| Literature DB >> 32720898 |
Katrina Elizabeth Champion1,2, Lauren Anne Gardner1, Cyanna McGowan2, Cath Chapman1, Louise Thornton1, Belinda Parmenter3, Nyanda McBride4, David R Lubans5, Karrah McCann1, Bonnie Spring2, Maree Teesson1, Nicola Clare Newton1.
Abstract
BACKGROUND: Chronic diseases are the leading cause of death worldwide. Addressing key lifestyle risk factors during adolescence is critical for improving physical and mental health outcomes and reducing chronic disease risk. Schools are ideal intervention settings, and electronic health (eHealth) interventions afford several advantages, including increased student engagement, scalability, and sustainability. Although lifestyle risk behaviors tend to co-occur, few school-based eHealth interventions have targeted multiple behaviors concurrently.Entities:
Keywords: chronic disease; eHealth; health promotion; mobile phone; primary prevention; schools
Year: 2020 PMID: 32720898 PMCID: PMC7420628 DOI: 10.2196/19485
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1Co-design of the Health4Life school-based program.
Key behavioral theories and evidence-based prevention principles for each of the Big 6 behaviors.
| Big 6 behavior | Key behavioral theories | Evidence-based prevention principles |
| Alcohol use and smoking |
Social influence theory Social learning theory Social cognitive theory |
Normative education Resistance skills training Information and knowledge provision Using peer leaders Harm minimization Life skills training, for example, decision making, problem-solving, coping skills, refusal and assertion skills, self-esteem, and self-control |
| Physical activity |
Self-determination theory Social cognitive theory |
Development of competence, relatedness and social connection, and autonomy Promotion of autonomous motivation (engaging in behavior that is valued, personally relevant, and enjoyable) Self-regulatory skill development, for example, goal setting, self-monitoring, and decision making |
| Sedentary recreational screen time |
Self-determination theory Social cognitive theory |
Development of competence, relatedness and social connection, and autonomy Self-regulatory skill development, for example, goal setting, self-monitoring, and decision making |
| Sleep |
Two-process model of sleep Social cognitive theory |
Teaching biological contributing factors to sleep timing and duration Maintaining regular sleep patterns and identifying sleep problems Self-regulatory skill development, for example, goal setting, self-monitoring, and decision making |
| Diet |
Social cognitive theory |
Self-regulatory skill development, for example, goal setting, self-monitoring, and decision making |
Percentage of students who correctly identified national guidelines.
| Risk behavior and Australian guidelines for young people | Value, n (%) | ||
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| Accumulate 60 min or more of moderate-to-vigorous physical activity per day | 212 (26.6) | |
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| No more than 2 hours per day | 394 (49.7) | |
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| 9-11 hours of uninterrupted sleep per night for those aged 5-13 years (n=405) | 77 (19.0) | |
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| 8-10 hours per night for those aged 14-17 years (n=351) | 210 (59.8) | |
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| Minimum of 2 serves of fruit per day | 279 (35.4) | |
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| Minimum of 5 serves of vegetables per day | 266 (33.7) | |
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| For children and young people aged younger than 18 years, not drinking alcohol is the safest option | 719 (91.5) | |
Summary of key themes extracted from the open-ended responses of students.
| Theme | Example | ||
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| Physical health factors such as being physically fit or active and having a good diet | “Eating well and just keeping active.” (Male, 14 years) | |
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| Mental health factors such as having a positive mental state and feeling well | “Being active and eating healthy, but also to have a positive and healthy mindset.” (Female, 13 years) | |
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| Emotional health factors such as feeling happy | “Good health to me means being happy. It also means being healthy by exercising and eating the right foods. But mainly I think it means being happy.” (Female, 13 years) | |
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| Outcomes of being active such as the positive emotions felt afterward and maintenance of fitness and health | “I know that when I do exercise it puts me in a better mood which motivates me because who doesn't want to be in a good mood.” (Female, 14 years) | |
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| Social factors such as friends, family, and teammates | “My friends and family. They help encourage me to take part in sport and also get me outside of the house for a run.” (Female, 12 years) | |
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| Enjoyment and fun derived from physical activity and sports | “What motivates me is my liking and love for sports. I find most sports extremely fun to play.” (Female, 12 years) | |
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| Lack of time because of school, homework, or assignments and other commitments | “My schedule is full with other work [homework, study for exams] and also I have commitments like family and community work so I don’t always have enough time to work out.” (Male, 14 years) | |
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| Laziness or a lack of motivation and feeling tired | “Things such as not having enough sleep, not being motivated enough and being too tired can contribute.” (Female, 13 years) | |
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| To look or feel cool | “It is seen as the cool thing to do or a way to make you seem older than you are.” (Male, 14 years) | |
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| Peer pressure or to fit in | “Peer pressure from people either older than them or their age.” (Female, 12 years) | |
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| Curiosity or just to try it | “Some people my age smoke probably because they want to seem like a ‘cool’ kid and also try to experience what it tastes like.” (Female, 14 years) | |
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| No reason as people do not smoke at that age | “I don’t think they smoke.” (Female, 12 years) | |
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| To look or feel cool | “I think people my age drink alcohol because they want to seem cool and mature, as alcohol is an adult thing to do.” (Female, 13 years) | |
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| Peer pressure or to fit in | “Because of peer pressure, thinks it’s cool and will achieve friends loyalty.” (Male, 13 years) | |
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| Curiosity | “People my age drink alcohol mostly out of curiosity and because they want to see what it tastes like.” (Female, 12 years) | |
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| No reason as people do not drink alcohol at that age | “I don't think people my age drink alcohol.” (Female, 13 years) | |
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| Using technology and devices | “...because they are on their technology just before bed, making it hard to get to sleep.” (Female, 13 years) | |
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| Other commitments taking their time such as homework or extracurricular activities | “I think that people my age do not sleep because they stay awake doing homework or schoolwork. Assignments, projects.” (Male, 14 years) | |
Summary of Health4Life program content.
| Module | Key messages |
| 1 |
Guidelines for eating healthily and benefits of a healthy diet Tips for increasing water intake Sleep needs of adolescents and the benefits of sleeping well Guidelines for recreational screen time and the benefits of limiting screen use |
| 2 |
Prevalence and patterns of alcohol and tobacco use among adolescents Australian guidelines to reduce health risks from drinking alcohol Identifying reasons why teenagers choose to, or not to, drink alcohol Benefits of being physically active Finding physical activities that you enjoy |
| 3 |
Short- and long-term consequences of alcohol and tobacco use Consequences of excessive sedentary recreational screen time Strategies for reducing sedentary recreational screen time Responsible use of social media |
| 4 |
Social, financial, and legal consequences of alcohol and tobacco use Assertive communication skills and refusal skills Australian guidelines for physical activity and sedentary behavior Tips for setting specific, measurable, achievable, relevant, time-bound (SMART) goals |
| 5 |
Understanding food labels Limiting sugar-sweetened beverage consumption Improving sleep hygiene Avoiding too much sleep on weekends (“social jet lag”) |
| 6 |
Associations and interrelations between health habits Relationships between the Big 6 and mental health Physical, social, and emotional benefits of health and well-being The Big 6 and long-term health |
Summary of student questionnaire data.
| Question | Module 1 (n=41), n (%) | Module 2 (n=41), n (%) | Module 3 (n=31), n (%) | Module 4 (n=26), n (%) | Module 5 (n=18), n (%) | Module 6 (n=16), n (%) |
| Overall rating (% good/very good) | 36 (88) | 37 (90) | 30 (97) | 24 (92) | 16 (89) | 14 (88) |
| How much did you like the storylines? (% liked a little/lot) | 35 (85) | 38 (93) | 30 (97) | 24 (92) | 18 (100) | 13 (81) |
| How much did you like the characters? (% liked a little/lot) | 29 (71) | 34 (83) | 28 (90) | 24 (92) | 17 (94) | 12 (75) |
| How believable and realistic were the storylines? (% completely/somewhat) | 31 (78) | 32 (82) | 26 (87) | 23 (88) | 16 (89) | 13 (81) |
| Do you think that other year 7 students will understand the information in the lessons? (% strongly agree/agree) | 30 (77) | —a | 22 (73) | 22 (85) | 14 (78) | 14 (88) |
| Do you think other year 7 students will like the characters? (% strongly agree/agree) | 28 (72) | — | 20 (67) | 20 (77) | 14 (78) | 11 (69) |
| Do you think that other students will find the cartoons an engaging way to learn? (% strongly agree/agree) | 32 (82) | — | 21 (70) | 20 (77) | 11 (61) | 10 (63) |
aStudents were asked to respond to questions 5-7 about both modules 1 and 2, so separate data for each module were not available.
Summary of teacher questionnaire feedback.
| Feedback item | Module 1 (n=8), n (%) | Module 2 (n=8), n (%) | Module 3 (n=7), n (%) | Module 4 (n=7), n (%) | Module 5 (n=7), n (%) | Module 6 (n=7), n (%) |
| Overall rating (% good/very good) | 7 (88) | 7 (88) | 7 (100) | 7 (100) | 7 (100) | 7 (100) |
| Fit with syllabus (% very well/extremely well) | 6 (75) | 6 (75) | 6 (86) | 6 (86) | 7 (100) | 7 (100) |
| Believable and valid storylines (% yes) | 7 (88) | 8 (100) | 7 (100) | 7 (100) | 6 (86) | 7 (100) |
| Age-appropriate content (% yes) | 8 (100) | 7 (88) | 7 (100) | 7 (100) | 7 (100) | 7 (100) |
| Concepts understood/remembered by students (% yes) | 8 (100) | 8 (100) | 6 (86) | 6 (86) | 7 (100) | 7 (100) |
| Lesson length adequately covers content (% yes) | 4 (50) | 5 (63) | 3 (43) | 4 (57) | 4 (57) | 3 (43) |
| Language acceptable to youth (% yes) | 8 (100) | 7 (88) | 7 (100) | 7 (100) | 7 (100) | 7 (100) |
| Concerns about language used (% yes) | 1 (13) | 1 (13) | 1 (14) | 1 (14) | 0 (0) | 0 (0) |
| Effectiveness of program improving students’ health behaviors (% somewhat effective/very effective) | 8 (100) | 8 (100) | 7 (100) | 7 (100) | 7 (100) | 7 (100) |
| Likely to have implementation problems (% yes) | 5 (63) | 5 (63) | 4 (57) | 4 (57) | 1 (14) | 1 (14) |
| Sufficient time to deliver modules (% yes) | 6 (75) | 6 (75) | 4 (57) | 4 (57) | 4 (57) | 4 (57) |
| Sufficient computers for students (% yes) | 7 (88) | 7 (88) | 6 (86) | 6 (86) | 5 (71) | 5 (71) |
Examples modifications made to the Health4Life program.
| Key issues identified | Modifications |
| Lesson length Text-heavy cartoons Too many cartoon slides Concern over fitting the cartoons and activities into one lesson |
Scripts were revised to make wording more succinct, and cartoon slides were removed where possible. It was made clear to teachers that the class activities are optional and that a range of activities are provided so that the most suitable and feasible options can be selected. |
| Cartoon content Age appropriateness of language Need for a backstory Relatability of alcohol storyline for year 7 students |
Language was refined based on student suggestions (eg, changing “okay” to “kk” in text messages). An introductory cartoon module was added to provide a backstory for each of the main characters. The script was adapted to make it clear that, aside from Xavier (year 7), the only other characters drinking alcohol are older (year 10). |
| Linking content to the health and physical education curricula |
Expert curriculum consultants were engaged to develop or review unit overviews that map the cartoon content and activities to the relevant syllabus outcomes and descriptors for each state. An outline of how the components of the Health4Life program align with the different stages of learning (knowledge, understanding, skills, and application) and the 5 propositions (taking a strengths-based approach, focusing on educative purposes, valuing movement, developing health literacy, and including a critical inquiry approach) that shape the health and physical education curricula was provided. |
| Implementation feasibility for schools with limited access to computer rooms or devices |
Teachers were provided with alternative delivery options, such as using a smart board to go through the modules as a class or using hard copies of the cartoons and activities. |
Figure 2Health4Life Conceptual model.
Figure 3Example cartoons from the Health4Life modules.
Figure 4Example web-based tailored feedback.