| Literature DB >> 32733304 |
Daniel H Landau1,2, Béatrice S Hasler1, Doron Friedman1.
Abstract
One of the most exciting possibilities of virtual reality is inducing in participants the illusion of owning a virtual body. This has become an established methodological paradigm allowing the study of the psychological and neural correlates of various scenarios that are impossible in the real world, such as gender or age switching. Thus far, full-body ownership illusions have been implemented by using real-time body tracking and avatars based on computer-generated imagery (CGI). We propose an alternative technique to induce perceived ownership over a (photorealistic) virtual body using 180° stereoscopic video, synchronous touch, and narration. We describe the technical components of our novel technique and an example implementation as part of a science-art project that enables participants to experience virtual bodies of different ages, and present the results of an experimental evaluation study based on this experience. Consistent with previous virtual embodiment studies using CGI-based techniques, we found that participants accept a photorealistic virtual body as their own irrespective of its appearance as indicated by similar ratings of the strength of body ownership over a virtual body of a child versus an adult. We further show that our novel technique can alter participants' cognition in accordance with the characteristics of their virtual body. Specifically, young adult participants who were embodied in the virtual body of a child significantly overestimated the duration of the virtual reality experience compared to a control group who was embodied in a virtual body of their own age. This finding corresponds to chronological age differences in time estimations and extends previous research on virtual child embodiment. Overall, these findings provide initial evidence for the potential of our novel technique to create photorealistic embodiment experiences with comparable psychological effects as have been found using CGI-based techniques while reducing the costs and technical complexity in the production and application of virtual body ownership illusions.Entities:
Keywords: 180° video; body ownership illusion; cognition; self-transformation; time perception; virtual embodiment; virtual reality
Year: 2020 PMID: 32733304 PMCID: PMC7358537 DOI: 10.3389/fpsyg.2020.01229
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The technical setup of the 1PP shoot.
FIGURE 2The score for the touch sequence.
FIGURE 3Time-Body performed at an art festival. Photo by Ben Hertzog.
FIGURE 4Screenshots of the Time-Body experience. The rows contain screenshots from each of the three ages (child, adult, and elderly) from left to right. (A) Filmed actress tapping the sequence on the 1PP hands. (B) The mirror placed on the left reveals the re-embodied body of the participant. (C) The actress performs touch sequences in the context of each age. (D) The actress places a picture in the hands of the 1PP person. The actress gave permission for the publication of this image.
FIGURE 5Boxplot of body ownership ratings by condition and items.
FIGURE 6Boxplot of the estimated duration of the VR experience (in seconds) for the virtual child (v7) and the virtual adult (v25) conditions. The actual duration was 180 s.