| Literature DB >> 33010145 |
Xinqi Zhou1, Renjing Wu1, Congcong Liu1, Juan Kou1, Yuanshu Chen1, Halley M Pontes2,3, Dezhong Yao1, Keith M Kendrick1, Benjamin Becker1, Christian Montag1,4.
Abstract
BACKGROUND AND AIMS: Growing concerns about the addictive nature of Internet and computer games led to the preliminary recognition of Internet Gaming Disorder (IGD) as an emerging disorder by the American Psychiatric Association (APA) and the official recognition of Gaming Disorder (GD) as a new diagnosis by the World Health Organization (WHO). While the definition of clear diagnostic criteria for (I)GD represents an important step for diagnosis and treatment of the disorder, potential neurobiological correlates of the criteria remain to be explored.Entities:
Keywords: DSM-5; ICD-11; gray matter; internet gaming disorder; striatum
Mesh:
Year: 2020 PMID: 33010145 PMCID: PMC8943682 DOI: 10.1556/2006.2020.00066
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.Flow diagram displaying screening and exclusion of participants.
Fig. 2.Lower striatal volume with (I)GD symptom severity. A) Associations between symptom load and brain structure displayed at pFWE <0.05 within the striatum (IGDS9-SF = red, GDT = green, and overlapping = yellow). B) Extracted gray matter from the significant regions and associations with symptom severity. C) The striatal mask, including ventral and dorsal regions as used in the present study.
Significant negative associations between gray matter volume and the IGDS9-SF and GDT respectively
| Region |
|
|
| ||
| IGDS9-SF, negative associations | |||||
| Caudate R | 207 | 14 | 26 | 3 | 4.23 |
| 23 | 24 | 9 | 3.87 | ||
| Caudate L | 103 | −11 | 24 | −2 | 4.11 |
| −6 | 21 | 5 | 3.87 | ||
| Caudate L | 22 | −18 | 21 | 12 | 4.04 |
| GDT, negative associations | |||||
| Caudate R | 118 | 15 | 27 | 5 | 4.32 |
R = right, L = left.
Comparison of (I)GD criteria between the APA and WHO framework
| APA framework | WHO framework | |
| Diagnosis | Five or more of these symptoms within a year | All symptoms for at least 12 months |
| Symptom |
–Preoccupation with gaming |
–Impaired control over gaming |
|
–Giving up other activities, loss of interest in previously enjoyed activities due to gaming |
–Increasing priority given to gaming over other activities | |
|
–Continuing to game despite problems |
–Continuation or escalation of gaming despite the occurrence of negative consequences | |
|
–Inability to reduce playing, unsuccessful attempts to quit gaming |
–Sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning | |
|
–Deceiving family members or others about the amount of time spent on gaming | ||
|
–Risk, having jeopardized or lost a job or relationship due to gaming | ||
|
–Withdrawal symptoms when gaming is taken away or not possible (sadness, anxiety, irritability) | ||
|
–Tolerance, the need to spend more time gaming to satisfy the urge | ||
|
–Use of gaming to relieve negative moods, such as guilt or hopelessness |
Original wording taken from APA: https://www.psychiatry.org/patients-families/internet-gaming.
Original wording taken from WHO: https://www.who.int/news-room/q-a-detail/gaming-disorder.