rate constant | |||
|---|---|---|---|---|---|---|
| Real | Virtual | Real | Virtual | Real | Virtual | |
| Duration | − 2.0 ± 0.7 | − 17 ± 10 | 4.6 ± 0.6 | 21 ± 10 | − 0.5 ± 0.2 | − 0.8 ± 0.3 |
| Speed | − 61 ± 20 | − 80 ± 30 | 59 ± 20 | 79 ± 30 | 0.1 ± 0.05 | 0.3 ± 0.2 |
| Impulse | − 120 ± 45 | − 38 ± 25 | 130 ± 45 | 41 ± 25 | − 0.06 ± 0.03 | − 0.2 ± 0.1 |
| Stiffness | − 63 ± 24 | − 81 ± 42 | 66 ± 23 | 83 ± 42 | − 0.8 ± 0.5 | − 0.3 ± 0.1 |
| Force | − 110 ± 31 | 32 ± 15 | 110 ± 31 | − 32 ± 15 | − 0.05 ± 0.04 | 0.15 ± 0.08 |
Figure 2Participants employed either a slow or a ballistic movement when inserting the tool into the fixture. (a) Normalized speed time-series averaged in the final phase of the task in the real (black) and virtual insertion (blue). The speed was maximal in the first half of the movement for most participants, who tended to slow down prior to the insertion. Some participants exhibited a ballistic movement where the speed at the end was faster than the first half of the movement. (b) Speed ratio in the real and virtual conditions in the early and late stage of the task. Participants exhibiting ballistic movements increased their speed ratio as a function of the trial number, while it remained relatively unchanged for those who slowed down. (c) Normalized cocontraction and grasp force as a function of time in the early and late phase. Both increased steadily from the start to the end of the movement, and were lower in the late phase. The grasp force in training trials prior to the insertion task was lower than in the early phase, but higher than the late phase. (d) Normalized force as a function of time in the early and late phase of the task. The force was smaller in the late phase in the real task, but remained constant in the virtual task.