| Literature DB >> 33237914 |
Arthur Chortatos1, Sigrun Henjum1, Liv Elin Torheim1, Laura Terragni1, Mekdes K Gebremariam2.
Abstract
BACKGROUND: Literature focusing on the association between sedentary behaviours and physical activity has provided equivocal results and has been dominated by TV viewing as the indicator of sedentary behaviour. There is a need for more studies exploring the association between contemporary screen activities and physical activity among youth.Entities:
Year: 2020 PMID: 33237914 PMCID: PMC7688164 DOI: 10.1371/journal.pone.0241887
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Socio-demographic characteristics, screen-based sedentary behaviour, non-screen-based sedentary behaviour, and physical activity patterns for entire sample (n = 742).
| n (%) | |
|---|---|
| Gender (female) | 395 (53.2) |
| Parental education | 422 (59.8) |
| Ethnicity | 68 (9.2) |
| Adolescents watching TV during weekdays | 173 (24.0) |
| Adolescents watching TV during weekend days | 120 (16.6) |
| Adolescents playing electronic games during weekdays | 163 (22.6) |
| Adolescents playing electronic games during weekend days | 195 (27.2) |
| Adolescents socializing/surfing online during weekdays | 171 (23.7) |
| Adolescents socializing/surfing online during weekend days | 207 (28.7) |
| Doing homework during weekdays | 544 (77.0) |
| Doing homework during weekend days | 249 (35.8) |
| Doing hobbies during weekdays | 395 (55.9) |
| Doing hobbies during weekend days | 364 (52.6) |
| Number of days >60 minutes PA in average week | 336 (47.1) |
aMinor discrepancies in size from sample total exist owing to missing values.
Socio-demographic and physical activity (PA) characteristics for sample total (n = 742), grouped by low, medium and high TV use for weekday and weekend.
| Low use | Medium use | High use | P value | |
| n (%) | n (%) | n (%) | ||
| n = 722 | 379 (52.5) | 170 (23.5) | 173 (24.0) | |
| Gender (female) | 208 (54.9) | 88 (51.8) | 91 (52.6) | 0.76 |
| Parental education (≥13y) | 237 (65.7) | 98 (60.1) | 81 (48.5) | 0.001 |
| Ethnicity (minority) | 38 (10.0) | 18 (10.6) | 9 (5.2) | 0.13 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 195 (52.6) | 85 (50.9) | 53 (31.0) | <0.001 |
| Low use | Medium use | High use | ||
| n = 722 | 422 (58.5) | 180 (24.9) | 120 (16.6) | |
| Gender (female) | 229 (54.3) | 99 (55.0) | 59 (49.2) | 0.56 |
| Parental education (≥13y) | 253 (63.2) | 103 (59.2) | 60 (51.3) | 0.06 |
| Ethnicity (minority) | 37 (8.8) | 18 (10.0) | 10 (8.3) | 0.86 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 208 (50.4) | 91 (51.4) | 34 (31.4) | <0.001 |
aMinor discrepancies in size from sample total exist owing to missing values.
bLow use: adolescents watching TV during weekday for 0–1.5 hours; Medium use: 2–2.5 hours; High use: adolescents watching ≥3 hours (per day during weekdays).
cChi-square test between groups categorized by hours of TV viewing during the weekday or weekend.
dLow use: adolescents watching TV during weekend 0–2.5 hours; Medium use: 3–3.5 hours; High use: adolescents watching ≥4 hours (per day during weekend days).
Socio-demographic and physical activity (PA) characteristics for sample total (n = 742), grouped by low, medium and high electronic game playing for weekday and weekend.
| Low use | Medium use | High use | P value | |
| n (%) | n (%) | n (%) | ||
| n = 721 | 434 (60.2) | 124 (17.2) | 163 (22.6) | |
| Gender (female) | 303 (69.8) | 38 (30.6) | 46 (28.2) | <0.001 |
| Parental education (≥13y) | 268 (64.3) | 75 (63.0) | 74 (47.7) | 0.001 |
| Ethnicity (minority) | 38 (8.8) | 7 (5.6) | 19 (11.7) | 0.21 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 219 (51.4) | 61 (50.0) | 53 (33.1) | <0.001 |
| Low use | Medium use | High use | ||
| n = 717 | 414 (57.7) | 108 (15.1) | 195 (27.2) | |
| Gender (female) | 294 (71.0) | 35 (32.4) | 55 (28.2) | <0.001 |
| Parental education (≥13y) | 247 (62.5) | 66 (62.9) | 100 (53.8) | 0.11 |
| Ethnicity (minority) | 38 (9.2) | 8 (7.4) | 17 (8.7) | 0.85 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 213 (52.5) | 43 (40.2) | 76 (39.6) | 0.003 |
aMinor discrepancies in size from sample total exist owing to missing values.
bLow use: adolescents playing electronic games during weekday 0–1 hours; Medium use: 1.5–2 hours; High use: adolescents playing electronic games ≥2.5 hours (per day during weekdays).
cChi-square test between groups categorized by hours spent playing electronic games during the weekday or weekend.
dLow use: adolescents playing electronic games during weekend 0–1.5 hours; Medium use: 2–2.5 hours; High use: adolescents playing electronic games ≥3 hours (per day during weekend days).
Socio-demographic and physical activity (PA) characteristics for sample total (n = 742), grouped by low, medium and high online socializing or internet surfing for weekday and weekend.
| Low use | Medium use | High use | P value | |
| n (%) | n (%) | n (%) | ||
| n = 722 | 418 (57.9) | 133 (18.4) | 171 (23.7) | |
| Gender (female) | 206 (49.3) | 74 (55.6) | 107 (62.6) | 0.01 |
| Parental education (≥13y) | 274 (68.3) | 66 (51.6) | 77 (47.5) | <0.001 |
| Ethnicity (minority) | 35 (8.4) | 15 (11.3) | 15 (8.8) | 0.59 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 211 (51.3) | 60 (45.5) | 64 (38.1) | 0.01 |
| Low use | Medium use | High use | ||
| n = 720 | 392 (54.4) | 121 (16.8) | 207 (28.8) | |
| Gender (female) | 188 (48.0) | 70 (57.9) | 128 (61.8) | 0.003 |
| Parental education (≥13y) | 261 (69.2) | 56 (49.6) | 101 (50.8) | <0.001 |
| Ethnicity (minority) | 33 (8.4) | 11 (9.1) | 21 (10.1) | 0.78 |
| Number of days >60 minutes PA in average week | ||||
| ≥5 days | 200 (51.8) | 48 (39.7) | 88 (43.1) | 0.03 |
aMinor discrepancies in size from sample total exist owing to missing values.
bLow use: adolescents socializing/surfing online during weekday 0–1.5 hours; Medium use: 2–2.5 hours; High use: adolescents socializing/surfing online ≥3 hours (per day during weekdays).
cChi-square test between groups categorized by hours spent socializing or surfing online during the weekday or weekend.
dLow use: adolescents socializing/surfing online 0–1.5 hours; Medium use: 2–2.5 hours; High use: adolescents socializing/surfing online ≥3 hours (per day during weekend days).
Factors associated with participating in physical activity (PA) over 60 minutes ≥5 days in the average weekday.
| Crude | Adjusted | ||||
|---|---|---|---|---|---|
| Group | cOR | P value | aOR (95% CI) | P value | |
| TV watching | High use | 1.00 | <0.001 | 1.00 | 0.01 |
| Medium use | 2.31 (1.48–3.60) | 2.17 (1.28–3.70) | |||
| Low use | 2.47 (1.68–3.62) | 1.76 (1.10–2.83) | |||
| Electronic gaming | High use | 1.00 | <0.001 | 1.00 | 0.01 |
| Medium use | 2.02 (1.24–3.28) | 1.51 (0.83–2.77) | |||
| Low use | 2.14 (1.46–3.12) | 2.25 (1.31–3.85) | |||
| Socializing/surfing | High use | 1.00 | 0.01 | 1.00 | 0.84 |
| Medium use | 1.35 (0.85–2.15) | 1.06 (0.60–1.85) | |||
| Low use | 1.71 (1.19–2.47) | 1.14 (0.72–1.81) | |||
aCrude and adjusted odds ratios (cOR/aOR).
bAdjusted for gender, ethnicity, parental education, self-efficacy for television watching, self-efficacy for PA, having a television in bedroom, owning own PC, number of PC’s in home, doing homework during the week, doing hobbies during the week.
cHigh use: adolescents watching TV during weekday ≥3 hours (per day during weekdays); Medium use: 2–2.5 hours; Low use: adolescents watching for 0–1.5 hours.
dAdjusted for the same elements as footnote b, with the addition of self-efficacy for electronic games.
eHigh use: adolescents playing electronic games ≥2.5 hours (per day during weekdays); Medium use: 1.5–2 hours; Low use: 0–1 hours.
fHigh use: adolescents socializing/surfing online ≥3 hours (per day during weekdays); Medium use: 2–2.5 hours; Low use: weekday 0–1.5 hours.
Factors associated with participation in physical activity (PA) over 60 minutes ≥5 days in the week during the average weekend.
| Crude | Adjusted | ||||
|---|---|---|---|---|---|
| Group | cOR | P value | aOR (95% CI) | P value | |
| TV watching | High use | 1.00 | <0.001 | 1.00 | 0.02 |
| Medium use | 2.65 (1.61–4.34) | 2.29 (1.27–4.13) | |||
| Low use | 2.54 (1.63–3.95) | 1.69 (0.98–2.91) | |||
| Electronic gaming | High use | 1.00 | 0.004 | 1.00 | <0.001 |
| Medium use | 1.03 (0.63–1.66) | 0.52 (0.28–0.96) | |||
| Low use | 1.68 (1.19–2.39) | 1.83 (1.11–3.03) | |||
| Socializing/surfing | High use | 1.00 | 0.03 | 1.00 | 0.23 |
| Medium use | 0.87 (0.55–1.37) | 0.61 (0.34–1.07) | |||
| Low use | 1.42 (1.01–1.99) | 0.85 (0.55–1.31) | |||
aCrude and adjusted odds ratios (cOR/aOR).
bAdjusted for gender, ethnicity, parental education, self-efficacy for television watching, self-efficacy for PA, having a television in bedroom, owning own PC, number of PC’s in home, doing homework during the weekend, doing hobbies during the weekend.
cHigh use: adolescents watching ≥4 hours (per day during weekend days); Medium use: 3–3.5 hours; Low use: 0–2.5 hours.
dAdjusted for the same elements as footnote b, with the addition of self-efficacy for electronic games.
eHigh use: adolescents playing electronic games ≥3 hours (per day during weekend days); Medium use: 2–2.5 hours; Low use: 0–1.5 hours.
fHigh use: adolescents socializing/surfing online ≥3 hours (per day during weekend days); Medium use: 2–2.5 hours; Low use: 0–1.5 hours.