| Literature DB >> 32862513 |
Xinfang Ding1, Yuanhui Li2, Dai Li2, Ling Li3, Xiuyun Liu4,5.
Abstract
BACKGROUND: The aim of this study was to evaluate whether machine learning (ML) can be used to distinguish patients with methamphetamine dependence from healthy controls by using their surface electroencephalography (EEG) and galvanic skin response (GSR) in a drug-simulated virtual reality (VR) environment.Entities:
Keywords: drug abuse; electroencephalography; machine learning; methamphetamine; virtual reality
Mesh:
Substances:
Year: 2020 PMID: 32862513 PMCID: PMC7667292 DOI: 10.1002/brb3.1814
Source DB: PubMed Journal: Brain Behav Impact factor: 2.708
FIGURE 1Screenshots of neutral‐VR cue and METH‐VR cue environment. (a) A 3‐min neutral scenario; (b) METH‐VR cue in karaoke; (c) METH‐VR cue in a bedroom; (d) METH‐VR cue in a car. METH, methamphetamine; VR, virtual reality
Demographic and clinical characteristics of the present sample
| METH ( | HC ( |
|
| |
|---|---|---|---|---|
| Age (mean, | 33.75 (6.49) | 33.63 (7.92) | 0.22 | .82 |
| Gender | Male | Male | — | — |
| Education ( | 0.15 | 1.00 | ||
| Primary school | 51 (15.3) | 48 (14.5) | ||
| Middle school | 117 (35.1) | 118 (35.5) | ||
| High school | 127 (38.1) | 127 (38.3) | ||
| College or above | 38 (11.4) | 39 (11.7) |
Abbreviations: administration length, the average length since being admitted to the isolated drug rehabilitation center (month); HC, healthy control participants; METH use length, the average length of METH use (month); METH, methamphetamine users.
Mean value and standard deviation of physiological data
| METH ( | HC ( | Interaction effects | Main effects | ||||
|---|---|---|---|---|---|---|---|
| Neutral | METH‐VR | Neutral | METH‐VR | Group*Scenario | METH versus HC | Neutral versus MEHT‐VR | |
| EEG | |||||||
| delta | 0.64 (0.22) | 0.60 (0.22) | 0.82 (0.26) | 0.79 (0.25) | 0.15 ( | 105.32 ( | 8.60 ( |
| theta | 0.49 (0.20) | 0.41 (0.18) | 0.47 (0.23) | 0.45 (0.22) | 0.69 ( | 0.77 ( | 7.15 ( |
| alpha | 0.48 (0.15) | 0.46 (0.15) | 0.51 (0.21) | 0.51 (0.21) | 1.00 ( | 10.33 ( | 4.50 ( |
| beta | 0.59 (0.31) | 0.57 (0.31) | 0.50 (0.33) | 0.50 (0.33) | 0.32 ( | 10.43 ( | 0.32 ( |
| gamma | 0.43 (0.35) | 0.42 (0.35) | 0.27 (0.39) | 0.27 (0.39) | 0.06 ( | 30.13 ( | 0.06 ( |
| GSR | 2.43 (1.59) | 2.46 (1.63) | 5.01 (3.22) | 5.10 (3.27) | 0.05 ( | 167.10 ( | 4.47 ( |
Data format: mean (SD); EEG data were absolute power values.
Abbreviations: GSR, galvanic skin response; HC, healthy control group; METH, METH user group; METH‐VR, methamphetamine‐VR environment; neutral, neutral environment.
The results of classifiers with EEG and GSR data as input
| Classifier | Results (%) | |||
|---|---|---|---|---|
| Accuracy | Precision | Sensitivity | F1 score | |
| RF | 88.57 (86.00–91.14) | 88.00 (83.06–92.94) | 89.40 (87.53–91.27) | 88.62 (86.04–91.20) |
| LR |
|
|
|
|
| SVM | 90.38 (88.04–92.72) | 88.27 (85.04–91.50) | 93.01 (91.29–94.73) | 90.56 (88.08–93.04) |
The range between the brackets is the confidence interval with 95%.
Abbreviations: LR, logistic regression; RF, random forest; SVM, support vector machine.
Bold numbers are indicates the classifier with the best performance.
FIGURE 2The area under the receiver operating characteristic curve (AUC/ROC) for the three classifiers. LR, logistic regression; RF, random forest; SVM, support vector machine
The top significant three variables in each classifier
| Classifier | Features | Importance |
|---|---|---|
| LR | 1. Mean of GSR in neutral scenario | 0.6564 |
| 2. | 0.5762 | |
| 3. | 0.4873 | |
| RF | 1. Mean of GSR in neutral scenario | 0.0998 |
| 2. | 0.0931 | |
| 3. | 0.0901 | |
| SVM | 1. Mean of GSR in neutral scenario | 0.3659 |
| 2. | 0.3547 | |
| 3. Mean of alpha band in TP10 in METH‐VR (bedroom) scenario | 0.2605 |
Abbreviations: GSR, galvanic skin response; LR, logistic regression; METH, methamphetamine; RF, random forest; SD, standard deviation; SVM, support vector machine.