| Literature DB >> 31456716 |
Jairo Quintero1, Silvia Baldiris2, Rainer Rubira3, Jhoni Cerón1, Gloria Velez1.
Abstract
The use of Augmented Reality (AR) to achieve educational inclusion has been not deeply explored. This systematic review describes the current state of using AR as an educational technology that takes into consideration the needs of all students including those with a disability. It is done through the analysis of factors, such as the advantages of AR, its limitations, uses, challenges, its scope in the educational field, the attended population and the positive or negative effects of its use in learning scenarios that involve students with diverse educational needs. A total of 50 studies between 2008 and 2018 were analyzed through searching in three interdisciplinary databases: Scopus, Web of Science, and Springer link. For this, the methodological stages considered were planning the review, search, analysis of literature and results report. After analyzing the results, it was possible to demonstrate that the use of AR for inclusive education in the field of sciences is where more studies have been conducted. In regard to the population with disabilities, among the most representative advantages reported were the motivation, interaction and generating interest on the part of the student. At the same time, an important methodological limitation identified was the size of the sample; some investigations were done with two or three subjects, some studies Single Subject Designs were found. In terms of the population attended, the studies generally included students with different impairments (hearing, visual, motor or cognitive), minorities (ethnic, vulnerable), leaving aside other groups excluded as exceptional talents and immigrants, which could be explored in the future. Despite different problems to be addressed, few frameworks to the diversity attention in education were reported, and there was no model and methodology in inclusive education considered in the studies. Finally, from this review we have identified open issues that could give rise to new research in the subject of using AR to favor the creation of inclusive learning scenarios.Entities:
Keywords: augmented reality; disability; educational inclusion; educational technology; systematic review
Year: 2019 PMID: 31456716 PMCID: PMC6700208 DOI: 10.3389/fpsyg.2019.01835
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
AR studies in journals.
| IEEE Explore: 2010, 2014, 2015 | 3 |
| Journal of Research on Technology in Education: 2015 | 2 |
| Journal of Special Education Technology: 2016, 2017 | 2 |
| Agris on-line Papers in Economics and Informatics: 2015 | 1 |
| Asia-Pacific Edu Res: 2018 | 1 |
| Association for Educational Communications & Technology: 2016 | 1 |
| Educational Technology & Society: 2014 | 1 |
| Displays: 2015 | 1 |
| Eurasia Journal of Mathematics Science and Technology Education: 2017 | 1 |
| International Journal of Heritage Studies: 2018 | 1 |
| International Journal of Inclusive Education: 2014 | 1 |
| J Sci Educ Technol: 2015 | 1 |
| JMIR Human Factors: 2018 | 1 |
| Journal of Physics: 2016 | 1 |
| Multimedia Tools and Applications: 2013 | 1 |
| Procedures Engineering: 2012 | 1 |
| Research in Developmental Disabilities: 2015 | 1 |
| Brazilian Magazine (Spanish Edition): 2017 | 1 |
| Latin Magazine of communication: 2017 | 1 |
| UCLM Magazine: 2016 | 1 |
| The Visual Computer: 2013 | 1 |
| Research in Developmental Disabilities: 2013 | 1 |
| Total | 26 |
AR studies in conferences.
| UAHCI–Universal Access in Human-Computer Interaction: 2015, 2016, 2017 | 3 |
| IVIC–International Visual Informatics Conference: 2011, 2014, 2017 | 3 |
| CTS–International Conference on Collaboration Technologies and Systems: 2013 | 1 |
| SVR−15th Symposium on Virtual and AR: 2013 | 1 |
| ICTE–International Conference on Technology for Education: 2015 | 1 |
| ICACCI–International Conference on Advances in Computing, Communications and Informatics: 2016 | 1 |
| IMCL–Interactive Mobile Communication, Technologies and Learning: 2017 | 1 |
| ICCSA–International Conference on Computational Science and its Applications: 2016 | 1 |
| IWAAL–International Workshop on Ambient Assisted Living: 2015 | 1 |
| UCAmI–Ubiquitous Computing and Ambient Intelligence: 2014 | 1 |
| CCSA–Computational Science and Its Applications: 2016 | 1 |
| IISA−6th International Conference on Information, Intelligent, Systems and Applications: 2016 | 1 |
| CHI–Conference on Human Factors in Computing Systems: 2018 | 1 |
| ICSCC–International Conference on Smart Computing and Communications: 2017 | 1 |
| VARE–International Conference on Virtual and AR in Education: 2015 | 1 |
| CIVE 17–V International Conference on Video Games and Education: 2017 | 1 |
| Total | 20 |
Research methods used to evaluate AR in inclusive education.
| Qualitative-exploratory study | 22 |
| Qualitative-descriptive study | 24 |
| Literature reviews or case studies | 6 |
| Single Subject Designs | 12 |
| Pre-experimental design | 2 |
| Quasi-experimental design | 8 |
| Pure experimental design | 2 |
| Quantitative + qualitative mixture | 16 |
| Transverse research | 8 |
Types of population in AR for inclusive education.
| Individual differences in learning/different skills | 16 |
| Ethnic minorities | 2 |
| Senior citizens | 2 |
| Victims | 0 |
| Religious minorities | 0 |
| Immigrants | 0 |
| Homeless people | 0 |
| Exceptional talents | 0 |
| Physical or motor disability | 4 |
| Sensory disability | |
| Visual deficiencies | 8 |
| Hearing impairment (DHH) | 20 |
| Intellectual disability (ID) | 14 |
| Language deficiencies | 6 |
| Dyslexia | 2 |
| Attention deficit hyperactive disorder (ADHD) | 6 |
| Characteristic deficiencies | 2 |
| Cognitive deficiencies | 2 |
| Autism Spectrum Disorder (ASD) | 18 |
| Down syndrome (DS) | 2 |
| Systematic reviews of literature | 2 |
AR applications for inclusive education.
| Mobis | 4 |
| Tabletop System | 2 |
| SAM | 2 |
| AR-SiD | 2 |
| IVRARLS | 2 |
| KanHan | 2 |
| Paint-cAR | 2 |
| Cuetaya: Land of Colors | 2 |
| Gremlings in my mirror (Game) | 2 |
| ARCoach | 2 |
| Troyoculus | 2 |
| Does not register full application | 76 |
Software tools used with AR for inclusive education.
| Vuforia | 8 |
| ARToolkit | 6 |
| FLARToolkit | 2 |
| Vidinoti | 2 |
| NyARToolkit | 2 |
| ARTag | 0 |
| ARToolkit for Unity | 0 |
| Scratch | 4 |
| Visual Studio | 4 |
| C # | 2 |
| UnityAR | 2 |
| Java o JSP | 2 |
| Flash | 2 |
| Aurasma (HP Reveal) | 10 |
| Layar | 4 |
| AuthorAr | 2 |
| Wikitude | 2 |
| Blender | 4 |
| Irrlicht3D, OGRE3D | 2 |
| The Joiner algorithm, AR and AVSR | 2 |
| Not mentioned | 52 |
AR effects on inclusive education.
| Improves communication in students with disabilities | 24 |
| Raises interest, attention, motivation and school performance in students with SEN | 22 |
| Does not mention | 16 |
| The teacher can create personalized content for the child | 8 |
| Increases knowledge of the subject in students with SEN | 8 |
| Improves the teaching of work and employment skills | 6 |
| Motivates physical activity in students with disabilities | 4 |
| Improves navigation through digital maps | 4 |
| Increases access to distance education | 2 |
| Reduces the burden of teachers of students with disabilities | 2 |
| Improves the physical and mental health of the elderly | 2 |
| Improves knowledge of indigenous culture and traditions | 2 |