| Literature DB >> 33136066 |
Anja Kräplin1, Stefan Scherbaum1, Eva-Maria Kraft2,3, Florian Rehbein2, Gerhard Bühringer1,4,5, Thomas Goschke1, Thomas Mößle6.
Abstract
BACKGROUND AND AIMS: Internet gaming disorder (IGD) is associated with impaired inhibitory control and more impulsive decision-making. However, it remains unclear whether these associations are cross-sectional or predictive. We aimed to test the hypotheses that lower inhibitory control and more impulsive decision-making correlate with, are predicted by and predict more time spent on gaming and higher IGD severity.Entities:
Keywords: Internet gaming disorder; computer gaming; decision-making; impulsivity; inhibitory control
Year: 2020 PMID: 33136066 PMCID: PMC8969738 DOI: 10.1556/2006.2020.00076
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.Flow chart of the study with the recruitment phase and the three annual assessments (T1, T2, T3)
Participant characteristics for each of the three annual assessments (T1, T2, T3)
| T1 | T2 | T3 | ||
| Baseline | FU 1 year | FU 2 years | ||
|
|
| 70 | 64 (91%) | 61 (87%) |
| Age | Mean (SD) range | 18.90 (1.07) 18–21 | 20.27 (1.09) 19–22 | 21.28 (1.08) 20–23 |
| Abitur a |
| 16 (23%) | 20 (31 %) | 30 (49%) |
| Living in partnership |
| 29 (41%) | 27 (44%) | 29 (48%) |
| Household with parents |
| 30 (43%) | 22 (36%) | 17 (28%) |
| Most preferred games | ||||
| (First-person) Shooter |
| 21 (30%) | 14 (20%) | 13 (19%) |
| MMORPG | 15 (21%) | 8 (11%) | 7 (10%) | |
| MOBA | 8 (11%) | 15 (21%) | 17 (25%) |
Note: SD = standard deviation; FU = Follow-up; MMORPGs = massively multiplayer online role-playing games; MOBA = multiplayer online battle arena; IGD = Internet gaming disorder.
a German university entrance qualification.
Fig. 2.Schema of the study time points, predictors and outcomes according to the three hypotheses.
Note: M = Robust regression models for hypotheses testing
Descriptive data of the study variables by time points
| T1 | T2 | T3 | ||
| Baseline | FU 1 year | FU 2 years | ||
|
|
| 70 | 64 (91%) | 61 (87%) |
| IGD severity a | Mean (SD) range | 34.14 (8.45) 19–51 | 25.84 (7.16) 14–43 | 20.75 (5.60) 14–38 |
| Hours spent on gaming per day | Mean (SD) range | 4.21 (3.11) 0–14 b | 3.39 (2.22) 0–10 | 2.40 (2.06) 0–9 |
| General inhibitory control in go/no-go task | ||||
| Inverse efficiency score (milliseconds) | Mean (SD) | – | 447.74 (131.62) | – |
| Impulsive decision-making in intertemporal choice task | ||||
|
| Mean (SD) | – | 0.06 (0.04) | – |
Note: SD = standard deviation; FU = Follow-up; IGD Internet gaming disorder.
a Measured with the Video Game Dependency Scale (CSAS-II). The CSAS-II sum scores (see subsection Measures) range from 14 to 56, cut-off >35 for ‘at risk for IGD’, cut-off > 42 for ‘probable IGD’.
b For T1, it should be noted that the CSAS-II was measured within the paper-pencil or online screening while the gaming time was measured in the personal interview, which took place on average eight weeks later (range from 1 to 24 weeks). The (current) gaming time from the interview may therefore contradict the IGD severity from the CSAS-IIs, e.g. if someone has successfully restricted the gaming time in the meantime. This is no issue for our analyses, because separate analyses were performed for gaming time and IGD severity.
Fig. 3.Overview of the results for the three (independent) robust regression models (M1 to M3) to test the associations between (A) IGD severity or (B) gaming time across the three annual assessments (T1 to T3) and inhibitory control at T2.
Note. Predictors and outcomes were both z -standardized, yielding standardized regression coefficients that have the same range as correlations. Bold numbers indicate significant associations at P < 0.05.
IGD = Internet gaming disorder; CI = 95% confidence interval.
Fig. 4.Overview of the results for the three (independent) robust regression models (M1 to M3) to test the association between (A) IGD severity or (B) gaming hours over the three annual assessments (T1 to T3) and impulsive decision-making at T2.
Note. Predictors and outcomes were both z-standardized, yielding standardized regression coefficients that have the same range as correlations. Bold numbers indicate a significant association at P <0.05.
IGD = Internet gaming disorder; CI = 95% confidence interval.