| Literature DB >> 33218108 |
Demetrio Lozano1, Miguel Lampre1, Adrián Díez1, Oliver Gonzalo-Skok1, Diego Jaén-Carrillo1, Daniel Castillo2, José Luis Arjol1.
Abstract
The aim of this study was twofold: (i) to analyze the physical demands in the return to play (RTP) process of high-level soccer players in the role of floater in different soccer sided games (SGs) formats (i.e., 4vs4 + 2 and 8vs8 + 1); and (ii) to analyze the differences in physical demands encountered by regular and floater players among the SGs formats and official matches by means of global positioning system technology (GPS APEX pod, North Ireland) was used. Twenty-six highly trained, male soccer players (U16 years) participated in this investigation. Players were classified into two groups: 23 regular and 3 floater players, a total of eight SGs were analyzed, which involved the recording of 80 observations of regular and floater players. Match-play players showed most likely-probable differences in distance covered at high-intensity per minute (D > 14.4/min), at high-speed running per minute (D > 21/min), and peak velocity (Vpeak) in comparison to floaters in the 8vs8 + 1 LSG (large-side-games), and presented most likely differences in accelerations >2/min in comparison to match-play players. Therefore, the use of floaters during the last phase of the RTP (return to play) seems to be a useful strategy for progressive reintroduction into specific training (1) floater in the 4vs4 + 2 SSG; (2) floater in the 8vs8 + 1 LSG; (3) regular player in the 4vs4 + 2 SSG; and (4) regular player in the 8vs8 + 1 LSG before starting full trainings and returning to competition.Entities:
Keywords: GPS; match monitoring; peak velocity; physical performance; team sport
Mesh:
Year: 2020 PMID: 33218108 PMCID: PMC7698858 DOI: 10.3390/s20226605
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Characteristics of the participants.
| Group |
|
|
|
|
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|---|---|---|---|---|---|---|
| Floater players ( | 15.9 ± 0.1 | 172.4 ± 4.1 | 68.8 ± 5.3 | 90.6 ± 1.4 | 81.8 ± 2.9 | 14.0 ± 0.3 |
| Regular players ( | 15.7 ± 0.3 | 176.6 ± 5.9 | 67.9 ± 5.9 | 91.9 ± 3.2 | 84.7 ± 3.2 | 13.7 ± 0.5 |
| Total players ( | 15.7 ± 0.3 | 176.1 ± 5.8 | 68.0 ± 5.6 | 91.7 ± 3 | 84.4 ± 3.2 | 13.8 ± 0.4 |
APHV. Age at peak height velocity.
Characteristics of the soccer sided games.
| Duration (min) | Players ( | Dimensions (m) | Playing Area (m2) | Area per Player (m2) | |
|---|---|---|---|---|---|
| LSG 8vs8 + 1 | 6 | 17 | 30 × 25 | 750 | 44.1 |
| SSG 4vs4 + 2 | 6 | 10 | 30 × 25 | 750 | 75.0 |
| Match-play 11vs11 | 80 | 22 | 100 × 60 | 6000 | 272.7 |
LSG = large-sided game; SSG: small-sided game.
Descriptive results in the physical demands encountered by floaters and regular soccer players during the 8vs8 + 1 LSG, the 4vs4 + 2 SSG and match-play.
| 8vs8 + 1 LSG | 4vs4 + 2 SSG | Match-Play | |||
|---|---|---|---|---|---|
| Floater ( | Regulars ( | Floaters ( | Regulars ( | Regulars ( | |
| TD/min | 91.31 ± 5.20 | 101.66 ± 8.75 | 49.14 ± 15.14 | 74.10 ± 12.68 | 102.65 ± 14.66 |
| D < 14.4/min | 88.98 ± 4.58 | 90.15 ± 8.92 | 48.53 ± 15.46 | 73.19 ± 11.97 | 84.34 ± 13.08 |
| D > 14.4/min | 2.24 ± 0.51 | 11.21 ± 4.21 | 0.59 ± 0.66 | 2.92 ± 3.01 | 18.31 ± 5.52 |
| D > 21.0/min | 0.00 ± 0.00 | 0.78 ± 1.23 | 0.00 ± 0.00 | 0.05 ± 0.15 | 4.24 ± 2.26 |
| Acc > 2/min | 2.58 ± 0.12 | 3.80 ± 0.65 | 1.33 ± 0.53 | 2.89 ± 0.85 | 1.93 ± 0.23 |
| Dec > 2/min | 2.42 ± 0.35 | 3.48 ± 0.88 | 0.81 ± 0.57 | 2.88 ± 0.80 | 1.81 ± 0.41 |
| Vpeak | 18.96 ± 0.18 | 22.08 ± 2.49 | 16.01 ± 3.03 | 17.85 ± 2.08 | 29.32 ± 2.14 |
LSG: large-sided game; SSG: small-sided game; TD: total distance D: Distance; Acc: Acceleration; Dec: Deceleration; Vpeak: Peak velocity.
Comparisons among floater and regular players in the physical demands during the 8vs8 + 1 LSG and the 4vs4 + 2 SSG.
| 8vs8 + 1: Regular vs. Floater Players | 4vs4 + 2 Regular vs. Floater Players | Floaters vs. Floater 4vs4 + 2 and 8vs8 + 1 | Regular vs. Regular 4vs4 + 2 and 8vs8 + 1 | |
|---|---|---|---|---|
| TD/min | −9.9 (−32.6; 20.3) | −36.3 (−54.1; −11.7) | 96.2 (41.2; 172.6) | 38.6 (28.7; 49.3) |
| D < 14.4/min | −0.9 (−13.0; 12.9) | −36.3 (−53.8; −12.3) | 93.2 (40.1; 166.5) | 24.1 (15.3; 33.5) |
| D > 14.4/min | −78.8 (−93.7; −29.2) | −53.4 (−81.6; 17.7) | 209.5 (14.9; 733.9) | 581.2 (298.1; 1065.9) |
| D > 21.0/min | −100(−100; −100) | - | - | 61.7 (−22.4; 237.0) |
| Acc > 2/min | −31.1 (−38.0; −23.7) | −54.5 (−68.7; −33.6) | 108.6 (44.9; 200.3) | 37.9 (16.7; 63.1) |
| Dec > 2/min | −28.4 (−50.6; 3.6) | −77.1 (−88.6; −54.3) | 282.4 (88.2; 676.6) | 22.1 (2.6; 45.3) |
| Vpeak | −13.1 (−17.3; −8.8) | −11.1 (−24.2; 4.3) | 20.2 (2.6; 40.8) | 23.8 (16.1; 31.9) |
LSG: large-sided game; SSG: small-sided game; TD: total distance D: Distance; Acc: Acceleration; Dec: Deceleration; Vpeak: Peak velocity.
Figure 1Forest plot showing the effect sizes (with associated confidence intervals) for the physical demand comparisons between regular players and floater players in SSGs. The shaded area, spanning 0.2 to −0.2, represents nonmeaningful effect size. TD: total distance D: Distance; Acc: Acceleration; Dec: Deceleration; Vpeak: Peak velocity.
Comparisons in the physical demands encountered by floater and regular players between the 8vs8 + 1 LSG and the 4vs4 + 2 SSG and the match-play.
| 8vs8 + 1 Regular vs. Regular Match | 4vs4 + 2 Regular vs. Regular Match | Floater 8vs8 + 1 vs. Regular Match | Floater 4vs4 + 2 vs. Regular Match | |
|---|---|---|---|---|
| TD/min | −10.2 (−22.5; 4.1) | −54.2 (−67.1; 36.4) | −0.3 (−11.8; 12.7) | −28.1 (−36.8; −18.2) |
| D < 14.4/min | 6.6 (−7.5; 23.0) | −44.8 (−60.2; 23.5) | 7.6 (−5.3; 22.3) | −13.3 (−24.1; −0.9) |
| D > 14.4/min | −87.4 (−93.0; −77.2) | −95.9 (−98.4; −89.4) | −40.6 (−55.0; −21.5) | −91.3 (−95.0; −84.9) |
| D > 21.0/min | −100(−100; −100) | −100(−100; −100) | −78.2 (−89.2; −56.0) | −86.5 (−93.2; −73.1) |
| Acc > 2/min | 34.7 (20.2; 51.1) | −35.4 (−55.4; −6.4) | 95.7 (75.0; 118.7) | 41.9 (19.6; 68.3) |
| Dec > 2/min | 36.0 (−8.6; 102.4) | −64.4 (−82.3; −28.4) | 90.0 (55.4; 132.3) | 55.6 (27.2; 90.3) |
| Vpeak | −35.3 (−38.8; −31.7) | −46.2 (−54.1; −36.8) | −25.1 (−30.0; −19.8) | −39.5 (−43.3; −35.4) |
LSG: large-sided game; SSG: small-sided game; TD: total distance D: Distance; Acc: Acceleration; Dec: Deceleration; Vpeak: Peak velocity.
Figure 2Forest plot showing the effect sizes (with associated confidence intervals) for the physical demand comparisons between regular players and floater players in SSGs and match-play. The shaded area, spanning 0.2 to −0.2, represents nonmeaningful effect size. TD: total distance D: Distance; Acc: Acceleration; Dec: Deceleration; Vpeak: Peak velocity.