| Literature DB >> 33326755 |
Logan Cross1, Jeff Cockburn2, Yisong Yue3, John P O'Doherty2.
Abstract
Humans possess an exceptional aptitude to efficiently make decisions from high-dimensional sensory observations. However, it is unknown how the brain compactly represents the current state of the environment to guide this process. The deep Q-network (DQN) achieves this by capturing highly nonlinear mappings from multivariate inputs to the values of potential actions. We deployed DQN as a model of brain activity and behavior in participants playing three Atari video games during fMRI. Hidden layers of DQN exhibited a striking resemblance to voxel activity in a distributed sensorimotor network, extending throughout the dorsal visual pathway into posterior parietal cortex. Neural state-space representations emerged from nonlinear transformations of the pixel space bridging perception to action and reward. These transformations reshape axes to reflect relevant high-level features and strip away information about task-irrelevant sensory features. Our findings shed light on the neural encoding of task representations for decision-making in real-world situations.Entities:
Keywords: computational neuroscience; decision-making; deep reinforcement learning; fMRI; naturalistic task
Mesh:
Year: 2020 PMID: 33326755 PMCID: PMC7897245 DOI: 10.1016/j.neuron.2020.11.021
Source DB: PubMed Journal: Neuron ISSN: 0896-6273 Impact factor: 17.173