| Literature DB >> 33068104 |
Marijke Melles1, Armagan Albayrak1, Richard Goossens1.
Abstract
Human-centered design is about understanding human needs and how design can respond to these needs. With its systemic humane approach and creativity, human-centered design can play an essential role in dealing with today's care challenges. 'Design' refers to both the process of designing and the outcome of that process, which includes physical products, services, procedures, strategies and policies. In this article, we address the three key characteristics of human-centered design, focusing on its implementation in health care: (1) developing an understanding of people and their needs; (2) engaging stakeholders from early on and throughout the design process; (3) adopting a systems approach by systematically addressing interactions between the micro-, meso- and macro-levels of sociotechnical care systems, and the transition from individual interests to collective interests.Entities:
Keywords: human factors; patient journey; sociotechnical systems approach; stakeholder involvement; user needs; user-centered design
Mesh:
Year: 2021 PMID: 33068104 PMCID: PMC7802070 DOI: 10.1093/intqhc/mzaa127
Source DB: PubMed Journal: Int J Qual Health Care ISSN: 1353-4505 Impact factor: 2.038
Figure 1The Double Diamond Model (adapted from [18]), visualizing of the human-centered design process. The first diamond represents the process of divergence–convergence to determine the actual problem. The second diamond combines divergent and convergent thinking to determine an appropriate solution.
HCD tools and techniques as described in this article
| HCD phase | Method | Description | Example(s) |
|---|---|---|---|
| Discover | User observations | Observing participants in specific situations in their real-life context to understand phenomena, influential variables and interrelations in real life [ | Shadowing staff at an orthopedic unit to understand teamwork [ |
| Interviews | Face-to-face consultations with stakeholders to understand their perceptions, opinions, motivation and behavior [ | Interviews (individual) with cancer patients on what triggers anxiety during radiotherapy treatment [ | |
| Generative techniques | Tools used during interviews to gain the deeper, more tacit knowledge of participants [ | Sensitizing booklets with 3–5 small daily assignments to reflect on a certain topic (e.g. diabetes as experienced in daily life [ | |
| Define | Stakeholder mapping | Visual map of all stakeholder groups that relate to the design problem [ | Map of 25 stakeholders involved in child oncology, based on literature and interviews. Child patient at the center, distance between patient and other stakeholders represent the intensity of their interaction [ |
| Patient journey mapping | Visual record of all stages patients go through during their disease, including prevention, first symptoms and rehabilitation. It covers the goals, interactions, emotions and barriers patients experience at each stage [ | Patient journey mapping of patients undergoing a gastrointestinal diagnosis in order to investigate whether and how this procedure can be elaborated with video endoscopy technology [ | |
| Design | Brainstorm sessions | Creative thinking approach with rules and procedures for generating a large number of ideas. Based on the assumption that quantity leads to quality [ | Brainstorm session with parents of young cancer patients on how they could be involved in the medical care team [ |
| Co-creation | Any act of collective creativity, i.e. creativity that is shared by two or more people (includes designers and people not trained in design) [ | Session with designers and orthopedic staff (nurses and surgeons) to create solutions to improve teamwork, starting from data collected during observations at the unit [ | |
| Validate | Interaction prototyping | The use of prototypes to simulate and test how people will experience a future design. Prototype testing helps to evaluate concepts at an early stage of development, facilitating quick learning cycles during concept development. [ | Evaluation by medical specialists of a mock-up digital prototype of an eHealth application for patients with familial hypercholesterolemia to facilitate a discussion on life style preferences during their annual consultation. The prototype was used in a role-playing setting (researcher acted as patient) [ |