| Literature DB >> 32839866 |
Magnus Johansson1, Anthony Biglan2, Dennis Embry3.
Abstract
This paper describes the culture and components of the PAX Good Behavior Game and offers it as one model for how to enhance the well-being of populations through the diffusion of nurturing practices into several venues of society. The PAX components, also known as evidence-based kernels, are proposed to be useful in classrooms, families, organizations, criminal justice, and in improving public discussion and government. Kernels affect behavior in the short- and long-term through combinations of antecedents, reinforcers, relational networks, and physiological effects. Identifying common strategies, tools, and clear targets of change is suggested as a way to work towards evolving freely available evidence-based tools that can be combined to improve social conditions in multiple contexts.Entities:
Keywords: Changing cultural practices; Evidence-based kernels; Nurturing environments; PAX good behavior game
Year: 2020 PMID: 32839866 PMCID: PMC7585564 DOI: 10.1007/s10567-020-00323-3
Source DB: PubMed Journal: Clin Child Fam Psychol Rev ISSN: 1096-4037
Fig. 1Impact of the Good Behavior Game in the Kellam studies
Kernels included in the PAX system
| PAX component | Type of evidence- | |
|---|---|---|
| 1 | PAX Vision | Relational network |
| 2 | PAX Leader | Relational network |
| 3 | Predict, Monitor, Reflect | Relational network |
| 4 | Granny’s Wacky prizes | Reinforcement/ Physiological |
| 5 | Tootle Notes | Reinforcement |
| 6 | OK/Not OK | Reinforcement/ Relational network |
| 7 | PAX Sticks | Antecedent |
| 8 | PAX Quiet | Antecedent/ Physiological |
| 9 | Beat the Timer | Antecedent |
Fig. 2Matrix kernel
Fig. 3The [use color] Values identified by community leaders in a small Oregon Community. Larger words were used by more people
Fig. 4The Evolution of Nurturance in Families, Groups, Organizations, Communities, and Nations