Literature DB >> 32508187

Exploring serious games for stroke rehabilitation: a scoping review.

Omar Mubin1, Fady Alnajjar2, Abdullah Al Mahmud3, Nalini Jishtu1, Belal Alsinglawi1.   

Abstract

AIMS AND
OBJECTIVES: Stroke is the main cause of long-term disability and happens mostly in the older population. Stroke affected patients experience either of the cognitive, visual or motor losses and recovery requires time and patience as they have to do physical exercises every day and at times repetitively. There are various types of stroke rehabilitation exercises focussing on technological solutions that include therapies performed using games. Motion-based games are popular in encouraging participants to perform repetitive tasks without being getting bored. Therefore, in this study, we have explored studies that included the use of games for stroke rehabilitation to understand the design principles and characteristics of the games used for these purposes.
METHOD: A number of medical respositories were searched for relevant articles in a window of 2008-2018. 18 studies were chosen for the scoping review depending on the inclusion criteria, and design principles used in these studies are analysed and evaluated. RESULTS AND
CONCLUSION: We present main findings from our review concerning the attributes of existing games for stroke rehabilitation such as meaningful play, handling of failures, emphasising challenge, and the value of feedback. We conclude with a list of design recommendations that future serious game developers can consider while designing interfaces for stroke patients.Implications for RehabilitationThis review exhibits that the usage of gaming technologies is a very effective interactive mechanism for stroke based rehabilitation.Further our review also shows that serious games provide an avenue and opportunity for customized and highly contextualized gameplayOur review also suggests that effective features to incorporate into serious games for rehabilitation includes; facilitating challenge and recovery from errors.

Entities:  

Keywords:  Stroke; design guidelines; game design; gamification; rehabilitation

Mesh:

Year:  2020        PMID: 32508187     DOI: 10.1080/17483107.2020.1768309

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  6 in total

1.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

2.  Use of an EMG-Controlled Game as a Therapeutic Tool to Retrain Hand Muscle Activation Patterns Following Stroke: A Pilot Study.

Authors:  Na Jin Seo; Alex Barry; Mohammad Ghassemi; Kristen M Triandafilou; Mary Ellen Stoykov; Lynn Vidakovic; Elliot Roth; Derek G Kamper
Journal:  J Neurol Phys Ther       Date:  2022-03-22       Impact factor: 4.655

3.  Adaptive Rehabilitation Bots in Serious Games.

Authors:  Imad Afyouni; Abdullah Murad; Anas Einea
Journal:  Sensors (Basel)       Date:  2020-12-09       Impact factor: 3.576

4.  Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial.

Authors:  Chong Li; Xinyu Song; Jie Jia; Peter Shull; Shugeng Chen; Chuankai Wang; Jieying He; Yongli Zhang; Shuo Xu; Zhijie Yan
Journal:  JMIR Serious Games       Date:  2021-11-23       Impact factor: 4.143

5.  Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science.

Authors:  Roni Barak Ventura; Kora Stewart Hughes; Oded Nov; Preeti Raghavan; Manuel Ruiz Marín; Maurizio Porfiri
Journal:  JMIR Serious Games       Date:  2022-02-10       Impact factor: 4.143

6.  Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients.

Authors:  Thiago Alves; Rogério Sales Gonçalves; Giuseppe Carbone
Journal:  Front Robot AI       Date:  2022-02-17
  6 in total

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