Literature DB >> 33073855

Use of virtual reality-based training in different fields of rehabilitation: A systematic review and meta-analysis.

Sebastan Rutkowski1, Pawel Kiper, Luisa Cacciante, Błażej Cieślik, Justyna Mazurek, Andrea Turolla, Joanna Szczepańska-Gieracha.   

Abstract

OBJECTIVES: To analyse the effectiveness of virtual reality-based interventions within several fields of rehabilitation, and to investigate whether the outcomes of virtual reality-based interventions, in terms of upper or lower limb function, gait and balance, differ with respect to the virtual reality system used.
METHODS: A search of PubMed database resulted in an initial total of 481 records. Of these, 27 articles were included in the study. A final total of 20 articles, with neurological, orthoapedic, geriatric or paediatric patients, published between 2012 and 2019, were included in the study. Two independent reviewers selected potentially relevant articles based on the inclusion criteria for full-text reading. They extracted data, and evaluated the methodological quality of each study.
RESULTS: Seventeen studies were included in the meta¬ -analysis. Eight studies analysed upper limb function, with no significant evidence that specialized VR is superior to conventional treatment. Regarding FuglMeyer scale results, the effect of specialized virtual reality therapy was found to be significantly better than conventional treatment. No significant differences between specialized VR and conventional treatment were observed in effects on hand dexterity and gait. There was a significant difference in effects on balance in favour of specialized virtual reality as compared to conventional treatment. Gaming virtual reality was significantly better than conventional treatment for upper limb function, but not for hand dexterity, gait and balance.
CONCLUSION: Use of specialized virtual reality and gaming virtual reality can be advantageous for treatment of the upper extremity, but not for hand dexterity and gait in all pathologies considered. Specialized virtual reality can improve balance in neurological patients.

Keywords:  gait, balance; hand dexterity; lower limb; rehabilitation; upper limb; virtual reality

Mesh:

Year:  2020        PMID: 33073855     DOI: 10.2340/16501977-2755

Source DB:  PubMed          Journal:  J Rehabil Med        ISSN: 1650-1977            Impact factor:   2.912


  14 in total

Review 1.  Use of Virtual Reality-Based Therapy in Patients with Urinary Incontinence: A Systematic Review with Meta-Analysis.

Authors:  Anna Rutkowska; Silvia Salvalaggio; Sebastian Rutkowski; Andrea Turolla
Journal:  Int J Environ Res Public Health       Date:  2022-05-18       Impact factor: 4.614

Review 2.  An sEMG-Controlled Forearm Bracelet for Assessing and Training Manual Dexterity in Rehabilitation: A Systematic Review.

Authors:  Selena Marcos-Antón; María Dolores Gor-García-Fogeda; Roberto Cano-de-la-Cuerda
Journal:  J Clin Med       Date:  2022-05-31       Impact factor: 4.964

3.  Physiotherapy Programmes Aided by VR Solutions Applied to the Seniors Affected by Functional Capacity Impairment: Randomised Controlled Trial.

Authors:  Marek Zak; Tomasz Sikorski; Szymon Krupnik; Magdalena Wasik; Katarzyna Grzanka; Daniel Courteix; Frederic Dutheil; Waldemar Brola
Journal:  Int J Environ Res Public Health       Date:  2022-05-15       Impact factor: 4.614

4.  Assessment of Stress, Depressive and Anxiety Symptoms in Patients with COPD during In-Hospital Pulmonary Rehabilitation: An Observational Cohort Study.

Authors:  Adam Wrzeciono; Oliver Czech; Katarzyna Buchta; Sabina Zabłotni; Edyta Gos; Łukasz Tłuczykont; Dagmara Górecka; Agnieszka Pastuła; Mateusz Adamczyk; Ewa Jach; Igor Świerkowski; Patryk Szary; Jan Szczegielniak
Journal:  Medicina (Kaunas)       Date:  2021-02-25       Impact factor: 2.430

5.  Training Using a Commercial Immersive Virtual Reality System on Hand-Eye Coordination and Reaction Time in Young Musicians: A Pilot Study.

Authors:  Sebastian Rutkowski; Mateusz Adamczyk; Agnieszka Pastuła; Edyta Gos; Carlos Luque-Moreno; Anna Rutkowska
Journal:  Int J Environ Res Public Health       Date:  2021-02-01       Impact factor: 3.390

6.  DO YOUTHS WITH NEUROMOTOR DISORDER AND THEIR THERAPISTS PREFER A MIXED OR VIRTUAL REALITY HEAD-MOUNTED DISPLAY?

Authors:  Corinne Ammann-Reiffer; Urs Keller; Andrina Kläy; Lea Meier; Hubertus J A VAN Hedel
Journal:  J Rehabil Med Clin Commun       Date:  2021-11-08

7.  Effects of a Rehabilitation Program Using a Wearable Device on the Upper Limb Function, Performance of Activities of Daily Living, and Rehabilitation Participation in Patients with Acute Stroke.

Authors:  Yun-Sang Park; Chang-Sik An; Chae-Gil Lim
Journal:  Int J Environ Res Public Health       Date:  2021-05-21       Impact factor: 3.390

8.  Virtual Therapeutic Garden: A Promising Method Supporting the Treatment of Depressive Symptoms in Late-Life: A Randomized Pilot Study.

Authors:  Joanna Szczepańska-Gieracha; Błażej Cieślik; Anna Serweta; Krzysztof Klajs
Journal:  J Clin Med       Date:  2021-05-01       Impact factor: 4.241

9.  Evaluation of the Impact of Virtual Reality-Enhanced Cardiac Rehabilitation on Depressive and Anxiety Symptoms in Patients with Coronary Artery Disease: A Randomised Controlled Trial.

Authors:  Sandra Jóźwik; Błażej Cieślik; Robert Gajda; Joanna Szczepańska-Gieracha
Journal:  J Clin Med       Date:  2021-05-16       Impact factor: 4.241

10.  Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study.

Authors:  Ángela Aguilera-Rubio; Alicia Cuesta-Gómez; Ana Mallo-López; Alberto Jardón-Huete; Edwin Daniel Oña-Simbaña; Isabel Mª Alguacil-Diego
Journal:  Int J Environ Res Public Health       Date:  2022-03-13       Impact factor: 3.390

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.