| Literature DB >> 33010146 |
Tyler B Kruger1,2, Mike J Dixon1,2, Candice Graydon1,2, Madison Stange1,2, Chanel J Larche1,2, Stephen D Smith3, Daniel Smilek1.
Abstract
BACKGROUND AND AIMS: Slot machines are a pervasive form of gambling in North America. Some gamblers describe entering "the slot machine zone"-a complete immersion into slots play to the exclusion of all else.Entities:
Keywords: dark flow; depression; gambling; mind-wandering; mindfulness
Mesh:
Year: 2020 PMID: 33010146 PMCID: PMC8943661 DOI: 10.1556/2006.2020.00067
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Zero order correlations for all study variables
| Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 1. PGSI | – | ||||||||||||||
| 2. Dep. | 0.423*** | – | |||||||||||||
| 3. MAAS | −0.440*** | −0.441*** | – | ||||||||||||
| 4. SBPS | 0.481*** | 0.517*** | −0.601*** | – | |||||||||||
| 5. Slots On-Task | −0.124 | −0.170 | 0.091 | −0.131 | – | ||||||||||
| 6. Slots Spont. | 0.098 | 0.222* | 0.016 | 0.110 | 0.598*** | – | |||||||||
| 7. Slots Delib. | 0.039 | 0.045 | −0.119 | 0.047 | −0.675*** | −0.117 | – | ||||||||
| 8. Slots Flow | 0.116 | 0.028 | −.042 | 0.022 | 0.346*** | −0.174 | −0.308** | – | |||||||
| 9. Slots Neg. | 0.011 | −0.016 | 0.056 | −0.043 | −0.531*** | 0.205* | 0.492*** | −0.308** | – | ||||||
| 10. Slots Pos. | 0.008 | 0.056 | −0.099 | 0.046 | 0.397*** | −0.128 | −0.372*** | 0.546*** | −0.560*** | – | |||||
| 11. Vig. On-Task | −0.203* | −0.142 | 0.211* | −0.227* | 0.402*** | −0.344*** | −0.177 | 0.171 | −0.177 | 0.060 | – | ||||
| 12. Vig. Spont. | −0.031 | −0.002 | −0.106 | 0.062 | −0.236** | 0.406*** | −0.107 | −0.120 | 0.036 | −0.020 | −0.670*** | – | |||
| 13. Vig. Delib | 0.302** | 0.196* | −0.187* | 0.245** | −0.311** | 0.084 | 0.325** | −0.129 | 0.198* | −0.057 | −0.717*** | −0.036 | – | ||
| 14. Vig. Flow | 0.111 | 0.098 | −0.049 | 0.072 | 0.218* | −0.129 | −0.159 | 0.460*** | −0.217* | 0.303** | 0.478*** | −0.312** | −0.342*** | – | |
| 15. Vig. Neg. | 0.080 | 0.047 | −0.057 | 0.072 | −0.430*** | 0.252** | 0.314** | −0.186 | 0.553*** | −0.302** | −514*** | 0.304** | 0.396*** | −0.434*** | – |
| 16. Vig. Pos | 0.008 | −0.026 | 0.042 | −0.034 | 0.222** | −0.142 | −0.161 | 0.357*** | −0.357*** | 0.616*** | 0.309** | −0.233* | −0.194* | 0.476*** | −0.526*** |
Note. Dep. = Endorsement of depression items on the DASS-21; SBPS = Boredom Proneness Scale-Short Form; Slots = Slot machine simulator; Vig. = Vigilance task; On-Task. = number of “on game” responses; Pos. = Endorsement of positive affect items on the GEQ; Neg. = Endorsement of negative affect items on the GEQ. *P < 0.05; **P < 0.01; ***P < 0.001.
Hierarchical regression for variables predicting problem gambling severity
| Model |
|
|
|
| Δ |
| Step 1 | 0.179*** | ||||
| Constant | 2.13 | 0.35 | |||
| Depression | 0.23 | 0.05 | 0.42*** | ||
| Step 2 | 0.258*** | 0.080** | |||
| Constant | 7.52 | 1.62 | |||
| Depression | 0.15 | 0.05 | 0.28** | ||
| Mindfulness | −1.06 | 0.31 | −0.32** | ||
| Step 3 | 0.296*** | 0.037* | |||
| Constant | 3.51 | 2.31 | |||
| Depression | 0.11 | 0.05 | 0.20* | ||
| Mindfulness | −0.66 | 0.35 | −0.20 | ||
| Boredom | 0.10 | 0.42 | 0.26* | ||
| Step 4 | 0.299*** | 0.028* | |||
| Constant | 3.34 | 2.27 | |||
| Depression | 0.10 | 0.05 | 0.19 | ||
| Mindfulness | −0.63 | 0.35 | −0.19 | ||
| Boredom | 0.09 | 0.42 | 0.23* | ||
| Vig. Delib. | 0.34 | 0.16 | 0.17* |
Note: Depression = Endorsement of the depression items of the DASS-21; Mindfulness = Scores from the MAAS; Boredom = Scores from the Boredom Proneness Scale; Vig. Delib = number of “deliberately mind-wandering” responses from the vigilance task.
*P < 0.05; **P < 0.01; ***P < 0.001.