| Literature DB >> 35726188 |
Mariette J Chartier1, Ari Phanlouvong1, Jonathon Weenusk2, Scott McCulloch1, Gia Ly1, Leanne Boyd3, Nora Murdock4, Frank Turner5, Amanda Martinson3, Garry Munro5, Jitender Sareen6.
Abstract
PAX Good Behaviour Game (PAX-GBG) is an evidence-based approach to co-create a nurturing environment where all children can thrive. This school-based approach was identified as a promising intervention for suicide prevention by First Nations communities in Manitoba, Canada. To enhance this mental health promotion approach, PAX Dream Makers was developed. It is a youth-led addition to PAX-GBG for middle and high school students. This study's aim was to examine, from the communities' perspectives, the influence of PAX Dream Makers on youth as well as its strengths, challenges and suggestions for future improvements. A case study method was conducted using interviews and focus groups with 30 youth and 17 adult mentors and elders. Participants reported that PAX Dream Makers provided support and encouragement to the youth, increased their resilience and provided an opportunity to be positive role models. It strengthened PAX-GBG implementation in schools. Challenges included: adult mentors availability, frequent teacher turn-over and community mental distress. Suggestions expressed were: being mindful of cultural and community contexts, increasing community leadership's understanding of PAX-GBG and better recruitment of mentors and youth. PAX Dream Makers approach was well-received by communities and holds great promise for promoting the well-being of First Nations youth.Entities:
Keywords: Mental health promotion; children; implementation research; suicide; youth
Mesh:
Year: 2022 PMID: 35726188 PMCID: PMC9225784 DOI: 10.1080/22423982.2022.2089378
Source DB: PubMed Journal: Int J Circumpolar Health ISSN: 1239-9736 Impact factor: 1.941
Figure 1.Focus of each dream makers gathering.
Summary of major themes and sub-themes.
| Dream Makers Approach has a positive influence on youth, their schools and communities | Dream Makers Approach provides support and encouragement to the youth. |
| Youth are learning to be resilient to overcome hardships, to be more confident and open. | |
| Youth have a vision for their communities and are involved in many DM initiatives in their schools and communities. | |
| Dream Makers youth are role models for younger children. | |
| Dream Makers Gathering: Strengths | Gatherings are fun. |
| Connecting with other communities | |
| Planned activities were relevant. | |
| Structure and punctuality are important. | |
| Supportive PAX team | |
| Dream Makers Gathering: Suggestions | More skill building for youth and mentors |
| Increased supervision of youth | |
| Structural changes due to the amount and nature of the material covered | |
| Greater flexibility for northern travel challenges | |
| Qualities of a Good Adult Mentor | Dedication and commitment |
| Good relationship with youth | |
| Empowering youth to be autonomous | |
| Implementing Dream Makers Approach: Challenges | Adult Mentors’ availability |
| Youth are busy with other activities | |
| Dream Maker meetings are not occurring as often as needed. | |
| School and community support are not always felt. | |
| Implementing Dream Makers Approach: Recommendations | Greater promotion of Dream Makers initiatives |
| Recruit more youth | |
| Empowerment through culture | Identity, culture and language |
| Teachings from Elders | |
| Community Context | Community ties are important to its members |
| Youth contend with challenges in their families and communities. | |
| PAX -GBGis being implemented with positive effects in schools but has challenges. | Dream Makers are supporting PAX-GBG in the schools |
| PAX-GBG is working in the schools | |
| Community and leadership support not always felt. | |
| Lack of consistency of PAX in school because not all teachers are implementing | |
| Staff turnover | |
| Sharing experiences with other communities would strengthen PAX-GBG implementation. |
Positive influence of PAX dream makers approach on youth.
| Positive Influences of Dream Makers | Participant Statements |
|---|---|
| Support and encouragement | |
| Youth are learning to be resilient to overcome hardships, to be more confident and open. | |
| Youth have a vision for their communities and are involved in many Dream Maker initiatives in their schools and communities. | |
| Dream Makers youth are role models for younger children. |
Strengths and suggestions to the dream makers gathering.
| STRENGTHS | Participant Statements |
|---|---|
| Connecting with other communities | |
| Gatherings are enjoyable | |
| Planned activities were relevant | |
| Structure and Punctuality is important | |
| Supportive PAX-GBG team | |
| More skill building | |
| Increased supervision of youth | |
| Structural changes | |
| Greater understanding of travel in the North | |
Challenges and suggestions to the dream makers approach.
| CHALLENGE | Participant Statements |
|---|---|
| Adult Mentors’ availability | |
| Youth are busy with other activities | |
| Dream Maker meetings are not occurring as often as needed | |
| School and community support are not always felt. | |
| Greater promotion of Dream Makers Initiatives | |
| Recruit more youth |
Strengths and challenges to PAX implementations.
| STRENGTHS | Participant Statements |
|---|---|
| Dream Makers are supporting PAX-GBG in the schools | |
| PAX-GBG is working in the schools | |
| CHALLENGES | |
| Lack of consistency – not all teachers are implementing. | |
| Staff turnover | |
| Sharing experiences with other communities | |
| Strategies | Description |
|---|---|
| PAX Vision | Teachers and students create a large chart of what they would like to see, hear, do and feel |
| PAX Leader | A lesson that allows students to reflect on and name positive qualities of a PAX Leader. Teacher engage with students by asking “What would a PAX Leader do?”. |
| OK/Not OK | Cards or posters to remind students of “OK” behaviours (Do more of) and “Not OK” behaviours (Do less of). |
| PAX Game | Teachers ask teams of children to avoid activities that are “not OK” (or spleems) for a short time. Examples of spleems are shouting, pushing classmates or not doing their school work. Teams that have less than 3 spleems get a Granny’s Wacky Prize. This encourages students to gradually have more control over their behaviour. |
| Granny’s Wacky Prizes | These prizes are fun activities that children enjoy but are not usually done in the classroom. Example are jumping like a frog, making funny faces or dancing on their chairs – for a minute or two. |
| Beat the Timer | Teachers set a timer and ask students to complete a school task before the timer rings. This helps students to stay focused on the task at hand. |
| Tootle Notes | Written notes of thanks and recognition for good actions are given out. These notes can be given to anyone, for example, student-to-student, or teacher-to-student. |
| PAX Stix | Children have their names of PAX stix. Teachers pick a PAX stix when they call on a student to answer a question or help with an activity. |
| PAX Hands & Feet | A strategy that teaches students acceptable ways to hold their hands and feet when walking in the hallways of the school and during assemblies. |
| PAX Quiet | When the harmonica is gently played, children stop their activity, look at the teacher and make the peace sign with their hands. This strategy helps teachers to change activities in a calm environment. It also helps the overall loss of productivity in the classroom. |
| PAX Voices | A tool that lets students know how loud their voice should be for the activity at hand. |