Literature DB >> 32797993

Innovative Educational Pathways in Spine Surgery: Advanced Virtual Reality-Based Training.

Andrea Luca1, Riccardo Giorgino2, Loreto Gesualdo3, Giuseppe M Peretti2, Anas Belkhou4, Giuseppe Banfi5, Giovanni Grasso6.   

Abstract

BACKGROUND: Over the past few years, a reorganization of the educational pathways has been promoted with the purpose of optimizing the acquisition of competences and their assessment, so as to reduce the risks to both health care professionals and end users. Virtual reality (VR) has been repeatedly tested, initially as a positive reinforcement for more traditional educational pathways and, more recently, as their potential substitute. The aim of this study was to demonstrate the potentiality of VR simulation training in spine surgery.
METHODS: The VR simulator reproduced the lateral lumbar access to the spine. The simulation included a tutorial, the preoperative settings, and the surgical session with different levels of procedural complexity. A total of 10 users were recruited for this study: 3 senior surgeons (group A) and 7 orthopedic residents or junior orthopedic surgeons (group B). Each user completed the simulation twice.
RESULTS: The user's age or previous experience with VR technology did not show any relevance. On average, the entire simulation was completed in 24'36'. Group B showed an improvement between the 2 attempts in both sessions, the preoperative settings and the surgical simulation. The number of major errors dropped from an average of 5.2 to 1.8 and from an average of 4 (maximum 6-minimum 1) to 1.4, respectively. The simulation was never interrupted because of technical bugs or adverse effects related to the technology.
CONCLUSIONS: VR-based training pathways might promote a high standard of care. Our preliminary experience suggests an effective implementation of the traditional coaching process.
Copyright © 2020 Elsevier Inc. All rights reserved.

Keywords:  Education; Spine surgery; Training; Virtual reality

Mesh:

Year:  2020        PMID: 32797993     DOI: 10.1016/j.wneu.2020.04.102

Source DB:  PubMed          Journal:  World Neurosurg        ISSN: 1878-8750            Impact factor:   2.104


  3 in total

Review 1.  Innovation and New Technologies in Spine Surgery, Circa 2020: A Fifty-Year Review.

Authors:  G Bryan Cornwall; Andrea Davis; William R Walsh; Ralph J Mobbs; Alexander Vaccaro
Journal:  Front Surg       Date:  2020-11-24

Review 2.  Virtual Reality in the Neurosciences: Current Practice and Future Directions.

Authors:  Hayden Scott; Connor Griffin; William Coggins; Brooke Elberson; Mohamed Abdeldayem; Tuhin Virmani; Linda J Larson-Prior; Erika Petersen
Journal:  Front Surg       Date:  2022-02-18

Review 3.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

  3 in total

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