Literature DB >> 33326122

Virtual reality rehabilitation in children with brain injury: a randomized controlled trial.

Ja Young Choi1,2, Sook-Hee Yi3, Lijuan Ao4, Xin Tang4, Xuan Xu4, Dain Shim5, Beomki Yoo5, Eun Sook Park5, Dong-Wook Rha5.   

Abstract

AIM: To investigate the efficacy of a virtual reality rehabilitation system of wearable multi-inertial sensors to improve upper-limb function in children with brain injury.
METHOD: Eighty children (39 males, 41 females) with brain injury including cerebral palsy aged 3 to 16 years (mean age 5y 8mo, SD 2y 10mo) were assessed as part of a multicentre, single-blind, randomized controlled trial. The intervention group received a 30-minute virtual reality intervention and a 30-minute session of conventional occupational therapy while the control group received 60 minutes of conventional occupational therapy per session, with 20 sessions over 4 weeks. The virtual reality rehabilitation system consisted of games promoting wrist and forearm articular movements using wearable inertial sensors. The Melbourne Assessment of Unilateral Upper Limb Function-2 (MA-2), Upper Limb Physician's Rating Scale, Pediatric Evaluation of Disability Inventory Computer Adaptive Test, and computerized three-dimensional motion analysis were performed.
RESULTS: Both groups (virtual reality, n=40; control, n=38) significantly improved after treatment compared to baseline; however, the virtual reality group showed more significant improvements in upper-limb dexterity functions (MA-2, virtual reality group: Δ=10.09±10.50; control: Δ=3.65±6.92), performance of activities of daily living, and forearm supination by kinematic analysis (p<0.05). In the virtual reality group, children with more severe motor impairment showed significant improvements compared to those with less severe impairment.
INTERPRETATION: The virtual reality rehabilitation system used in this study, which consists of wearable inertial sensors and offers intensive, interactive, and repetitive motor training, is effective in children with brain injury. WHAT THIS PAPER ADDS: Both virtual reality rehabilitation and conventional occupational therapy were effective for upper-limb training. Virtual reality training was superior in improving dexterity, performance of activities of daily living, and active forearm supination motion. The effect of virtual reality training was significant in children with more severe motor impairments.
© 2020 Mac Keith Press.

Entities:  

Year:  2020        PMID: 33326122     DOI: 10.1111/dmcn.14762

Source DB:  PubMed          Journal:  Dev Med Child Neurol        ISSN: 0012-1622            Impact factor:   5.449


  3 in total

Review 1.  Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.

Authors:  Marco Iosa; Cristiano Maria Verrelli; Amalia Egle Gentile; Martino Ruggieri; Agata Polizzi
Journal:  Front Pediatr       Date:  2022-01-28       Impact factor: 3.418

2.  The study of virtual reality influence on the process of professional training of miners.

Authors:  Artem D Obukhov; Mikhail N Krasnyanskiy; Denis L Dedov; Alexandra O Nazarova
Journal:  Virtual Real       Date:  2022-08-27       Impact factor: 4.697

3.  Virtual reality applications for rehabilitation of COVID-19 patients: A systematic review.

Authors:  Milad Ahmadi Marzaleh; Mahmoudreza Peyravi; Negar Azhdari; Kambiz Bahaadinbeigy; Roxana Sharifian; Taha Samad-Soltani; Fatemeh Sarpourian
Journal:  Health Sci Rep       Date:  2022-10-03
  3 in total

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