| Literature DB >> 33319316 |
Tian Ye1, Fumikazu Furumi2, Daniel Catarino da Silva1, Antonia Hamilton3.
Abstract
In a busy space, people encounter many other people with different viewpoints, but classic studies of perspective-taking examine only one agent at a time. This paper explores the issue of selectivity in visual perspective-taking (VPT) when different people are available to interact with. We consider the hypothesis that humanization impacts on VPT in four studies using virtual reality methods. Experiments 1 and 2 use the director task to show that for more humanized agents (an in-group member or a virtual human agent), participants were more likely to use VPT to achieve lower error rate. Experiments 3 and 4 used a two-agent social mental rotation task to show that participants are faster and more accurate to recognize items which are oriented towards a more humanized agent (an in-group member or a naturally moving agent). All results support the claim that humanization alters the propensity to engage in VPT in rich social contexts.Entities:
Keywords: Dehumanization; In-group; Motivation; Perspective-taking; Social cognition
Year: 2020 PMID: 33319316 PMCID: PMC8219553 DOI: 10.3758/s13423-020-01850-4
Source DB: PubMed Journal: Psychon Bull Rev ISSN: 1069-9384
Fig. 1Experiment 1. a Human agent and robot agent. b Error rates for Experiment 1. c Reaction ties for Experiment 1. Error bars indicate the standard errors. * p < .05, ** p < .01
Fig. 2Experiment 2. a In-group and out-group figures. b Error rates for Experiment 2. c Reaction times for Experiment 2. Error bars indicate the standard errors. * p < .05, ** p < .01
Fig 3Participants wearing a VR headset see two agents sitting at a table a with the letter stimuli appearing in the centre of the table (the white rectangle and its frame here are to highlight the letter. In the experiment, letters were directly presented on the table without any background). The agents have red/blue stickers to indicate if they are over or under estimators, and the participant also has a sticker for group membership. Results are shown in terms of accuracy b and reaction time c. Error bars indicate the standard errors. * p < .05, ** p < .01
Fig. 4In the VR, participants saw the agents moving freely for a 5.5-seconds familiarization period and then completed 24 trials a. Here, the agent in blue moves naturally while the agent in green is a statue. The white rectangle and its frame here are to highlight the letter. In the experiment, letters were directly presented on the table without any background. Results are shown in terms of accuracy b and reaction time c