| Literature DB >> 33262725 |
Mirjam Knörnschild1,2,3, Ahana A Fernandez1.
Abstract
Training animals such as apes, gray parrots, or dolphins that communicate via arbitrary symbols with humans has revealed astonishing mental capacities that may have otherwise gone unnoticed. Albeit bats have not yet been trained to communicate via symbols with humans, we are convinced that some species, especially captive Pteropodid bats ("flying foxes"), show the potential to master this cognitive task. Here, we briefly review what is known about bats' cognitive skills that constitute relevant prerequisites for symbolic communication with humans. We focus on social learning in general, trainability by humans, associative learning from humans, imitation, vocal production learning and usage learning, and social knowledge. Moreover, we highlight potential training paradigms that could be used to elicit simple "symbolic" bat-human communication, i.e., training bats to select arbitrary symbols on a touchscreen to elicit a desired behavior of the human caregiver. Touchscreen-proficient bats could participate in cognition research, e.g., to study their numerical competence or categorical perception, to further elucidate how nonhuman animals learn and perceive the world.Entities:
Keywords: associative learning; bats; cognitive skills; indexical communication; social learning; symbols; touchscreen; training paradigm
Year: 2020 PMID: 33262725 PMCID: PMC7688458 DOI: 10.3389/fpsyg.2020.571678
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Knowledge about species-specific strength and weaknesses in perception, maneuverability, and dexterity must inform the training paradigms for bat-human communication, e.g., with a touchscreen. Whereas most bats rely on echolocation to perceive the world, many species also use vision to a certain degree. For the Pteropodid bats (“flying foxes”), vision is the most important sense and only some members of the genus Rousettus can use rudimentary echolocation based on tongue clicks. Whereas Pteropodid bats reach comparatively high levels of dexterity with their wings and claws and often use them to manipulate objects, many non-Pteropodid bats do not. In turn, non-Pteropodid bats generally show greater aerial maneuverability than Pteropodid bats. Thus, visually oriented bats with high dexterity should be trained to use a “classical” touchscreen with visual symbols which they can approach by crawling/climbing whereas echoacoustically oriented bats with high aerial maneuverability should be trained to use a touchscreen with reflective symbols which they can activate with their sonar beam while hovering in front of it. If necessary, intermediate forms of these two extremes should be used to best accommodate a species’ capabilities. The three depicted bat species represent the range of diverse species covered in the text: Myotis nattereri, an insectivorous gleaner (photo credit: Ján Svetlík), Glossophaga soricina, a nectarivorous flower-visiting bat (photo credit: Marco Tschapka), and Rousettus aegyptiacus, a frugivorous pteropodid (photo credit: Lithuanian Zoological Gardens).
Figure 2Envisioned training paradigms for bat-human communication via symbols on a touchscreen. A set of different cognitive skills should enable bats to use a touchscreen, most importantly their capability of associative learning in a social context. We suggest focusing on visual or echoacoustic, i.e., reflective symbols on a touchscreen. A simple training paradigm requires bats to learn to operate a touchscreen by touching visual symbols with their snout (or reflective symbols with their sonar beam), to associate different symbols with specific food items, and to use these symbols to communicate which food item they prefer to receive (sign-object relation). An advanced training paradigm requires bats to associate different symbols with specific non-food items, e.g., caresses, access to toys, etc., and to use these symbols to communicate their preference (sign-event or sign-object relation). Touchscreen-proficient bats can participate in cognition research, e.g., to study their numerical competence or categorical perception.