Literature DB >> 33269073

A method of VR-EEG scene cognitive rehabilitation training.

Wenjun Tan1,2, Yang Xu1, Pan Liu1, Chunyan Liu3, Yujin Li1, Yanrui Du1, Chao Chen4, Yuping Wang3, Yanchun Zhang2,5.   

Abstract

Virtual reality technology can intuitively provide patients of neuropsychological diseases with an almost real environment for cognitive rehabilitation training . In this paper, virtual reality technology is used to construct specific scenes that are universal and related to MCI patients to restore and train patients' scene memory cognitive ability to help patients strengthen or gradually restore scene memory cognitive ability. The construction of virtual reality scenes with different contents such as life, environment, transportation and tourism, real-time detection is carried out in combination with EEG signals of patients in different scenes. The experimental results of the analysis of EEG signals of patients shows that memory rehabilitation training is strengthened by using specific stimulation scenes. © Springer Nature Switzerland AG 2020.

Entities:  

Keywords:  EEG; MCI; Rehabilitation training; VR

Year:  2020        PMID: 33269073      PMCID: PMC7686436          DOI: 10.1007/s13755-020-00132-6

Source DB:  PubMed          Journal:  Health Inf Sci Syst        ISSN: 2047-2501


  11 in total

1.  Meditation and Music Improve Memory and Cognitive Function in Adults with Subjective Cognitive Decline: A Pilot Randomized Controlled Trial.

Authors:  Kim E Innes; Terry Kit Selfe; Dharma Singh Khalsa; Sahiti Kandati
Journal:  J Alzheimers Dis       Date:  2017       Impact factor: 4.472

Review 2.  Biochemical and neuroimaging studies in subjective cognitive decline: progress and perspectives.

Authors:  Yu Sun; Fu-Chi Yang; Ching-Po Lin; Ying Han
Journal:  CNS Neurosci Ther       Date:  2015-04-13       Impact factor: 5.243

3.  Computer assisted system for precise lung surgery based on medical image computing and mixed reality.

Authors:  Wenjun Tan; Wen Ge; Yucheng Hang; Simeng Wu; Sixing Liu; Ming Liu
Journal:  Health Inf Sci Syst       Date:  2018-09-18

4.  Mindfulness Training for Older Adults with Subjective Cognitive Decline: Results from a Pilot Randomized Controlled Trial.

Authors:  Colette M Smart; Sidney J Segalowitz; Bryce P Mulligan; Jacob Koudys; Jodie R Gawryluk
Journal:  J Alzheimers Dis       Date:  2016-04-05       Impact factor: 4.472

5.  Video game training enhances cognitive control in older adults.

Authors:  J A Anguera; J Boccanfuso; J L Rintoul; O Al-Hashimi; F Faraji; J Janowich; E Kong; Y Larraburo; C Rolle; E Johnston; A Gazzaley
Journal:  Nature       Date:  2013-09-05       Impact factor: 49.962

6.  The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG.

Authors:  Dong Wen; Xifa Lan; Yanhong Zhou; Guolin Li; Sheng-Hsiou Hsu; Tzyy-Ping Jung
Journal:  Front Aging Neurosci       Date:  2018-04-03       Impact factor: 5.750

7.  An Approach for Pulmonary Vascular Extraction from Chest CT Images.

Authors:  Wenjun Tan; Yue Yuan; Anning Chen; Lin Mao; Yuqian Ke; Xinhui Lv
Journal:  J Healthc Eng       Date:  2019-01-17       Impact factor: 2.682

Review 8.  A Review of the Application of Virtual Reality Technology in the Diagnosis and Treatment of Cognitive Impairment.

Authors:  Yao Liu; Wenjun Tan; Chao Chen; Chunyan Liu; Jinzhu Yang; Yanchun Zhang
Journal:  Front Aging Neurosci       Date:  2019-10-18       Impact factor: 5.750

9.  A novel Brain Computer Interface for classification of social joint attention in autism and comparison of 3 experimental setups: A feasibility study.

Authors:  Carlos P Amaral; Marco A Simões; Susana Mouga; João Andrade; Miguel Castelo-Branco
Journal:  J Neurosci Methods       Date:  2017-07-29       Impact factor: 2.390

10.  Testing a novel method for improving wayfinding by means of a P3b Virtual Reality Visual Paradigm in normal aging.

Authors:  Marina de Tommaso; Katia Ricci; Marianna Delussi; Anna Montemurno; Eleonora Vecchio; Antonio Brunetti; Vitoantonio Bevilacqua
Journal:  Springerplus       Date:  2016-08-09
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  2 in total

1.  A Virtual Reality Algorithm for the Study of Clinical Efficacy of Sports Injury Rehabilitation Training.

Authors:  Yang Han
Journal:  J Healthc Eng       Date:  2021-09-30       Impact factor: 2.682

2.  Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study.

Authors:  Jafet Rodriguez; Carolina Del-Valle-Soto; Javier Gonzalez-Sanchez
Journal:  Int J Environ Res Public Health       Date:  2022-08-03       Impact factor: 4.614

  2 in total

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