| Literature DB >> 33253204 |
Peter R Browne1,2, Carl T Woods1, Alice J Sweeting1,2, Sam Robertson1,2.
Abstract
Representative learning design proposes that a training task should represent informational constraints present within a competitive environment. To assess the level of representativeness of a training task, the frequency and interaction of constraints should be measured. This study compared constraint interactions and their frequencies in training (match simulations and small sided games) with competition environments in elite Australian football. The extent to which constraints influenced kick and handball effectiveness between competition matches, match simulations and small sided games was determined. The constraints of pressure and time in possession were assessed, alongside disposal effectiveness, through an association rule algorithm. These rules were then expanded to determine whether a disposal was influenced by the preceding disposal. Disposal type differed between training and competition environments, with match simulations yielding greater representativeness compared to small sided games. The subsequent disposal was generally more effective in small sided games compared to the match simulations and competition matches. These findings offer insight into the measurement of representative learning designs through the non-linear modelling of constraint interactions. The analytical techniques utilised may assist other practitioners with the design and monitoring of training tasks intended to facilitate skill transfer from preparation to competition.Entities:
Mesh:
Year: 2020 PMID: 33253204 PMCID: PMC7703947 DOI: 10.1371/journal.pone.0242336
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Description of constraints sampled, their sub-category, and definition.
| Constraint sampled | Sub-category | Definition |
|---|---|---|
| Disposal Type | Kick | Disposal of the football with any part of the leg below the knee |
| Handball | Disposal of the football by hitting it with the clenched fist of one hand, while holding the football with the other | |
| Pressure | Pressure | Opposition player defending the ball carrier from any direction |
| No Pressure | ||
| Time in Possession | > 2 sec | Time with ball in possession from receiving the football to disposing of it |
| < 2 sec | ||
| Disposal Effectiveness | Effective | An effective kick is of more than 40 m to a 50/50 contest or better for the team in possession, or a kick of less than 40 m that results in retained possession |
| Ineffective |
Breakdown of each possible association rule and its associated alphabetical ID.
| ID | Type | Pressure | Time in Possession (seconds) |
|---|---|---|---|
| A | Kick | No Pressure | <2 |
| B | Kick | No Pressure | >2 |
| C | Kick | Pressure | >2 |
| D | Kick | Pressure | <2 |
| E | Handball | No Pressure | >2 |
| F | Handball | No Pressure | <2 |
| G | Handball | Pressure | <2 |
| H | Handball | Pressure | >2 |
Fig 1Variation in levels of support (A) and confidence (B) of each Rule ID match simulations and Small Sided Games relative to competition matches. Where zero is equal to competition matches. Positive values reflect greater values for competition matches.
Difference between frequency of second pass following first pass for competition matches and match simulations (A), and competition matches and SSGs (B).
Values are expressed as percentage differences (%).
| Second Pass | |||||||||
| A | B | C | D | E | F | G | H | ||
| First Pass | A | -2 | 9 | 3 | 2 | 1 | -6 | -6 | -2 |
| B | 4 | -18 | 2 | 9 | -3 | -3 | 11 | -2 | |
| C | 0 | 7 | -9 | 5 | 0 | -2 | 1 | -2 | |
| D | -1 | 5 | -11 | 2 | 0 | -4 | 12 | -4 | |
| E | 3 | -18 | 13 | 0 | 8 | 0 | -5 | ||
| F | -2 | -7 | 0 | 6 | 0 | 3 | 3 | -3 | |
| G | -7 | 1 | 2 | -1 | -1 | -4 | 11 | -2 | |
| H | -8 | -3 | -2 | 0 | 0 | -2 | 23 | ||
| Second Pass | |||||||||
| A | B | C | D | E | F | G | H | ||
| First Pass | A | -18 | 4 | -4 | -7 | 3 | 6 | 16 | 1 |
| B | -4 | -24 | 0 | 6 | 0 | 0 | 23 | -1 | |
| C | -3 | 19 | -22 | -26 | 0 | 3 | 28 | 2 | |
| D | -1 | 13 | -20 | -26 | 0 | 4 | 28 | 1 | |
| E | 2 | -8 | -4 | 2 | 8 | 2 | -2 | ||
| F | -7 | -2 | -1 | 0 | -1 | -2 | 12 | 0 | |
| G | -2 | 4 | -2 | 3 | 0 | -3 | 2 | -3 | |
| H | -3 | -3 | -3 | -19 | 0 | 5 | 26 | ||
Note: Greater negative values (the deeper the orange hue) indicate greater frequency of the rule sequence in the training environment. Larger positive values (the deeper the blue hue) indicate a greater frequency of the rule sequence in the competition environment. NA represents where the two rule IDs did not occur sequentially. Values closer to ‘0’ denote closer similarities between training and competition.
Fig 2The observed frequency of effectiveness of the third disposal following two sequential disposals across competition matches A) competition match B) match simulation C) Small Sided Games. Values expressed as percentages (%). Note: The scale moves from orange to blue with the deeper the hue the greater observed frequency of an effective third disposal. Blank sections are those which did not have two sequential passes. Grey circles reflect those sequences of passes which did not continue to a third disposal.
Fig 3Density plot of the observed frequency of effectiveness of a third disposal.
This was based upon the previous two disposals across competition matches (green), match simulations (red) and Small Sided Games (blue).