Literature DB >> 33303652

Transforming task representations to perform novel tasks.

Andrew K Lampinen1, James L McClelland2.   

Abstract

An important aspect of intelligence is the ability to adapt to a novel task without any direct experience (zero shot), based on its relationship to previous tasks. Humans can exhibit this cognitive flexibility. By contrast, models that achieve superhuman performance in specific tasks often fail to adapt to even slight task alterations. To address this, we propose a general computational framework for adapting to novel tasks based on their relationship to prior tasks. We begin by learning vector representations of tasks. To adapt to new tasks, we propose metamappings, higher-order tasks that transform basic task representations. We demonstrate the effectiveness of this framework across a wide variety of tasks and computational paradigms, ranging from regression to image classification and reinforcement learning. We compare to both human adaptability and language-based approaches to zero-shot learning. Across these domains, metamapping is successful, often achieving 80 to 90% performance, without any data, on a novel task, even when the new task directly contradicts prior experience. We further show that metamapping can not only generalize to new tasks via learned relationships, but can also generalize using novel relationships unseen during training. Finally, using metamapping as a starting point can dramatically accelerate later learning on a new task and reduce learning time and cumulative error substantially. Our results provide insight into a possible computational basis of intelligent adaptability and offer a possible framework for modeling cognitive flexibility and building more flexible artificial intelligence systems.

Entities:  

Keywords:  artificial intelligence; cognitive science; transfer; zero-shot

Mesh:

Year:  2020        PMID: 33303652      PMCID: PMC7777120          DOI: 10.1073/pnas.2008852117

Source DB:  PubMed          Journal:  Proc Natl Acad Sci U S A        ISSN: 0027-8424            Impact factor:   11.205


  15 in total

1.  The role of gesture in communication and thinking.

Authors: 
Journal:  Trends Cogn Sci       Date:  1999-11       Impact factor: 20.229

2.  Mastering the game of Go with deep neural networks and tree search.

Authors:  David Silver; Aja Huang; Chris J Maddison; Arthur Guez; Laurent Sifre; George van den Driessche; Julian Schrittwieser; Ioannis Antonoglou; Veda Panneershelvam; Marc Lanctot; Sander Dieleman; Dominik Grewe; John Nham; Nal Kalchbrenner; Ilya Sutskever; Timothy Lillicrap; Madeleine Leach; Koray Kavukcuoglu; Thore Graepel; Demis Hassabis
Journal:  Nature       Date:  2016-01-28       Impact factor: 49.962

Review 3.  Global workspace theory of consciousness: toward a cognitive neuroscience of human experience.

Authors:  Bernard J Baars
Journal:  Prog Brain Res       Date:  2005       Impact factor: 2.453

4.  Zero-Shot Learning-A Comprehensive Evaluation of the Good, the Bad and the Ugly.

Authors:  Yongqin Xian; Christoph H Lampert; Bernt Schiele; Zeynep Akata
Journal:  IEEE Trans Pattern Anal Mach Intell       Date:  2018-07-19       Impact factor: 6.226

Review 5.  Turing on Super-Turing and adaptivity.

Authors:  Hava T Siegelmann
Journal:  Prog Biophys Mol Biol       Date:  2013-04-10       Impact factor: 3.667

6.  Letting structure emerge: connectionist and dynamical systems approaches to cognition.

Authors:  James L McClelland; Matthew M Botvinick; David C Noelle; David C Plaut; Timothy T Rogers; Mark S Seidenberg; Linda B Smith
Journal:  Trends Cogn Sci       Date:  2010-07-02       Impact factor: 20.229

7.  From meta-processes to conscious access: evidence from children's metalinguistic and repair data.

Authors:  A Karmiloff-Smith
Journal:  Cognition       Date:  1986-07

8.  Context effects in lexical processing.

Authors:  M K Tanenhaus; M M Lucas
Journal:  Cognition       Date:  1987-03

9.  Building machines that learn and think like people.

Authors:  Brenden M Lake; Tomer D Ullman; Joshua B Tenenbaum; Samuel J Gershman
Journal:  Behav Brain Sci       Date:  2016-11-24       Impact factor: 12.579

10.  Grandmaster level in StarCraft II using multi-agent reinforcement learning.

Authors:  Oriol Vinyals; Igor Babuschkin; Wojciech M Czarnecki; Michaël Mathieu; Andrew Dudzik; Junyoung Chung; David H Choi; Richard Powell; Timo Ewalds; Petko Georgiev; Junhyuk Oh; Dan Horgan; Manuel Kroiss; Ivo Danihelka; Aja Huang; Laurent Sifre; Trevor Cai; John P Agapiou; Chris Apps; David Silver; Max Jaderberg; Alexander S Vezhnevets; Rémi Leblond; Tobias Pohlen; Valentin Dalibard; David Budden; Yury Sulsky; James Molloy; Tom L Paine; Caglar Gulcehre; Ziyu Wang; Tobias Pfaff; Yuhuai Wu; Roman Ring; Dani Yogatama; Dario Wünsch; Katrina McKinney; Oliver Smith; Tom Schaul; Timothy Lillicrap; Koray Kavukcuoglu; Demis Hassabis
Journal:  Nature       Date:  2019-10-30       Impact factor: 49.962

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