| Literature DB >> 33324148 |
Daniel T Jäger1,2, Melanie Boltzmann3, Jens D Rollnik3, Jascha Rüsseler1,2.
Abstract
There is empirical evidence that expected yet not current affect predicts decisions. However, common research designs in affective decision-making show consistent methodological problems (e.g., conceptualization of different emotion concepts; measuring only emotional valence, but not arousal). We developed a gambling task that systematically varied learning experience, average feedback balance and feedback consistency. In Experiment 1 we studied whether predecisional current affect or expected affect predict recurrent gambling responses. Furthermore, we exploratively examined how affective information is represented on a neuronal level in Experiment 2. Expected and current valence and arousal ratings as well as Blood Oxygen Level Dependent (BOLD) responses were analyzed using a within-subject design. We used a generalized mixed effect model to predict gambling responses with the different affect variables. Results suggest a guiding function of expected valence for decisions. In the anticipation period, we found activity in brain areas previously associated with valence-general processing (e.g., anterior cingulate cortex, nucleus accumbens, thalamus) mostly independent of contextual factors. These findings are discussed in the context of the idea of a valence-general affective work-space, a goal-directed account of emotions, and the hypothesis that current affect might be used to form expectations of future outcomes. In conclusion, expected valence seems to be the best predictor of recurrent decisions in gambling tasks.Entities:
Keywords: Iowa Gambling Task; affect; anticipation; decision; expected valence; fMRI; goal-directed emotion; predecisional
Year: 2020 PMID: 33324148 PMCID: PMC7725750 DOI: 10.3389/fnins.2020.580970
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Example of Symbol-Feedback contingencies depending on the average feedback balance and the feedback consistency in Experiment 1.
| Average feedback balance | Feedback consistency | Symbol | P(+15 points) (%) | P(–15 points) (%) |
| Positive | Consistent | 100 | 0 | |
| Inconsistent | 66.6 | 33.3 | ||
| Negative | Consistent | 0 | 100 | |
| Inconsistent | 33.3 | 66.6 |
FIGURE 1Example trial to illustrate the timing of the Gambling Task. Numbers characterize presentation durations in ms. In this case the participant would have chosen to gamble and subsequently won 15 points. ITI = 500 ms. ∗ Indicates a fixation dot.
FIGURE 2Example of the trial structure and possible feedback depending on gambling decision for a positive-inconsistent symbol (A) in the learning blocks in Experiment 1, and (B) the questionnaire blocks for both experiments (Participants could win or lose points in Experiment 1 and cents in Experiment 2), and (C) the learning and fMRI blocks in Experiment 2.
Overview of experimental factors, number of symbols, procedure, and dependent measures in examining affective constructs and BOLD (Blood Oxygen Level Dependent) response for both experiments.
| Experiment 1 | Experiment 2 | |
| Factors | Average feedback balance (positive/negative) | Average feedback balance (positive/negative) |
| Feedback consistency (consistent/inconsistent) | Feedback consistency (consistent/ inconsistent) | |
| Time (Questionnaire Block 1/2/3) | ||
| Number of symbols | Four (see | Five (see |
| Procedure | Practice Block (8 trials) Learning Block 1 (82 trials) PAQ Block 1 (4 trials) Learning Block 2 (82 trials) PAQ Block 2 (4 trials) Learning Block 3 (82 trials) PAQ Block 3 (4 trials) | Behavioral Practice Block (10 trials) Learning Block 1 (52 trials) Learning Block 2 (52 trials) Learning Block 3 (52 trials) fMRI Practice Block (5 trials) fMRI Block 1 (50 trials) fMRI Block 2 (50 trials) PAQ Block (4 trials) |
| Dependent measures | Current valence, current arousal, expected valence difference, expected arousal if gambling, expected arousal if passing | Current valence, current arousal, expected valence difference, expected arousal if gambling, expected arousal if passing; BOLD response |
Estimated Marginal Means, Standard Errors (SE), and 95% Confidence Interval for the two-way interaction BALANCE × CONSISTENCY in the Analysis of Expected Valence Difference ratings.
| Balance | Consistency | Mean | SE | Lower | Upper |
| Positive | Consistent | 1.91 | 0.350 | 1.2082 | 2.605 |
| Inconsistent | 0.64 | 0.350 | −0.0585 | 1.338 | |
| Negative | Consistent | −1.08 | 0.350 | −1.7785 | −0.382 |
| Inconsistent | −0.87 | 0.350 | −1.5651 | −0.168 | |
Estimated Marginal Means, Standard Errors (SE), and 95% Confidence Interval for the threeway-way interaction TIME × BALANCE × CONSISTENCY in the Analysis of Current Valence ratings.
| 95% Confidence Interval | ||||||
| Time | Balance | Consistency | Mean | SE | Lower | Upper |
| Time 1 | Positive | Consistent | 6.24 | 0.285 | 5.67 | 6.81 |
| Inconsistent | 6.60 | 0.285 | 6.03 | 7.17 | ||
| Negative | Consistent | 6.52 | 0.285 | 5.95 | 7.09 | |
| Inconsistent | 6.40 | 0.285 | 5.83 | 6.97 | ||
| Time 2 | Positive | Consistent | 6.92 | 0.285 | 6.35 | 7.49 |
| Inconsistent | 6.24 | 0.285 | 5.67 | 6.81 | ||
| Negative | Consistent | 6.08 | 0.285 | 5.51 | 6.65 | |
| Inconsistent | 6.56 | 0.285 | 5.99 | 7.13 | ||
| Time 3 | Positive | Consistent | 7.12 | 0.285 | 6.55 | 7.69 |
| Inconsistent | 6.68 | 0.285 | 6.11 | 7.25 | ||
| Negative | Consistent | 6.28 | 0.285 | 5.71 | 6.85 | |
| Inconsistent | 6.28 | 0.285 | 5.71 | 6.85 | ||
Generalized linear mixed effect estimates for the choice prediction model including the proposed affective predictors.
| Predictors | Odds ratios | ||
| (Intercept) | 0.37 | 0.03–4.15 | 0.419 |
| Difference expected valence | 3.28 | 2.37–4.54 | |
| (gambling–passing) | |||
| Expected gambling arousal | 1.05 | 0.76–1.45 | 0.760 |
| Expected not gambling arousal | 1.21 | 0.87–1.67 | 0.256 |
| Current valence | 1.24 | 0.92–1.68 | 0.156 |
| Current arousal | 0.80 | 0.55–1.16 | 0.233 |
| σ2 | 3.29 | ||
| τ00 Participant | 0.40 | ||
| ICC | 0.11 | ||
| NParticipant | 25 | ||
| Observations | 300 | ||
| Marginal | 0.733 / 0.762 | ||
FIGURE 3Example trial to illustrate the timing of the fMRI Monetary Gambling Task. Numbers characterize presentation durations in ms. In this case the participant would have chosen to gamble and subsequently won 20 cents. Only the anticipation period was used for analysis of brain activity. *Indicates a fixation dot.
Group maximum T-values and MNI Coordinates of activation foci for the t-contrast Condition (general activation averaged over anticipation periods of the four symbols; p < 0.001, uncorrected; n = 17) and the t-contrast Balance (negative > positive; p < 0.001, uncorrected; n = 17).
| Region | H | Size | ||||
| Cerebellum exterior | R | 12 | –46 | −20 | 4.45 | 49 |
| Accumbens area | L | 0 | 4 | −4 | 4.40 | 49 |
| Thalamus proper | R | 2 | −2 | 6 | 4.05 | 44 |
| Anterior cingulate | L | –10 | 40 | −4 | 4.25 | 43 |
| Medial superior frontal | R | 4 | 40 | 24 | 4.07 | 60 |
| Superior frontal | R | 18 | 20 | 56 | 3.73 | 56 |
| Superior temporal | L | –54 | –20 | 0 | 4.80 | 91 |
| –64 | –48 | 16 | 4.79 | 52 | ||
| Middle temporal | L | –48 | –60 | 4 | 4.47 | 65 |
| –52 | –60 | 12 | 3.53 | 45 | ||
FIGURE 4Activation patterns in the anticipation period as listed in Table 6 for all symbols in comparison to the control symbol (p < 0.001, uncorrected; n = 17). Positive values represent the number of sagittal slices from the center to the right hemisphere. Negative values indicate the number of sagittal slices from the center to the left hemisphere. The colored bar specifies the respective t-value’s magnitude.
FIGURE 5Activation patterns in the anticipation period as listed in Table 6 for negative balanced in comparison to positive balanced symbols (main effect balance, no > yes; p < 0.001, uncorrected; n = 17). Positive values represent the number of axial slices from the center downwards. Negative values indicate the number of sagittal slices from the center upwards. The colored bar specifies the respective t-value’s magnitude.