| Literature DB >> 32973435 |
Martí de Castro-Cros1, Marc Sebastian-Romagosa2, Javier Rodríguez-Serrano2, Eloy Opisso3, Manel Ochoa3, Rupert Ortner2, Christoph Guger2,4,5, Dani Tost1,6,7.
Abstract
OBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental images (MI).Entities:
Keywords: brain computer interface; functional rehabilitation; gamification; rehabilitation; serious game; stroke
Year: 2020 PMID: 32973435 PMCID: PMC7472985 DOI: 10.3389/fnins.2020.00882
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
FIGURE 1Standard avatar and new game appearance. In the left side, is the avatar used in recoveriX system, the green arrow indicates in which hand the movement should be performed. In the right side is the new animated game, both arms are in the same position than the standard avatar. In front of the virtual subject there are 80 pieces of cheese that the user should try to keep. The rat indicates which hand should move.
FIGURE 2RecoveriX trial description.
Users’ experience questionnaire.
| # | Question | Score |
| Q1 | Evaluate the level of fun in the game. | [1] no fun; [2] little fun; [3] indifferent; [4] fun; [5] very fun |
| Q2 | Evaluates the visual aspect of the game. | [1] very bad; [2] bad; [3] indifferent; [4] good; [5] very good |
| Q3 | Evaluate the easeiness of use of the game. | [1] very hard; [2] hard; [3] normal; [4] easy; [5] very easy |
| Q4 | Evaluate the clarity of rules of the game. | [1] very confusing; [2] confusing; [3] indifferent; [4] clear; [5] very clear |
| Q5 | With regard to the narrative plot (the fight against the mouse to protect the cheese), you thought so. | [1] very inadequate; [2] inadequate; [3] indifferent; [4] adequate; [5] very adequate |
| Q6 | With regard to the level of concentration required to perform the exercise, in your opinion, adding the game to the rehabilitation session has contributed to: | [1] has distracted me a lot; [2] has distracted me; [3] has not influenced me; [4] has helped me to concentrate; [5] has helped me to concentrate a lot |
| Q7 | With regard to possible boredom while exercising, in your opinion, adding the game to the rehabilitation session has contributed to: | [1] It’s increased a lot more boredom; [2] It’s bored me more; [3] It has not influenced me; [4] It alleviated boredom more; [5] It alleviated boredom a lot more |
| Q8 | In general, the idea of introducing a game (not necessarily this one) into rehabilitation therapy, seems: | [1] very bad; [2] bad; [3] indifferent; [4] good; [5] very good |
Multiple comparison of MI accuracy using repeated measures ANOVA.
| SumSq | MeanSq | |||||||
| Intercept | 72.272 | 2 | 36.136 | 1.4213 | 0.265 | 0.266 | 0.266 | 0.261 |
| run2_ses1 | 49.236 | 2 | 24.618 | 0.96826 | 0.397 | 0.374 | 0.382 | 0.348 |
| Error | 508.50 | 20 | 25.425 | |||||
| Intercept | 72.508 | 2 | 36.254 | 1.3514 | 0.284 | 0.280 | 0.281 | 0.275 |
| run2_ses1 | 48.422 | 2 | 24.211 | 0.90249 | 0.423 | 0.385 | 0.392 | 0.367 |
| Error | 482.88 | 18 | 26.827 | |||||
FIGURE 3BCI performance using different visual feedback.
Summary of MI accuracy of each group.
| C-S1 | T1_S1 | T2_S1 | T1_S2 | T2_S2 | |
| All (mean) | 80.09 (10.76) | 78.86 (11.47) | 78.49 (13.32) | 82.03 (12.48) | 82.08 (11.61) |
| Healthy (mean) | 84.78 (12.9) | 85.70 (14.25) | 83.68 (16.9) | 86.42 (15.39) | 88.42 (11.41) |
| Stroke (mean) | 78.21 (9.91) | 76.12 (9.65) | 75.02 (9.9) | 79.11 (10.02) | 77.86 (10.22) |
| All (mean) | 71.53 (12.82) | 74.29 (11.47) | 73.07 (14.15) | 76.09 (12.33) | 76.45 (11.63) |
| Healthy (mean) | 80.40 (17.77) | 81.86 (14.26) | 77.84 (18.17) | 81.93 (14.37) | 83.77 (11.83) |
| Stroke (mean) | 68.87 (10.71) | 71.27 (9.31) | 69.88 (10.75) | 72.20 (9.73) | 71.57 (9.07) |
Summary of questionnaire results based on group and gaming experience.
| n | Mean ( | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | |
| Often | 3 | 4.54 (0.56) | 3,33 | 4,33 | 5,00 | 5,00 | 4,67 | 4,33 | 4,67 | 5,00 |
| Sometimes | 2 | 3.81 (0.80) | 2,50 | 3,50 | 4,50 | 4,50 | 4,50 | 3,50 | 3,00 | 4,50 |
| Never | 1 | 3.63 (1.06) | 2,00 | 3,00 | 5,00 | 5,00 | 3,00 | 3,00 | 4,00 | 4,00 |
| Often | 1 | 3.75 (1.04) | 3,00 | 2,00 | 4,00 | 4,00 | 3,00 | 5,00 | 4,00 | 5,00 |
| Sometimes | 3 | 4.13 (0.56) | 3,00 | 3,67 | 4,00 | 4,33 | 4,67 | 4,67 | 4,33 | 4,33 |
| Almost never | 1 | 3.13 (0.83) | 3,00 | 2,00 | 2,00 | 4,00 | 4,00 | 3,00 | 4,00 | 3,00 |
| Never | 5 | 4.6 (0.24) | 4,20 | 4,40 | 4,80 | 5,00 | 4,60 | 4,60 | 4,60 | 4,60 |
FIGURE 4Questionnaire results.