| Literature DB >> 32928277 |
Paula Magalhães1, Cátia Silva2, Beatriz Pereira2, Gabriela Figueiredo2, Ana Guimarães2, Armanda Pereira2, Pedro Rosário2.
Abstract
BACKGROUND: Despite the enormous investment governments allocate to fight obesity, its worldwide prevalence is still on the rise. Moreover, the majority of the programs implemented are still targeting adults struggling with overweightness and focusing on transmitting knowledge about food. However, research shows that obesity prevention is more efficacious and cheaper, and beliefs about healthy eating have a stronger influence on eating behavior than declarative knowledge about food. In fact, knowledge about healthy eating only influences weight status when combined with self-regulation competences. Thus, the main goal of the current project is to develop and evaluate the efficacy of an online preventive intervention program, the HEP-S. This program is designed to promote and develop a set of transversal skills and strategies, related to self-regulation, on the healthy eating domain among school-aged children.Entities:
Keywords: Children; Healthy eating; Protocol; Randomized controlled trial; Self-regulation; eHealth
Mesh:
Year: 2020 PMID: 32928277 PMCID: PMC7489213 DOI: 10.1186/s13063-020-04685-5
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Anatomy of the online intervention, example of session activities and their rationale
| W | Activity | Description | Rationale | |
|---|---|---|---|---|
| SS | Reading and discussion of Chapter 1 - | The chapter introduces the colors of the rainbow (the main characters of the story) and their psychological characteristics (e.g., Violet is strong and courageous). | Introduce the story’s characters and establish a parallel between the characters’ psychological characteristics and reflect how these characters may behave regarding their nutrition. | |
| PIA | What | Children will be asked to choose between drawing the rainbow and matching the family members with the colors in terms of their nutrition; or writing about the association between the colors and their family members and their nutrition. In the end, children must take a photo and share it in the forum. | Get to know and become owner of the characters of the story to promote an identification with the plot. | |
| SS | Reading and discussion of Chapters 9 and 10 – | The pic-nic of the problems. | Behavior and emotions analysis; the importance of responsible acting and impulsivity management to solve non-adaptive strategies and behavior barriers and improve adaptive solutions. | |
| PIA | Barriers to healthy eating | Children will be asked to discuss in family and comment a scenario related to different problems that children face (e.g., lie, fear, tantrum, annoyance), such as “John makes a tantrum in almost every meal because he does not want to eat the soup”. Then, they have to express on the forum their thoughts on why this might happen, what are the consequences of such behavior, and suggest alternative behaviors. | Emotional and behavioral problem characterization, anticipation of consequences, and reflect on adaptive behavior alternatives. |
Notes: W week, FTF face-to-face, SS synchronous session, PIA parental involvement activity, YTT Yellow’s Trials and Tribulations
Gamification elements used in the enhancement-treatment group
| Elements* | Objective/rationale** | How it was implemented |
|---|---|---|
| Narrative context | Narratives contribute to user engagement. The narrative provides information about the characters and instigates reflection, as well as the establishment of a parallel between the characters’ actions and their own. It guides the behavior and organizes and provides meaning to the activities. | The narrative context within the intervention is created by the activities being conceived as an extension of the narrative/story-tool that children read during the program. |
| Feedback | Feedback contributes to user engagement. Feedback allows the user to know how things are going and provides hints on what the user needs to address in order to reach their self-set goals. | The educational psychologist provides personalized feedback to each interaction that children engage in their online group. Examples of feedback include: comments, instigation to reflect about some aspect of their behavior, praise of good choices, discourage not so good choices. |
| Reputations, ranks, and levels | Reputations, ranks, and levels contribute to user engagement. These elements show the users their place in the hierarchy of the group, promoting competition. It also informs other users about particular competencies or talents and sustained achievements that a user might have. | Children can earn points for performing each activity suggested in the platform. Every week there will be a ranking with the children that acquired points that week and the corresponding badge, as well as with information regarding the cumulative rank of the class. By accumulating points, children will progress and become closer to the end-goal. |
| Competition under rules that are explicit and enforced | Rules contribute to a sense of fairness among users. Rules allow competition to work when they are evenly and impersonally applied. | The rules are made explicit to children in the first session and available in the platform. The educational psychologist will oversee compliance with the rules and is the sole responsible for attributing points and badges, and making the ranking. |
| Teams | Teams contribute to user engagement. Teams allow interaction opportunities between members, who reveal their personalities and disclose personal experiences while collaborating to reach team goals. | Children are organized into small groups composed by classmates. Children earn points not only for performing the activities but also if their team members perform all the activities. By collaborating to reach team goals, each child will benefit with extra points in the cumulative rank |
| Time pressure | Time pressure contributes to users’ competition. Time pressure is one key element to create the sense of “uncertain winning conditions”. | At the end of each week the ranking will be made available with the results of each child’s activity for that week. Children will not be able to go back and complete activities that have already expired. |
* These descriptors were retrieved from Deterding and colleagues [41]
** The description of the descriptors was based on Byron Reeves and J. Leighton Read article summarizing the “Ten Ingredients of Great Games”. http://www.cedma-europe.org/newsletter%20articles/misc/Ten%20Ingredients%20of%20Great%20Games%20(Apr%2010).pdf
Timeline for the different assessment measures of the project
| Measures | Registration (−T1) | Baseline assessment (T0) | Final assessment (T1) | 3-month follow-up assessment (T3) | 6-month follow-up assessment (T4) | Weekly assessment |
|---|---|---|---|---|---|---|
| Eligibility screen | X | – | – | – | – | – |
| Informed consent | X | – | – | – | – | – |
| Anthropometric | X | – | X | X | X | – |
| Sociodemographic | X | – | X | X | X | – |
| Self-Regulation1 | – | X | X | X | X | – |
| Self-efficacy2 | – | X | X | X | X | – |
| Declarative knowledge3 | – | X | X | X | X | – |
| Attitudes and perceptions4 | – | X | X | X | X | – |
| Healthy eating and physical activity behaviors5 | – | X | X | X | X | – |
| Satisfaction | – | – | Intervention groups | – | – | – |
| Journal | – | Control group | Control group | – | – | Intervention groups |
X available to all groups
1Self-Regulation Processes towards Healthy Eating Questionnaire
2 Self-Efficacy to Regulate Eating Habits for Children Questionnaire & Healthy Eating and Physical Activity Self-Efficacy questionnaire for children
3 Knowledge of Healthy Eating Questionnaire
4Students’ Attitudes and Perceptions on Healthy Eating Questionnaire
5 Healthy Eating and Physical Activity Behavior Recall Questionnaire for Children